This is Perion, the land of proud warriors and unknown dangers. Located at the Northern land of Victoria, surrounded by canyons and mountains.
This map has interactive elements. You can click on NPC to hear their stories, and go up to the Warriors' Sanctuary (wonder) on the northern hill to overview the entire map.
Fang will be your tour guide and comment on each area you visit.
Features 100+ triggers, easter eggs and secret.
Inspired by a town with the same name in a side-scrolling MMORPG, Maplestory.
Submitted for ZeroEmpires designer contest
Period is a showcase scenario by duyhung2h which was originally designed as an entry for ZeroEmpire's design contest.
Perion is based on the realm of the same name from the game MapleStory. It is a land of proud warriors and unknown dangers, and it is your job to explore it. The town itself is nicely designed and showcase's the designers unique design skills. The definitive edition's assets have been utilised well to create some excellent looking landscapes and town elements. I loved some of the design tricks in this showcase scenario such as the overlapped buildings and caves, as well as the paths that have been strategically placed on elevation to resemble stairs. Its a nice idea, though doesn't always come off as successful in some areas. Overall the fantastic layout and placing of terrains and objects is beautiful to behold yet I feel as though there is something a bit weird about the whole design. Maybe its the fact that you have a mixture of deserty dirt terrains and snow merged together that looks odd. On the other-hand the interactivity is great and as you walk around there is so much to see and interact with. The dialogue with NPCs is fun and theres plenty of soldiers training and performing other tasks. There are a few pathfinding issues due to the off-grid placing of objects. A prime example is when my character managed to walk underneath the wonder right at the top of the map.
Overall Period is a fantastic showcase scenario. While there are a few small issues I have with it, I recommended checking out this great piece of design.
duyhung2h File Author
Posted on 06/01/21 @ 04:13 PM
Thanks for the review, Possidon. You're right, I tried my best with this unique map design, yet somehow it came out weird. Not to mention pathfinding is a bit of an issue with such cramped canyons. Well, you definitely don't wanna fell of a cliff i guess :P
I could understand how you find the snow layers look weird. From my designer's perspective, it represents clouds and fogs, to emphasis the height of this place.