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Downloads Home » Single Player Scenarios » Ragnar's Raids - Definitive Edition

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Ragnar's Raids - Definitive Edition

Author File Description
Al_Kharn the Great
File Details
Version: Age of Empires II: DE
Style: Build and Destroy
Become a legend of the sagas!

About the scenario:
As legendary Viking king Ragnar Lodbrok, raid England, plunder Francia, and defeat rival jarls to become a legend of the sagas! Play an epic custom scenario based on history, the Norse sagas, and the History Channel's Vikings series. Rise from a petty thegn through raids and plunder to become King of the North and master of the Great Heathen Army. Ragnar, your warbands await your command!

  • Massive, Giant-sized map for hours of gameplay!
  • Over a dozen side quests bring the Norse sagas to life!

    About the author:
    Filthydelphia (xbox: PhillySouljah) is the award-winning designer of historical custom campaigns and official content for the Age of Empires franchise. Part of the Forgotten Empires campaign team, his works include the Portuguese, Burmese, Bulgarian, Italian, and Indian campaigns featured in Age of Empires II: Definitive Edition as well as several campaigns in Age of Empires: Definitive Edition. Outside of Age of Empires, he is a captain in the United States Marine Corps Reserve and has an M.B.A. from the University of Chicago Booth School of Business.
  • AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    kud13 Alba barracks seem to not respawn anymore.

    Researching Faith via raiding wasn't reflected in my tech tree, so not sure if that worked.

    Playing on Hard, research in general was super-slow. I cleared the entire map, and all I got was Elite Berserker, Chieftains, Squires, Arson and Faith. Not having Ballistics for the entire scen kinda sucked, not gonna lie.

    Jomsviking was... kinda insane. Don't think I ever had that before.

    I went to find the stranded Vikings in thre Hebrides early on, but the quest to find them didn't pop a few hours into the game, so I couldn't compete it, since I've already pillaged Alba to the ground by then.
    Al_Kharn the Great
    File Author
    "Alba barracks seem to not respawn anymore."
    That was a change since quite a few people didn't like it -- now the barracks stop respawning once they are all destroyed. Likewise, the rebellions in your own lands occur less frequently now than in the HD version.

    Thanks for the other feedback.

    [Edited on 12/27/20 @ 09:18 PM]

    Official Reviewer
    Map Design5.0
    This is an excellent scenario, that develops from a series of raiding adventures across a broad and varied map into a challenging conquest of Britain and the Frankish coast. While not free of flaws, its scale, variety and imaginativeness more than make up for them.

    Playability: 5
    Once you get into it and past what tends to be a somewhat sluggish start, the scenario is a terrific experience. You can roam all over a massive map, following a variety of objectives that all tie in perfectly with the Viking theme. As you might expect from that, the gameplay is overwhelmingly dominated by combat activities, with the economic side gently shoved to one side where you do not need to worry about it much. One especially pleasing feature is that when most of your heroes die they are not lost forever, so you can use them fearlessly rather than having them cooped up safely but unhappily at home. There are also various little touches which are nice to stumble on such as finding a trio of lost Vikings, and the occasional funeral boats being burned.

    Balance: 5
    I played this scenario on Moderate difficulty and then again on Hard. It poses a fairly stiff challenge, but I think it is not excessively frustrating provided that you do not get too bogged down in the early part of the game raiding Alba as I did on my first try. I found that the difficulty scaled well with the player's increasing strength. In particular, destroying the castle on York on Hard difficulty was a significant challenge even in the endgame, and London and the Frankish city were not pushovers either. There is also one particular event that occurs some way into the game that shakes things up and wards off complacency.

    Creativity: 5
    The scenario is a very imaginative combination of capturing territories (and recapturing them when required), adventures and raids on a small scale, and the building up of armies for conquest on a large scale. The different elements all work together brilliantly.

    Map Design: 5-
    The map is a more or less realistic depiction of Scandinavia, Great Britain, and the coast of Northern Europe. It is a great canvas to explore, and carefully structured to serve the gameplay; one notable feature is that there are a few rivers which you can sail up a good distance with your longboats. In some areas the design tends towards plainness, and in some it is a bit cramped, but overall it is of a very good standard.

    Story/Instructions: 5
    As is characteristic with a number of the creator's scenarios, the story-telling develops primarily through the objectives which are set. That style works especially well here. In addition, there are good quality slides before and after the scenario and some interesting (but easily overlooked) text in the Scouts tab. The instructions clearly explain how to train units from the various Jarl halls and how to gain gold, and all objectives are clearly described too.

    Additional Comments: If there is one gripe of substance to be had with this scenario, I think it is the pacing. This comes up in a few ways. First, at the start, the units you can train are so weak and so few in number that raiding can become a tedious and attritional affair. The instructions suggest you should conduct lightning raids and get away with your gains before enemies arrive in force, but because you need to raze buildings it does not really work that way. Second, it's possible to acquire units for free in one area of the map but use them instead for an unintended purpose far away. That can create some mismatches, as well as being a bit odd from a storytelling perspective. Third, new objectives come thick and fast for a while before petering out, and a number of these would be very difficult to attempt until later in the game so I think it would make more sense to space them out.

    I also noticed a couple of glitches or things working in ways that seem unlikely to have been intended. When the Jomsvikings arrived, I got the message that they'd been defeated straightaway which is either an error or a rather strange design choice. The other notable one is that a Pictish hero wanders around, inviting an ignominious death to longboats.

    However, I do not think any of these flaws justify denying this scenario a top score.

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    Map Design5.0
    Favorites: [Who?]0
    Size:17.31 MB