There are some points on how to improve this script:
At the start send all villagers scouting until you find either sheep or berries. Your script had idle TC time as your scout did not find any food early enough.
Also your attack groups are too big and ineffective. They kept regrouping endlessly even when my cavalry archers shoot at them.
zergs
Posted on 08/22/10 @ 12:11 PM
I played this script vs BOSS 6.8 on a tiny arabia map, popcap 200, hard difficulty, random civ. Your script got huns and had cavalier, heavy cavalry archer and was about 7k points ahead while boss was still in castle age. Yet your ai still lost the game. As I said in my previous comment your attacks were ineffective and after gold ran out your script stopped just stopped training units.
Imho you shout set these SN:
(set-strategic-number sn-ignore-attack-group-under-attack 0)
(set-difficulty-parameter ability-to-dodge-missiles 0);0=dodge,100=stay
(set-difficulty-parameter ability-to-maintain-distance 0);0=run&shoot,100=stay