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Author |
File Description |
Lord Basse |
Posted on 09/03/11 @ 03:52 PM (updated 09/04/11)
File Details |
Version: |
The Conquerors 1.0c |
"Sagropireia" is my entry to the Pretty Town Contest of 2011.
You wake up with amnesia on a seemingly deserted island. Where did everyone go? Who are you, and how did you end up at this weird structure? Let the story of your and the island's past unravel, or ignore the story completely and just enjoy the map design.
CREDITS:
- crasher, for inspiration,
- Maurice Ravel, for the hauntingly beautiful music,
- Sounddogs.com and Enya (what a combo), for the sound effect.
Brought to you by StormWind Studios. |
Pages: « First « 1 2 3 [4] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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devagrawal09 |
Posted on 02/27/13 @ 02:53 AM
I think only one word will appreciate this scenario -
"" O U T S T A N D I N G !! "" |
Lilthbehr (id: Lildbehr) |
Posted on 07/08/13 @ 12:37 PM
EPIC! A great story with intrigue, sadness and romance! A must download! |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 08/24/13 @ 10:42 PM
'Sagropireia' by Lord Basse is the winning entry to the Pretty Town Contest 2011. It is in deep reminiscence of crasher's 'A Different World', designed years earlier and one of my all-time personal favourites (and I suspect of Lord Basse too!). The design here in question manages a stunning portrayal of a desolate island community ravaged by nature, and where even so much as a journal from one of the missing inhabitants keeps you wandering, desperately almost, seeking answers to the story being told...
Few designs manage to capture one's emotions and tie them to the little pixelated character on screen, but 'Sagropireia' manages this convincingly, even though it is after all only for a map designed to be looked at and as such not played. It is almost surreal when you find yourself emerging from the towering frame of a temple to an abandoned town, long already crumbling under the burden of time. How did you get here? What relics of a dispossessed people lay in store for you ahead? The nearby jungle encroaches over the hapless island community. Trees, shrubs and forest undergrowth make home among cracked road tiling, houses and workshops. The wide mix of buildings the designer has used from a variety of different civilisations is utilised well, and certainly looks the part of an abandoned town. It is haunting, and the orchestral-like music by Maurice Revel is beautiful. Indeed, much of the design is all almost perfect.
The further you explore the map, you stumble across pages from a journal left by one of the island's inhabitants (represented by a relic). The story is well-written, and as the journal slowly unravels, each page you discover in the forest canopy, each heart-breaking recession of a boy and girl's last few moments, you start to sense what was really lost here in the desolate ruins of a town. They too, it appears, were swallowed by the jungle canopy. It is a surprisingly clever utility as the extra story element seems to carry the player forward with interest, rather than just simply looking at what's around him. It keeps you guessing, searching for what potential answers lay ahead in the forest undergrowth and crumbling ruins of the town, which lies at the heart of what the design is all about. The twist in the last page of the story seemed like the perfect way to end what has been a surprising find in the contest, and another gem to include in the Blacksmith.
OVERALL RATING: 5.0+
In a sentence - This is great entertainment value for a PTC entry.
In closing - A must download. |
Lord Basse
Official Reviewer
File Author |
Posted on 08/25/13 @ 04:18 AM
Many thanks for the review and kind words, Mashek! Crasher's "A Different World" is one of my all time favourite scenarios. Sagropireia is basically my own take on Crasher's concept, and overall just an homage to "A Different World"! |
RAWagent |
Posted on 02/10/14 @ 01:13 AM
The best one I have ever seen[Edited on 03/04/17 @ 11:59 PM]
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Knaber |
Posted on 04/27/15 @ 04:10 AM
Beautiful scenario!
A really good story! And I love how this is connected to the Gwyndlegard universe!
Good Job! :) |
Possidon
Official Reviewer |
Posted on 06/07/20 @ 09:53 AM
Sagropireia is Lord Basse’s winning entry to the 2011 Pretty Town Contest and is nothing more than a technical masterpiece. A Showcase scenario which tells a story as you explore the beautiful landscape, this showcase scenario is not all about the design of the map, but the experience you have whilst playing it.
Rating: 5
Set on a mysterious jungle island, Sagropireia is an abandoned town which has been ravaged by nature. You have awoken on this mysterious island with no memory of who you are or why you are here. As you explore the island the mysterious history of the island unravels and questions are answered. The story is haunting, mysterious and really helps the player explore every inch on this beautiful map.
The map itself can only be described as a masterpiece of technique and artistry. Basse has created a beautiful world similar to something you may find in any beloved fantasy story, yet one that is totally encapsulated by realism. From the layout and intentional placement of buildings and eye candy to the detailed drawings of terrains, flawlessly mixed together, there’s not a single square of this map that isn’t pleasing to the eye. The beaches are particular highlights for me as well as the lush farm terrains and the mountain pass to the tower. Much skill has been used in this map, not only in terms of artistry but in technicality as well. This map was made back in 2011, long before Userpatch and the free placement tool that allowed one to place objects close together. Back in these dark ages a designer was only able to achieve this using Trigger Studio and some complex knowledge of that tool. Lord Basse has done this very technique flawless to create a cramped graveyard at the back of the church and lush farmlands with overgrown crops.
Overall Sagropireia is one of the greatest entries the Pretty Town Contest has ever seen. Before this scenario came along the competition focuses exclusively on map design and aesthetics. Lord Basse didn’t do that, he created an immersive experience that went beyond the design to involve the player in the world which has been created. Music, Sound Effects and a compelling story helped achieve this and turn the competition into what it is today.
Additional Comments:
Overall a fantastic piece of map design and an incredible experience for any player. This changed the face of the Pretty Town Contest forever, and everybody thanks you for it Basse.
Thanks
Possidon |
Supratim_2403 |
Posted on 03/26/21 @ 08:23 AM
Basse, is Emma a ghost?
You wrote she was and illusion and was smiling, and that was the man's last illusion.....
I'm quite sure you did that to make a mystery formation, right? |
Pages: « First « 1 2 3 [4] |
HGDL v0.8.2 |
Statistics |
Downloads: | 4,149 |
Favorites: [] | 9 |
Size: | 4.68 MB |
Added: | 09/03/11 |
Updated: | 09/04/11 |
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