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Campaigns » The Successor - Act One: The Renegade Prince (v. 1,1)
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The Successor - Act One: The Renegade Prince (v. 1,1)
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Author |
File Description |
panel |
Posted on 09/09/11 @ 08:55 AM (updated 12/23/11)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
3 |
Screenshot:
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*** This scenario received the award Best Story in the Game of the Year Awards of 2011 ***
The sequel to this game is out! Download The Successor - Act Two >>> HERE <<<
Ravenia is a land without a King, a land plagued by civil war and foreign invaders. And it has been like that for 15 years now, since the death of the old king, Navar the 3rd. Now, there is finally hope... The prophecy is about to be fulfilled. The Renegade Prince is returning home...
INTRODUCTION
This is the first Act of "The Successor" trilogy, which you might be familiar with if you have played my previous cinematic scenario. If not, don't worry! Everything you need to know is right here, in this download, including a revamped version of the prologue cinematic!
This campaign contains two scenarios, the first is playable, while the second is 100% cutscene.
FEATURES:
- An emphasis on the narrative aspect. If you've enjoyed the intense storytelling of campaigns such as Ulio, spiced up with a little bit of humor, you will probably not be disappointed.
- Two epic 15-minute-long cutscenes, at the beginning and the end of the game, as well as many other shorter ones during the game, that will drive the story forward.
- Gameplay diversity: Role-play, Fixed Force, Defend the Spot, even a little bit of Puzzle, plus a couple of suspenseful one-on-one duels. There should be something in here for every gamer out there, except for hardcore b&d-ers.
- Varied and detailed map design, a whole country with different landscapes, one major city and several towns and villages.
- An interesting cast of characters, including a protagonist who does not fit the "prince charming" cliche.
- An epic soundtrack to match the story. The main character even has his own theme song!
- A detailed .pdf guide, containing all you need to know about the game and its background.
- A total of around 800 triggers.
INSTRUCTIONS:
This game is best played on normal speed with a resolution of 1024X768 and music off. To install it, just place the .cpx file in the campaigns folder and the sound files in the sound/scenario folder.
I hope you will have fun with this game, and I urge you to comment, review and give your suggestions and feedback. I need all the feedback I can get if this is to become a trilogy ;)
All credits are in the beginning cutscene and in the .pdf guide. A particular thank you goes to my playtesters, Bf_Tanks, Dtrungle and Popeychops.
V 1.1 - UPDATES SINCE THE PREVIOUS VERSION:
- fixed all detection area bugs that have escaped playtesting and have been brought to my attention after first upload;
- "relic doesn't show" bug from Teophil's quest fixed;
- turkey now always changes ownership to p1 after little girl quest;
- minor spelling mistakes fixed;
- "Super Tarran" bug which I believed to be fixed is still appearing sometimes. Will probably be fixed in a newer version.
- added one bonus non-playable map, as a teaser for the up-coming sequel!
Thank you to everybody who gave their feedback and contributed to identifying bugs.
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Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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minimeY |
Posted on 12/06/11 @ 06:26 PM
hey!im stucked with killing the statue.. :/ i just cant do it. could you help me? by the way this game is awsome! congrats! |
panel
Official Reviewer
File Author |
Posted on 12/07/11 @ 12:25 AM
Hey, thanks.
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
For the statue, you have to make sure of a few things. First, avoid the ice, it will make your character lose control. Then, try to get to the fire to the right as fast as possible and lure your opponent to it. After that, just find a higher position than him and use the elevation advantage for the rest of the fight. If you did everything properly you should win. |
Aryaputra |
Posted on 12/10/11 @ 11:54 AM
I'm stuck. In Kron city, I have destroyed the three southern Fanarian Garrisons. How do I reach the final garrison? I can't find a way to cross the river, as all the bridges are damaged. Somebody please help, as I don't want to miss the climax after coming this far. |
panel
Official Reviewer
File Author |
Posted on 12/10/11 @ 12:38 PM
Well, there's only 3 garrisons. My guess is that you didn't raze all the Fanarian buildings to the ground (that includes all military buildings in green, except for the walls). Check if you didn't forget any of them.
