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Utilities » AoK Trigger Studio for UserPatch (v 1.0.2)
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AoK Trigger Studio for UserPatch (v 1.0.2)
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Author |
File Description |
danielpereira |
Posted on 09/27/13 @ 08:53 AM
File Details |
Version: |
The Conquerors 1.0c |
This is basically DiGiT's AoKTS 1.0.1 r70 patched to work with the new UserPatch conditions and effects
Changelog:
Version 1.0.2
-Based in AoKTS 1.0.1 r70
-Area value for Change Object Name, Patrol effects and for Own Fewer objects condition working
-New effects show proper names, and can be viewed and edited properly
-Reverse conditions working(Just change the value of "Reverse" in conditions from -1 to -256)
Credits:
-DiGiT, for originally making AoKTS
-JustTesting1234, for uploading r70 source code, for helping me in compiling, and for suggesting changes |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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wowegoo |
Posted on 09/29/13 @ 04:24 PM
Hi danielpereira
Thanks for your tool, your time and thanks to DiGiT & JustTesting1234.
[Edited on 09/29/13 @ 04:25 PM]
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danielpereira
File Author |
Posted on 09/30/13 @ 06:35 PM
No problem! I'm glad you liked it :)
Also, thank DiGiT first! He made the original! I just patched it, so it can work properly with UserPatch :) |
lunascii |
Posted on 10/11/13 @ 02:50 PM
First thing I notices is my triggers turned red. The Condition "Own Object" testing to see how many "military" units the player owns are all turned red, turning those triggers red |
danielpereira
File Author |
Posted on 10/13/13 @ 09:38 PM
Hm.... I'll check that. Thanks for reporting! |
rumburak24 |
Posted on 10/16/13 @ 07:25 AM
Hi danielpereira,
I see you successuly compiled the Digits source files. I have some problem with his project opened in Visual Studio and cannot compile it because it still says it missed dlls or files, maybe you can help? Digit told me it should work, but I want to know how you did it that you succeed to compile it. I need to get a convertor from the sourcecodes to load units in the scenario. Where can I get email on you? Will you help me, please? If you can contact me, please write on my gmail account. Rumburak[Edited on 10/16/13 @ 11:45 AM]
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danielpereira
File Author |
Posted on 10/16/13 @ 10:35 AM
Hey rumburak! Well, in order to compile the AoKTS code in Visual Studio 2008, you'll need to simply change "AOK Debug" in the drop down box, near the "Win32" drop down box, to "AOK Release". Then, just build it, and it will work :D
Also, if you have Visual Studio 2008, it will do the "code conversion" for you, without any problem! |
rumburak24 |
Posted on 06/27/15 @ 05:49 AM
The source codes for v1.0.1 contains error on scen.php missing this line:
#include iterator
which leads to compiler cannot find back_inserter function error.
After I corrected this error I got link error to zlib1d.lib the file is not in the project. I wonder what changes you did that it contains error. Unfortunately I have also error in version 1.0.1 rev70 where pasting of trigger results in crashing of the program. I have compared changes in the source you included for 1.0.2 and 1.0.1 rev 70 model/scen.h, model/scen.cpp, model/trigger.h, model/trigger.cpp, view/treeutil.h, view/utilui.h,view/treeutil.cpp,view/trigedit.cpp,view/utilui.cpp
and no changes found, except few comments and the missing included line. So why the hell the paste bug is there in v1.0.1? I cannot compile v1.0.2[Edited on 06/27/15 @ 10:24 AM]
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HGDL v0.8.2 |
Statistics |
Downloads: | 508 |
Favorites: [] | 0 |
Size: | 380.42 KB |
Added: | 09/27/13 |
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