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Author |
File Description |
Leif Ericson |
Posted on 03/30/13 @ 02:18 PM (updated 07/16/16)
File Details |
Version: |
The Conquerors 1.0c |
Credits belong to the Userpatch team. I, Leif Ericson, am not the author.
View the ReadMe for installation instructions and more information.
Note: The Userpatch requires the 1.0c patch to be installed first. You can download the 1.0c patch here.
Core Features of v1.4 (Released 23 July, 2015):
- Population caps have been extended up to 250, or optionally 1000.
- All available video resolutions, including HD and widescreen, are selectable.
- Choose either the standard widescreen interface or the centered style.
- Spectate any single player or multiplayer game live without lag for the players.
- Mirror player civilizations with the new Team Random civ option.
- Select a maximum age for advancement using the "Starting Age" dropdown.
- Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.
- Single player mode now operates at 60fps instead of 20fps in v1.0c.
- Browse saved and recorded games from subfolders in your SaveGame folder.
- Check real-time achievement statistics while watching recorded games.
- With the new Relics victory condition, capturing the relics is an instant win.
- The patrol system responds like The Age of Kings with little to no delay.
- New Random button above game settings for new styles of play.
- Flares are now bold and render player colors on the mini-map display.
- New higher resolution 1:1 and 1:2 full map captures with "Ctrl+F12".
- Age advancement notifications are now shown in each player's color.
- Restored games can now be recorded in all game modes.
- The vote panel/serial sync bug has been fixed for multiplayer.
- New auto-save if a problem occurs to ensure that resuming is possible.
- Optional multiple building queue to auto-distribute unit training.
- Many bug fixes for the core game and improvements for the AI system.
- The installer will correct any color problems on Windows Vista and later.
Changes from v1.3 to v1.4
- Performance improved significantly for single player and the rec viewer.
- Multiplayer CPU processing overhead reduced for human-only games.
- Double-click .mgz and .mgx recs in the SaveGame folder to open them directly.
- Team Random will mirror itself, preselected civs, Random, and Full Random.
- The interface now updates at 60fps for HP counters, progress bars, and more.
- Optional hidden civilization selection for lobby launched multiplayer games.
- Double-clicking on hero units will not select similar looking hero unit types.
- Barracks and castle huskarls are still selected together with a double-click.
- Set the Patrol Default state to On (10s delay) or Off (2s delay) with "Ctrl+F1".
- Hold "Ctrl" when clicking the patrol destination point to use the other delay.
- Always-on-top and Background modes now display onscreen notifications.
- Hover help can be toggled independently from event notifications with "F1".
- Browse several new in-game statistics views in rec/spec mode with "F4".
- Background mode is now tri-state: on, off, view lock.
- Additional bug fixes are included for the core game.
Spectator Stream System
- Hosts can control this with the spectator button at the bottom of the setup screen.
- Watch single player games, campaigns, and even 4v4 multiplayer games.
- Enable restricted viewing or allow up to 32 people to spectate at once.
- Spectators can late-join a game for about 10 minutes in game time.
Single Player Recording
- If "Record Game" is off, your game is recorded to "rec.mgz" and overwritten each new game.
- If "Record Game" is on, your rec file is uniquely dated: rec.yyyymmdd-hhmmss.mgz.
- Never miss an epic event in single player if you chose not to enable unique recording.
- For multiplayer games, if "Record Game" is off, it is completely disabled, as usual.
Record Viewer Updates
- The rate hotkeys (usually numpad+ and numpad-) switch players without dropdown box lag.
- The flare button/hotkey (usually Alt+F) will toggle the fog of war setting.
- Replay speed now spans from 0% to 100% (0% = original slow, 100% = fast/unbounded).
- The Slow button reduces speed by 25%, while the Fast button increases it by 25%.
- Hold the "Shift" key when clicking these buttons for finer adjustments.
- The Normal button will return playback to 50% speed (75% when spectating).
New Statistics Views
- Switch between Score, Population, Economy, Military, and Society views with "F4".
- Score: standard player/team score, along with relic/wonder victory status.
- Population: current/maximum, M: military population, C: civilian population.
- Economy: W: wood stockpile, F: food stockpile, G: gold stockpile, S: stone stockpile.
- Military: R: razed enemy buildings, D: own destroyed buildings, K: units killed, L: units lost.
- Society: E: map exploration, C: conversions, R: relics held, T: techs completed.
- The current age number is displayed after each player line in parentheses.
Scenario Editor Updates
- Setup units with the Create Object effect: set Number to 1 for enable, 2 for disable.
- Setup techs with Research Technology: set Number to 1 for enable, 2 for disable, 3 for force.
- Snap the view with the Change View effect: set Number to 1 for snap instead of scroll.
- Change Object HP and Attack can now directly set a value: set Number to 1.
- Heal units to maximum HP with the Change Object HP effect: set Number to 2.
- Change unit stance with the Freeze Unit effect: set Number between 1 and 4.
- Flash objects with the Change Ownership effect: set Number to 1.
- Resign a player with the Declare Victory effect: set Number to 1.
