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Author |
File Description |
ToME Team |
Posted on 12/17/12 @ 10:56 AM
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Tales of Middle-Earth mod is available for download!
At present, we are releasing ToME as a beta version (version 0.6). With your help, we will be able to test the mod beyond what out alpha playtesters could accomplish.
So please try it out and let us know about any bugs you spot, or any suggestions and balance tweaks using the ToME Forum or through comments right here.
Go ahead, jump right into Middle-earth. Only a small download away...
Features
Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of Middle-earth including Elves, Men of the West, the Rohirrim, Southrons and the Easterlings, and the evil forces under Mordor and Angmar. Bring to life all your favourite battles and stories from The Lord of the Rings on maps of real Middle-earth locations. From the keen archers of Lórien to the trolls of Mordor; the Rangers of the North to the dreaded giant Mûmakil – as many as 70 new units, with over a hundred new building graphics and wonders from the Middle-earth.
- Play from the Fall of Beleriand to the Great Years and the War of the Ring.
- Choose from one of 18 unique factions.
- Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
- Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
- Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
- Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
- Battle on new random maps based on real Middle-earth locations.
- Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
- Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
Screenshots
Caras Galadhon - Lothlórien's Wonder.
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A patrol of Orc and Trolls through the ash plains of Mordor.
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Elrond's Last Homely House in Rivendell.
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The mighty King's Men in the fabled Númenor of old.
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More screenshots here!
How to Install
Your download comes with an installer to manage everything for you. Don't worry about taking backups, the installer will handle that for you too!
Note: You need to have the C-Patch installed on your Age of Empires II - The Conquerors. Make sure no other mods are installed.
That's it! A shortcut to ToME will be available on your desktop from which to run the game.
Planned Updates
This is a beta release, and the first release of ToME. While we have tried to cover all possible aspects of the game, there are some missing features that we are still working on:
- Interface graphics.
- Shadows for some buildings and player colour on some units.
- Heroes from Middle-Earth.
These are low priority issues that don't need to be addressed before a release, and we didn't want you to wait any longer to play ToME!
Keep a check on the ToME Forum and/or Website listed above for updates. Apart from these, the other updates planned are:
- Hobbit-themed graphic pack: adds hobbits, hobbit-holes and Smaug the dragon!
- More eye candy and Gaia objects for scenario design.
- Balance fixes, if any, from all the suggestions and feedback we will receive from you.
FAQ on Troubleshooting
- When I run the ToME shortcut on the desktop, I get the error "Cannot find CD-ROM."
- Please try running AoK as you normally do, using the regular AoK shortcut. That should work just fine!
- It appears broken/corrupted/incoherent (e.g., corrupted unit graphics, mixed up technologies)
- Your install seems to have gone awry. Please ensure you have the C-Patch installed. Your AoC version should be 1.0c.
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Pages: « First « 1 2 3 [4] 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Noksve |
Posted on 02/16/13 @ 09:34 AM
I dunno if you guys know this or not (or if it is mentioned somewhere I haven't noticed or don't remember), but is quite unpleasant. I haven't played a lot with this mod, but it happens with Rhovanion and Rhûn, as far as I know: when researching Dwarven Stonework (after Burg Stonework) in the Library, castles no longer shoot arrows. The attack stat is removed altogether, and upon right clicking enemy units it only sets gather points. I guess it has something to do with all the buildings turning all cool-looking or something. I didn't check if it happens with towers, though, but I think not.
That aside, the mod is fantastic, and up until now I have had no bugs or problems beside this one. And god damn Dol Guldur, spiders freak me out.
Also, this is my first post here and I love Basse's maps. Cheers. |
Dynasty_IV |
Posted on 02/16/13 @ 05:51 PM
I asked earlier about using a unit. I think I said Town Militia. I'm not sure if I got the name right I meant the male villager with the spear. |
Pulkit (id: pulkit) |
Posted on 02/16/13 @ 06:18 PM
@Noksve: Thanks! Yeah, that bug is well documented and already fixed in the next version we are currently developing. :)
@Dynasty: Ah! Here's where you can get them: https://dl.dropbox.com/u/3589188/spear%20villies.rar |
gori33 |
Posted on 02/20/13 @ 10:40 AM
Oookay - I´ve played it all day now, so here are some loosely structured comments:
Whenever an elflord/Cano fights, no sound of it is heard. Both when he belongs to me, and when he is an enemy.
