This Game is a true story. With a little changes. and Genghas Khan is sopost to be Darius and Joan of Arc is supost to be the Princess and Temerlane Canboojieh on the last level but I couldn't change their names. Sorry
PLAYABILITY
None of the 5 scenarios offer any real playability. There are objectives to find my army, which is already under my ownership at another corner of the map. The battle in the last scenario can be won without even touching the mouse. There is serious lack of trigger work in the scenarios and the whole campaign looks unplanned and carelessly made. On a positive note there was no lag and I didn't face any playability problems but there was nothing in it to sustain my interest.1
BALANCE
The campaign offers absolutely nothing in the name of balance. It took me about 20 minutes to finish the whole campaign. There are several powerful units on my side while the enemy is weakly equipped (I finished most of the scenarios without even touching a majority of my forces)
Overall, too easy.1
CREATIVETY
Nothing as far as creativity is concerned. The whole campaign is crudely done and lacks any kind of creative detail.1
MAP DESIGN
The maps consisted mostly of long walls drawn on different terrains with units scattered all over the map. Some effort was seen in the map of the last scenario.1
STORY/INSTRUCTIONS
The campaign has a story but it is poorly presented. The instructions are full of spelling mistakes and are not much well written. It was particularly funny to see "Kick But" written as a hint in one of the scenarios. I do not want to sound offensive here but I must make it clear that these kind of mistakes show a lack of sincerity on part of the designer and it is essential to make the designer aware if this.2
SUMMARY
This is not a good campaign. 1.2
CONCLUSION
I suggest the designer to work a bit harder on this campaign. Please read the trigger tutorial and various other articles on scenario designing to help improve your designing. If you have any trouble you can always visit the AoK Scenario Design forum. With a bit of effort vast improvement is possible in this campaign
Sacrilegious
Posted on 05/17/05 @ 02:23 AM
Rating
1.0
Breakdown
Playability
1.0
Balance
1.0
Creativity
1.0
Map Design
1.0
Story/Instructions
1.0
Playability: 1
You're kidding me right? He shows us the Age of Empires avi. films that we see every time we launch the game anyway. First level we get control of cannons. On the 4th level nothing happens even if you kill all the enemies. The 5th scenario isn't a scenario at all, just a bunch of random units placed on a green map. Sorry, but this is unacceptable.
Balance: 1
Well speaking for balance, I could beat this with my eyes closed. You begin every map with twice the amount of units. On the 5th level you don't even have to stir in order to achieve a victory message.
Creativity: 1
Nothing creative, you control an army and have to run around the map to kill all enemy units. There are no triggers or victory conditions save for killing all enemies. Only scenario #3 seems to have even a dose of effort put into it, but it is still far below par.
Map Design: 1
Map design 0, at least the author did not use a random map (although it would have been better if he had). Just green grass with units/walls on it. The 5th scenario lacks any map design at all.
Story/Instructions: 1
No story, apparently the author is slightly aware of the historical context, but other than that there's only the AOK intro movies he puts at the beginning of each campaign scenario and some ruffled line of text in between. The spelling mistakes are abysmal, he can't even spell "butt" correctly.
Additional Comments:
This is a below sub-par campaign that takes up unnecessary broadband space and should be removed. It appears as if it was made by a 3 year old limbless poodle. I do not recommend anyone to play this campaign.