- Assign Ctrl groups with the Stop Unit effect: set Number between 1 and 9.
- Activating or deactivating invalid triggers will notify you instead of crash.
- Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect).
- Fixed trigger corruption when attempting to select more than 25 units for a patrol effect.
- The Set Objects button will perform changes more reliably, avoiding unintentional deselection.
- Objects in the "Others" category will not be reset when returning to a trigger.
Multiple Building Queue
- Hosts can control this with the SQ/MQ button at the bottom of the setup screen.
- Select SQ for v1.0c style single queuing or MQ for the new multiple queuing.
- With MQ, if multiple buildings are selected, any units trained will be auto-distributed.
- Changing this in single player mode will preserve the default for future games.
New Civilization Options
- Team Random: mirrors civs on other teams, randomizing only if necessary.
- Random: the original Random, which attempts to give you a unique, random civ.
- Full Random: truly random, giving you the first pick, without regard for uniqueness.
Patrol Default Modes (Ctrl+F1)
- Patrol Default: Off - units initiate attacks after 2 seconds when patrolled.
- Patrol Default: On - units initiate attacks after 10 seconds (v1.0c style).
- Hold "Ctrl" when clicking the patrol destination point to use the other delay.
Extended Help Modes (F1)
- Extended Help: Off/Off - all of the extended help is disabled.
- Extended Help: Off/On - event notification messages are displayed.
- Extended Help: On/Off - extended hover help popups are displayed.
- Extended Help: On/On - both event notifications and hover popups are displayed.
Always-on-Top Mode (F7)
- Set View: Off - window will move behind other windows (default).
- Set View: On - window will stay on top of other windows.
Background Mode (F8)
- Back: Off - mouse locked inside window border, pause on alt+tab (default).
- Back: On - mouse free to move beyond border, no pause (spectator default).
- Back: View Lock - mouse locked inside window border, no pause (new).
Windowed Mode:
- Select a resolution lower than your desktop resolution to enable.
- Your chosen resolution will take effect once gameplay begins.
- Thanks to menopem for d3dhook, and veg for wndmode.
Port Forwarding:
- Install with admin privileges to automatically setup your firewall.
- Forwarding ports is only necessary to connect outside a LAN.
- Ports will be forwarded dynamically as required when installed.
- UPnP must be enabled on your router for this feature.
M3U Music Playlists:
- Set your favorite tracks as background music during gameplay.
- Create a "music.m3u" playlist in the "Sound" folder of the game.
- Please see the Music section of the guide for more information.
Color Fix for Windows
- The color palette distortion is fixed by this system compatibility update.
- Admin privileges are required one time to apply the required registry fixes.
- This issue only affects Windows Vista and later.
DWM Fixes for Windows 8
- 8-bit color mitigation is enabled by this system compatibility update.
- Admin privileges are required one time to apply the required registry fixes.
- This issue only affects Windows 8 and later.
Maximum Age Setting
- The "Standard" and "Dark - Imperial" settings span all ages of the game.
- All of the other settings are restricted as described from starting age to end.
- If you play against the built-in Computer, a Castle Age maximum or later is required.
- Wonder Race must reach the Imperial Age, unless your mod allows early wonders.
Relics Victory Condition
- This optional condition can be found with Standard, Conquest, Time Limit, and Score.
- In this mode, the first player/team to capture all relics wins the game.
- There is no countdown; once all relics are captured, the game ends immediately.
- This condition is almost identical to the scenario editor-exclusive condition.
Scenario Editor:
- Press "Ctrl+S" once to disable grid placement of non-building objects.
- Enable free placement of all objects by pressing "Ctrl+S" a second time.
- For free placement on a grid, press "Ctrl+S" a third time.
- Fill new maps or modify existing maps with any available terrain.
- Create maps using custom rms scripts directly in the scenario editor.
- Trees, mines, and more are now properly replicated by the map copy feature.
- Change the names of units in a specific area, without having to preselect.
- Use negative numbers more freely with trigger conditions and effects.
- New reverse condition checkbox to invert your scenario trigger conditions.
- Area selection options for the patrol effect and the fewer-objects condition.
- Change object speed, range, and armor with new trigger effects.
AI & RM Scripts:
- New maps can use grouped team positioning for a different experience.
- Start your civilization on maps like Acropolis with new elevation attributes.
- AIs are selectable in multiplayer (direct ip or lan games are most stable).
- Multiplayer games can be started with only AI players for practice.
- AIs can now choose to close openings created in their walls.
- Boar hunting and luring is now fixed and operational for AIs.
- Ungrouped AI players will not ally themselves against humans.
- AIs are now able to lure deer and clear trees on michi maps.
- Direct unit control commands are available for precision AI unit micro.
- The reference guide describes all of the new features. |
Pages: « First « 1 [2] 3 4 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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panel
Official Reviewer |
Posted on 04/19/13 @ 01:46 PM
After I install the patch, I don't have access to the custom campaigns anymore, except the ones I create afterwards from the create campaign tab.