My castles consistently fires upon neutral players. I was neutral to Eomer, and he to me, but my castles nevertheless shot at him.
The castles not firing, as reported by Noksve, happened to me also. No arrows fired after that particular research. Castles looked cool, though :-)
Someone else pointed out, that Dol Guldur is far too strong. I agree; especially the spiders are too much of an advantage. According to Tech Tree, Dol Guldur should not have access to trebuchets? Yet they have, which makes them even harder to beat :-)
As for the trebuchets, they should be available to Rivendell and Lindon, yet I had no access to them.
The ballista tower is certainly powerful against attacking infantry/cavalry, but does very little damage to unpacked trebuchet (something like 1 hitpoint down per hit).
The Mumak with bowman on top is a bit underwhelming, if you don´t mind me saying so. It just stand around, and the archer looses an arrow here and there.
The walls, like the Lindon civ, are way too tall. They look cool to begin with, but then it gets a bit annoying - walls that tall, but with standard hitpoints. Hmmm.
Why is the elven archer available to Umbar? And the Tharkil?
The banner bearer has the option to assassinate, yet he does not do it when ordered.
Minas Morgul looked like Gondor, when I played against it. Umbars castles looks like Gondors, but maybe they´re supposed to :-)
The reseed farm queue is 40 farms long. I like that! Always found that queue a bit too short.
Overall, I LOVE this mod (-especially the Rohan graphics. Veeeery nicely done. And the sound. And Isengards Wonder. And a load of other things).
Just a few wrinkles, is all.
Btw - I have not installed the c-patch. Game can´t start if I do.
[Edited on 02/20/13 @ 11:17 AM]
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gori33 |
Posted on 02/20/13 @ 11:15 AM
And another thing: I reported about disappearing units, and a cavetroll appearing as a rider. After doing a complete removal and a complete reinstallof AoE and ToME, these issues have become non-issues :-) |
Hollywood453 |
Posted on 03/25/13 @ 10:52 PM
It wont let me play it with my downloaded copy :( |
Dead_End |
Posted on 03/26/13 @ 03:23 AM
Hollywood453,
Please check your email.
- Blacksmith Administrator |
Seonid |
Posted on 03/27/13 @ 04:06 PM
Just a quick question here. I uninstalled the mod, but received a message saying "Some files have to be removed manually." When I start up the Conqueror's, all of the units and civilizations still have ToME names, although the graphics are back to normal. I've uninstalled and reinstalled to no effect. Is there any way to clear this up? |
MrYaR |
Posted on 03/31/13 @ 08:01 AM
Usefulness/Novelty: 4.5
After Age of Chivalry gameplay, this wasn't overinnovating. Some good techs, too much shared units by civs. Enojeyd at 90%.
Quality/Instructions: 5
Good lore work (names, sounds, some voices).
While i didn't like myself the buildings' style(except evil buildings), the quality of the buildings is amazing!
Also didn't like some unit designs but these designs were all HQ (while a bit strange troll animation, still good).
Additional Comments:
Love the quality and accuracy of the whole mod's art! Amazing work ! Keep it up ! Playing and watching!
I didn't play every civ, neither played long enough to speak about balance. (~4hours played)
Question: why no movie style civ buildings (Gondor, Rohan, movieNoldor styles) ? Lore-accuracy? Personnal taste?
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Pulkit (id: pulkit) |
Posted on 03/31/13 @ 09:59 PM
@Seonid: Looks like a Windows error during uninstall. Try going into the AoK installation directory and look for the following folder:
AoK Install Folder > ToME > Backup
If it's there, you will find a backup of all the files that ToME replaced. You can manually copy-paste from the backup to get your game working again.
Hope this helps. In the coming update, we have a new install system that allows you to play both Conquerors and ToME simultaneously. :) |
Pages: « First « 1 2 3 [4] 5 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 4.8 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 18,318 |
Favorites: [] | 30 |
Size: | 47.22 MB |
Added: | 12/17/12 |
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