This mod adds a little more to the Dark Age prompting players to think about sticking around to try a dark age rush, or even to give the player the option to have a dark age game.
Featuring New Units
Motte & Bailey Fort
Raider
Militiaman
Swordman
Knarr
(The following are editor only units)
Fortified Palisade wall
Axeman
Slinger
Legionary
Legionary
Maximus
Maximus (chariot)
Nomad
Grass
Shrub
Campfire
Smoke
Hero 1
Hero 2
Camel
Hoplite
Roman Auxillia
This mod is a beta version so it is incomplete. Please leave any feedback that will help to improve the mod and its balance.
---Changelog---
v0.77
-Reduced Roman Auxillia bonus against cavalry
-Disabled Militia
-Campaign fixed
-Renamed Light Cavalry (Nomad)
-Changed Nomad icon
v0.76
-Added Knarr
-Changed Motte & Bailey wood cost to 200
-Tanked Hoplite
-Added Campaign
-Fixed Dark AI to build Motte & Baileys again.
v0.75
-Added Roman Auxillia
-Added Legionary variation
-Added Maximus (charioteer)
-Added Maximus (Legionary)
-Added Hoplite
v0.72
-Updated AI
-Added Camel Unit
-Raider & Swordsman available in all ages
-Changed 'Swordman' to 'Swordsman'
v0.70
-Added Language.dll names
-Raider and Swordman available to the Feudal Age
-Graphics for numerous units fixed
Tevious (a.k.a. The Vampire Slayer) - All Roads Lead to Rome Mod
Render - All Roads Lead to Rome Mod
http://aok.heavengames.com/blacksmith/showfile.php?fileid=5291&ci=f32e4e4fec178ec5bc237da78bc48a3dYToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjM5OiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD1hbGwgcm9hZHMiO319
TOME Team
http://aok.heavengames.com/blacksmith/showfile.php?fileid=11572&ci=7402b38ad974fb426f35f8d0f3474156YToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjUxOiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD1UYWxlcyBvZiBNaWRkbGUgRWFydGgiO319
Ensemble Studios
Also Thanks to:
Vardimir
TriRem
Sebastianthefish (scenario design)
Your mod is very nice. Few things I'd like to address so you may fix them. For me, the unit's price/information does not show up. For example, in the Motte and Bailey, I try to create a Raider unit, but no price or information about it comes up. Second, the graphic for the swordman is glitched, because I can only see him when he moves/attacks. His standing animation is not showing up correctly.
I didn't have much time to check out this mod, but I am impressed by your modding efforts and like to see more of it from you! Great mod!
MrMew File Author
Posted on 02/03/16 @ 12:21 AM
The mod has been updated to v0.70 and thoses issues should be fixed.
nightknight
Posted on 02/26/16 @ 06:51 AM
very cool mod with great units. it makes the dark age more interesting.
but i would prefer if i could still train units in the motte in castle and imperial age.
i really hope to see more mods from you in the future
MrMew File Author
Posted on 02/26/16 @ 11:59 PM
That has been changed for the v0.72 version, so you should now be able to train those units in the all ages now.
saltysalter
Posted on 03/07/16 @ 04:32 AM
Do you give permission for other modders to use your SLP's? Credited of course.
MrMew File Author
Posted on 03/08/16 @ 09:10 PM
@Saltysalter
Well these aren't my SLP's, most of which are from the blacksmith and which I presume can be used in mods. If this is not the case and there is someone's graphics in this mod that they don't want in here I apologise in advance and will make immediate changes.
Graphics are by:
Dave337- http://aok.heavengames.com/blacksmith/showfile.php?fileid=10736&ci=2119616a28a572419ba0bed67a02d668YToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjM2OiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD1heGVtYW4iO319