I have the C patch installed btw. Am I doing anything wrong? |
scripter64 |
Posted on 04/19/13 @ 02:33 PM
Oh, custom campaign files (.cpx) and scenario bitmap files (.bmp) are now stored in the "Scenario" folder. The "Campaign" folder is only used for ES campaign files now. This allows for a more clean separation of user files from core game files, which was necessary for both future UAC support and to allow games like Age of Chivalry to more easily provide campaigns without the need to share the main "Campaign" folder.
The easiest solution is to just copy your custom campaign files into the "Scenario" folder. The readme/FAQ has a bit more information about this. Sorry for the trouble, panel![Edited on 04/19/13 @ 02:36 PM]
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panel
Official Reviewer |
Posted on 04/19/13 @ 03:58 PM
okay, thanks for the clarification. By the way, this is great! |
Euronymous |
Posted on 04/21/13 @ 11:41 AM
Hi. I installed patch and I'm not doing mark new save filename format. I can't see and watch .mgx old record files now. Whats wrong? Suggest pls. Sorry for my bad Eng. Thanks. |
scripter64 |
Posted on 04/21/13 @ 04:49 PM
Hi Euronymous! The save filename format change only affects naming, in order to improve the ability to sort through saved and recorded game files (examples from BugA):
before > recorded game - 29-Oct-2012 22`02`25
after > 20121029-220225 - recorded game
v1.2 will only show and load .mgz format recs. The reason for the change from .mgx was to avoid the issue that AoE2:HD demonstrates, where both v1.0c and HD recs share the .mgx format. Since both v1.0c and HD show these as loadable in-game, it can lead to game crashes if .mgx files from both are mixed together, as the core of v1.0c and HD are different, just as v1.2 is different from v1.0c.
If you would like to have some basic features of v1.2, like the widescreen style, but load v1.0c recs and saves, you can run the v1.2 installer, SetupAoC.exe, hold the Ctrl key, and then click the Install button. This will give you a subset of fixes for Enhanced v1.0c mode, which can play v1.0c recs. This mode retains all v1.0c core game bugs and networking bugs in order to remain compatible, and misses most of the new features, so it isn't recommended for actual gameplay.
You can then make a copy of age2_x1.exe after installing Enhanced v1.0c, rename it as age2_x1.0c.exe, then reinstall v1.2 normally to restore full v1.2 functionality to age2_x1.exe. From that point, if you ever want to watch a .mgx v1.0c rec, just run age2_x1.0c.exe.
If the colors are corrupted for age2_x1.0c.exe, please use DirectDrawFix to fix it:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=11108[Edited on 04/21/13 @ 04:55 PM]
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Android 000 (id: Android GRRR) |
Posted on 04/22/13 @ 02:34 PM
This is great! Could you extend the patch so that it supports a resolution of 1366*768, too? It is quite a common laptop resolution. Best |
scripter64 |
Posted on 04/22/13 @ 07:29 PM
It should support all available resolutions, including 1366x768.
http://img705.imageshack.us/img705/9200/aok001h.png
The resolutions shown in-game are directly provided by your graphics driver. It just fills the resolutions that your driver reports that it supports for 8-bit (256) color mode. Please update your graphics driver, if possible. If your laptop uses multiple graphics cards simultaneously (nvidia/amd + onboard intel), try switching the active one to see if you get more resolutions.
If you believe your latest driver is still incorrect, and you can actually support a higher resolution, you can manually set the resolution in the registry.
For 1366x768:
1. close the game
2. run regedit from the start menu
3. browse on the left side to:
HKEY_CURRENT_USER\Software\Microsoft\Microsoft Games\Age of Empires II: The Conquerors Expansion\1.0
4. on the right side, double-click on "Screen Width", select Decimal base, type in 1366, click OK
5. on the right side, double-click on "Screen Height", select Decimal base, type in 768, click OK
6. close regedit
7. run the game
8. once gameplay begins, it should change to 1366x768 (menus are always 800x600)
If you touch the resolution options in-game after manually setting it, it may try to restore a driver-supported resolution, so you may need to repeat this process. Please take care to only enter a valid resolution. Your resolution will change once gameplay begins. I hope it works for you, Android![Edited on 04/22/13 @ 07:37 PM]
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Taichi San |
Posted on 04/23/13 @ 04:16 AM
Hey scripter, I wondered, I saw the exe of the aoe2hd release, and its similar to the 1.c exe.
Could it be possible to apply game fixes to 1.c by donating code from 1.hd to 1.c?
If im right, this exe uses the same coding style as 1.c and isnt even wrapped either so I guess it might be an oppertunity to investigate if direct draw could be succesfully replaced with aoe2 hds graphics system which is much more up to date.
Please let us know |
Android 000 (id: Android GRRR) |
Posted on 04/23/13 @ 12:44 PM
Thank you very much, scripter64. The registry modifications did it for me. Best |
rumburak24 |
Posted on 05/07/13 @ 05:03 AM
When you will install this patch, will it overwrite the 1.0 patch, so you cannot play online with players with 1.0c? |
Pages: « First « 1 [2] 3 4 5 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 13,234 |
Favorites: [] | 25 |
Size: | 1.72 MB |
Added: | 03/30/13 |
Updated: | 07/16/16 |
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