By the way, the northern part of Kron is not available for this scenario, for the most part. It will come into the story at a later time.
And I have already started working on the second act :) |
Aryaputra |
Posted on 12/10/11 @ 01:36 PM
Thanks a lot panel. I had indeed left out the archery range.
Great campaign. Thoroughly enjoyed it. |
panel
Official Reviewer
File Author |
Posted on 12/23/11 @ 02:20 PM
SMALL UPDATE: 7 additional sound files which had been omitted from the previous version are now available in the download. |
Sarn |
Posted on 01/19/12 @ 02:06 AM
The Successor is a campaign by panel, consisting of a cutscene/playable scenario and a non-playable scenario, as well as a bonus map. It follows the story of Krall, the son of the late king of Ravenia, as he seeks to retake his father's kingdom from its conquerors.
Playability: 4
This was ridiculously enjoyable. I enjoyed almost every minute of the gameplay (aside from sitting around while Monks healed my soldiers, which was a real life saver, by the way). Even those respites were good though, allowing me to get my bearings. The entire story was enthralling, the challenges intriguing and challenging, and overall one of the best scenarios I've played in a while.
I did come across a few minor bugs. First, east of the Granary when Tarran is supposed to snipe the enemies, I had sent him ahead as a scout, so he reached the hill and entered Sniper Mode before I had gotten the instructions about going onto the hill and snipe. As a result, he somehow entered into a permanent sniper mode, and then when I brought him to the hill, he gained [i]another[/i] 250 attack, and when he left the hill, he only lost those 250, keeping the first 250. When I realized this, I went back to my saved game and did it correctly, but I think you may want to look into this bug.
The other minor problem I found was due to the soldiers in Kron being neutral. My soldiers immediately tried to kill them, and while they didn't kill any, the Kronian soldiers ran away. As a result, when I brought Krall to them, some of them had moved away and did not convert to my army. The only reason this gets a 4 is to give the designer something to fix. Once they're taken care of, this will get a 5.
Balance: 5
The balance was perfect for me. I never was bored because it was too easy, and never was so hard that it frustrated me. I did have to revert to my saved games quite often, especially when first encountering a new challenge. I often had heavy casualties and had to carefully manage my soldiers and be very careful in my decisions.
The mini-boss fights are good examples of this. Each one is unwinnable, unless you know how to beat them. Each one, once you know the trick or strategy (some are more obvious than others) it's winnable, but you still have to be aware and actively managing the battle. Overall, I think that it was quite well balanced.
Creativity: 5+
There are so many creative elements in this campaign that I don't know where to start. There are a number of elements that are not necessarily original, but still well done and creatively implemented (including the jousting, graveyard, and the tunnel),; other elements were new (like the packs of whitefangs dying a time after leaving their territory, the berry quest, and elements of the mini-boss fights). The map design was also creative, especially in the use of rarer units like the palisade gate ends and the map copying in the villages and farmland. I also very much enjoyed the way the designer made the hero a brash, almost unlikable person, instead of the kind of character that the player instantly loves. Krall was rough, insulting, and didn't care for anyone but himself, which stands out to me among other heroes are fight for good or for others. I also was impressed by how the designer was able to play the opening cutscene on the same map as the scenario itself, something I've never seen before. The easter eggs (Walker Forest Ranger?) and little bits of flavor like the women gossiping about the prince were the icing on the cake here. Finally, the music was perfect and provided a great atmosphere to the game.
