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Author |
File Description |
crbenne |
Posted on 11/17/12 @ 10:46 PM
File Details |
Version: |
The Conquerors 1.0c |
These buildings were meant to be a sort of feudal age castle because the first castles were historically wooden, not stone. This is just graphics in bitmap forms, but I included shadows and a "making of" bitmap for anyone else who wants to alter for themselves. Whatever you do, could you include slp's and instructions for data editing so I can use it too (without Modpack Studio, which doesn't run on my computer)?
Thanks! |
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crbenne
File Author |
Posted on 11/18/12 @ 07:35 PM
Okay, its not actually bitmap, but a quick resave in paint should fix that. |
todler |
Posted on 11/19/12 @ 09:05 AM
Good work, i like it and i was thinking to make an motte-and-bailey/wooden castle too. You can use mod workshop to import the slp in the graphics.drs, but i never use it, except the DRS_aok, just for fast preview of of the graphics slps. Now you can use also the turtle pack which i use to open the graphics.drs and replace one of the unused slps. Also you can make an slp from the image you have, with the slp editor in the turtle pack. You need to convert the image first to the AoE2 palette, after that make new slp and insert the converted image. In the drs editor(from the turtle pack) you can preview all slps of the graphics they are about 700, so here are some that are unused: #1871(it's the unused cathedral you need to unhide it in the editor with GeniED), #1136-1139 are the trade workshops. You can edit the data with AGE. |
crbenne
File Author |
Posted on 11/20/12 @ 06:41 PM
Cool, thanks!
I was a little confused about what you wrote at the beginning. Did you mean I should add a motte and bailey, or that you were in the process of doing that? (Either way, that would make the building a little cooler!)
And thanks for responding! |
todler |
Posted on 11/21/12 @ 09:50 AM
No, i just called your palisade fort, wooden castle and i used motte-and-bailley like a synonym. I was thinking for making it also, but i didn't started. It will be like yours with an wooden keep in the middle maybe a bit higher, placed on a raised earthwork(which is called motte), enclosed courtyard(or bailey) with some little houses,surrounded by a protective ditch and palisade. But it must be very large, like wonder, i was going to replace the unused "Church 4" which is typed like cathedral in the data.
So did you tried to make an slp and replace something? If you didn't understand my tutorial, ask me. |
bestchampion |
Posted on 11/21/12 @ 07:53 PM
where do i put the files |
crbenne
File Author |
Posted on 11/24/12 @ 08:09 PM
This isn't a complete mod. It's just some images for other people to make mods with. As for Todler's last comment, I guess it would have paid for me to google "motte and bailey" before I responded. I just assumed it was another way of saying "moat," which I still think would go nicely with the current image. Sorry about that. |
todler |
Posted on 11/24/12 @ 10:30 PM
Don't worry. About the moat, it'll be nice, but the problem is that it'll be just an eye candy, not an actually functional, like in middle ages to delay the asaulting troops. I had an moat image, but i lost it, because of that i upload all my work and if i lost it i can download it :D. |
crbenne
File Author |
Posted on 11/25/12 @ 09:40 PM
unless you figured out some sort of a way to make the moat a ring of impassible terrain except one spot for the gate, but of course I don't know or know who knows how to do that... |
todler |
Posted on 11/26/12 @ 01:31 PM
Well it's not needed because you rarely take castle with troops, but with trebs. In scenarios it can be made with narrow strait of water across the castle and with land just in front of the door. Also in real life the castle of AoC is in fact a keep or donjon, and the walls made the castle. Just like in a fortress random map. |
crbenne
File Author |
Posted on 11/26/12 @ 09:42 PM
True. [Edited on 02/15/13 @ 10:02 PM]
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HGDL v0.8.2 |
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Downloads: | 502 |
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Size: | 363.20 KB |
Added: | 11/17/12 |
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