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Campaigns » The Successor - Act Two: Initiation
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The Successor - Act Two: Initiation
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Author |
File Description |
panel |
Posted on 03/12/13 @ 06:17 PM (updated 03/31/13)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
Screenshot:
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*** This scenario received the awards for Best Gameplay, Best Story, Best Score and was named "Release of the year" in the AOKH Game of the Year Awards of 2013 ***
It was the year 1369. Four years had passed since Krall, formerly known as The Successor, had been crowned as king of Ravenia in the never-ending cheers of Kron citizens, after the demise of the evil Fanarian governor Willan. However, only half of his father's land was now free from invaders and war. The other half of Ravenia, the Sylvanian province, was still under Tugai dominion and Sylvanians suffered every day at the hands of the brutal barbarians from the steppes...
INSTALLATION
VERY IMPORTANT: To experience the game as it was meant to be played, make sure you have the files from Act One in your installed folder, because the sound files found there are used extensively in this second installment. They are very important, especially for the cinematic moments, so please take the time to include them! You'll find act one available for download >>>HERE<<<
In order to install Act Two, copy the .cpx file in the campaign folder of your Age of Empires II the Conquerors root folder, and the sound files in the sound/scenario folder.
The recommended settings for playing this game are: a resolution of at least 1024x768, normal speed, music off. Using other settings might ruin the game experience. While playing, make sure you always have "chat to everyone" selected in the taunts section. It is vital for the taunt-based moves to work later in the game.
FEATURES
1) A much stronger emphasis on the RPG aspect. You'll control one unit most of the time, improving his skills, stats and equipment throughout the game. In addition to that, the usual fixed force battles, puzzles, etc.
2) The game contains two scenarios. The first is playable and the second is a cinematic. The total gameplay time is over 6 hours (probably a lot more depnding on how much you enjoy exploring). There are around 1900 triggers in total.
3) A huge map featuring improved map design compared to Act One, including an updated and playable version of the city of Hansbrok (rated 4.7).
4) A storyline that builds up on the First Act and sets the stage for the Final one. Old and new characters, non-linear narrative with lots of twists and turns, lots of cutscenes.
5) Tons of side features and easter eggs. Remarkable interactivity (for AOK standards) in terms of character improvement: improving stats through exploration and quests, economy system, levelling up that changes character's appearance/equipment, learning useful skills and special moves. Almost every single NPC in the game (there's lots of them) will talk to you.
6) An extensive and immersive soundtrack in the vein of the previous Act.
CREDITS are to be found in the readme file. A special thank you goes to Excelsior, Shieldwolf23 and Khan Ivayl, for their contribution to shaping the game, and to Blackforest Studios for their support and for being awesome in general.
Thanks for downloading. Please comment and review, I am always looking for feedback :)
UPDATED 31.03.2013 fixing some bugs and balance issues. Related to the change view bug - there's nothing I can do about it, your best bet is to reload and try again, close all other applications running in the background or play on a more contemporary machine. With a pentium I3 processor and 4gb of RAM, I've never encountered any crashes while testing. Can't guarantee for anything lower than that.
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Pages: « First « 1 2 3 [4] 5 6 7 8 9 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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panel
Official Reviewer
File Author |
Posted on 04/05/13 @ 03:34 AM
Indeed it was a glitch, but should have been taken care of in the last update, less than a week ago (on sunday).
Kindly tell me, when have you downloaded the file? I need to know if it's been fixed or not. |
FrankishPaladin9 |
Posted on 04/05/13 @ 07:39 AM
dear panel,
thanks for ur rply. i had downloaded it around 12 days back that was like 24 march |
panel
Official Reviewer
File Author |
Posted on 04/06/13 @ 03:29 AM
Thanks for setting my mind at ease.
Also, if it's not too much of a bother you might want to download again, the update has taken care of this bug and many others. |
devagrawal09 |
Posted on 04/08/13 @ 03:13 AM
I have posted a review around 25th March, but it is not showing up. Why is this happening? |
panel
Official Reviewer
File Author |
Posted on 04/08/13 @ 03:19 AM
I sent you an email about it on your gmail a few weeks back. Didn't you receive it? Basically it needs some editing before it can be approved (related to spoilers and an update I made to the scenario). If you didn't receive it send me an email at panel(at)heavengames(dot)com and I'll send it again. |
shieldwolf23 |
Posted on 04/09/13 @ 12:21 AM
Just a quick question panel, you've received my mail with the saved file, telling you of the bug? |
panel
Official Reviewer
File Author |
Posted on 04/09/13 @ 02:36 AM
I received an email with a screenie, but I don't recall any saved files. Anyway I re-tested the file and it didn't show up, so it might be too random to do anything about it. |
devagrawal09 |
Posted on 04/10/13 @ 04:20 AM
I am very sorry, panel. My computer is not at my home, so I don't check around here and my email often. It was my fault. I am very sorry. |
Jurugi |
Posted on 04/18/13 @ 10:25 PM
Logged in just to rate this. I haven't seen such a well made campaign in a long time.
Playability: 5
The player is rewarded for exploring every possible inch of the map. Small upgrades as well as money can be found dotted throughout the landscape if you bother to explore otherwise ignorable areas.
Balance: 4
I only give this a four because the village fight with the monk was difficult. If you move out of the village and slowly batter away at their forces one by one, the monk will die. I understand this is a part of the gameplay, but *spoiler* by the time the final wave comes it is difficult to prevent a ton of cataphracts from killing a single 100 hp villager with the amount of men left over. I probably spent an hour on this part alone due to my bad choice of saving after making my army. */spoiler*
Creativity: 4
The story and all of the characters were well thought out. I've seen some weird stuff in AOE2 before, and thus I think this lacked something spectacularly different to set it apart. For example, if there had been a scene where a horde of monkeys stampedes across your path, and later on they are captured and need to be freed to wipe out an army of otherwise unstoppable paladins/elephants, then I would have given 5. I guess I'm hard to please.
Map Design: 5
Very well detailed, not much else to say..
Story/Instructions: 5
I never take the time to read long roleplay-type stories anymore, but the story was easy to learn just by playing. Half way through the scenario you can easily grasp who is friend, who is foe and the personalities of the characters you've been with.
Additional Comments:
Awesome work. I wonder if there are any other new campaigns I haven't played yet. |
diestar1 |
Posted on 04/29/13 @ 09:39 AM
Just a heads up I think the horse to foot soldier swap needs some tweaking...I've swapped back and forth at both stables maybe three times and can no longer do it...the cyan colored message doesn't pop up anymore as I near the outpost. Is there something I have to do to trigger it? For a while the northern stable was broken while the southern one worked. Now both are dead |
Pages: « First « 1 2 3 [4] 5 6 7 8 9 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.9 | Balance | 4.4 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,731 |
Favorites: [] | 18 |
Size: | 30.72 MB |
Added: | 03/12/13 |
Updated: | 03/31/13 |
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