Map Design: 5
Beautiful. I loved the design of the map, including the interior and boss areas. The entire map utilized excellent use of map copying, terrain mixing, unit placement, and tricks like the shoreless water and the sea foam on the beach. I especially like the richness of the swamp at the beginning the layout of the city. Other highlights were the Granary, the graveyard, the mausoleum, and the Iron Boar lair. The on place I feel could have used a little more work was the forest where the monk is. In my opinion, you could expand it a little to the northwest and add a few more paths. It just seems very linear in that section.
Story/Instructions: 5+
Easily the strongest part of the campaign. The cutscenes, the attached history file, the hints/scouts/history sections, they're all amazing and give a full, rich setting for this story to take place in. The main character is quite different from what you'd expect, and the story is very engaging. With the large number of renamed units and buildings, the in-depth story, and the clear instructions, this would get a 6 if I could give it.
Also, for the designer, I've also answered his questions in the project announcement:
[b]1)Was the game well-balanced for you?[/b]
I felt the game was well balanced. It might be a little on the easy side for a better player, but it was perfect for me.
[b]2) Which aspect of the game did you enjoy the most, and which did you enjoy the least?[/b]
I enjoyed pretty much the entire thing. I think my favorite though was probably either fighting the Tugai horde or fighting the first few rounds after landing at the beginning. My least favorite part would probably be the final boss fight. It was a little anti-climactic for me; it was over too fast. Guide him through the holes, then chop away. If there was a a way to make it last a little longer, that would be nice.
[b]3) If you could change (or add) ONE thing to this game, what would it be?[/b]
As I mentioned, a longer boss fight and maybe larger/more puzzle elements.
[b]4) what is the impression that the main character (Krall) has left you with? I know he is a total asshole, but did you like him or hate him as a character?[/b]
I kind of liked him. However, I feel like after 6 months on the throne, some of his subjects may be wondering why they wanted him back. His attitude and manner are more like what you'd expect from a tyrannical dictator than the protagonist. As such, I really appreciated the part before assaulting Kron where he actually admitted to needing advice. That did it for me. Until that point, he was unrealistically unreasonable, but once that hit, it gave him a lot more depth.
[b]5) Is there any character from the game that you think should have more screen time in the continuation of the story?[/b]
Willan's son definitely needs to play a part. I also wouldn't mind seeing the fire/ice gods influence the story as well.
In summary: this is an amazing campaign and I cannot wait for the next act. (So help me if there isn't one...) Download immediately!
(Also, pretty please with sugar on top can I playtest the next one?) |
Haroth |
Posted on 01/19/12 @ 05:21 AM
I actually can't progress further than the three garrisons in Kron. I've completely demolished everything green in the city that I can manage, and I can't seem to trigger whatever event I need to in order to progress further. It might have something to do with the fact that I didn't repair the catapult, and the objective is still sitting in my list? No idea. I reloaded the game so I missed the dialogue explaining what to do in order to repair it.
While I wish I could finish the scenario, it was definitely entertaining getting up to this point. One major issue that I had was the fact that a lot of the villages were set as neutral, which made navigating the relatively small streets a pain because I was constantly targeting buildings and units that potentially had plot importance. It was incredibly frustrating. |
panel
Official Reviewer
File Author |
Posted on 01/19/12 @ 06:47 AM
Are you sure you didn't miss something in the Fanarian garrisons, like towers for example? all military buildings except the walls are to be destroyed. The catapult sidequest has no influence on this objective.
regarding the neutral player, it was a "necessary evil" to help me with the cutscene in the beginning, though I am thinking of a way to solve it. However, I tried to make sure that all characters with plot importance (such as the priest) should become allied before you get the chance to kill them.[Edited on 01/19/12 @ 06:50 AM]
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Haroth |
Posted on 01/19/12 @ 06:19 PM
I triple checked -- I even took care of the walls just to make sure I wasn't missing something big. |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 10 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.7 | Balance | 4.6 | Creativity | 4.9 | Map Design | 4.8 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 7,254 |
Favorites: [] | 21 |
Size: | 14.73 MB |
Added: | 09/09/11 |
Updated: | 12/23/11 |
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