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Campaigns » Cosmic Orbs of Codex Universalis - Chapter I: Secrets of the Past
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Cosmic Orbs of Codex Universalis - Chapter I: Secrets of the Past
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Author |
File Description |
FellowGamer |
Posted on 01/24/21 @ 07:59 AM (updated 02/07/21)
File Details |
Version: |
Age of Empires II (2013): Rise of the Rajas |
Style: |
Build and Destroy |
Number of scenarios: |
6 |
Screenshot:
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STORY:
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The year is 1496 and a chance for vengeance has been given for the grown-up siblings.They have joined an insurgence against the empire that killed their parents.As their crusade of vengeance continues,they will soon discover things are getting much more complicated than they expected!
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NOTES:
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- This campaign have been tested only in standard and moderate difficulty
- This is my first attempt at creating a multi-scenario campaign
- First read the History and then the Scenario Instructions of each mission
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CHANGELOG:
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- Added custom AI files
- Minor changes to scenarios
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Supratim_2403 |
Posted on 03/27/21 @ 01:56 AM
This campaign greatly disappointed me... it hardly had a 100 triggers, I suspect that... and the name doesn't match the scenarios from any angle.
Cosmic Orbs of Codex Universalis - Chapter I: Secrets of the Past - right? So, does the author think that THERE are any secrets , or any cosmic orbs , or any story?????? There are a hundred more issues, I had written a review and described the issues, but it hasn't shown up yet. I hope it will show up soon..... BTW , this campaign is a very unrecommended download due to it's low quality, very low indeed.
Also, the author wasted his time on six scenarios, he could have given an prologue and three big scenarios , so that all those secrets and the story could could have been explained. If you want a secret, downloader, or if you want a fun , not here, go to the relics of athalen by Lord Basse. Here :
http://aok.heavengames.com/blacksmith/showfile.php?fileid=12045&ci=b7cd0972b87c28f0b346d704ad70f112YToxOntpOjA7YToyOntpOjA7czoxNDoiQmVzdCBDYW1wYWlnbnMiO2k6MTtzOjU4OiJiZXN0X29mLnBocD9zdGFydD0wJmFtcDtjYXRlZ29yeT1jYW1wYWlnbiZhbXA7cz1vciZhbXA7bz1kIjt9fQ== . Copy and paste this in your browser, and there you go. I suggest the author of Cosmic Orbs of Codex Universalis - Chapter I: Secrets of the Past to change the campaign's name into ' Simple Build and Destroy '.[Edited on 03/27/21 @ 02:01 AM]
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Supratim_2403 |
Posted on 03/28/21 @ 11:20 AM
It feels so disgusting if the author doesn't reply to a comment in his Blacksmith file! |
FellowGamer
File Author |
Posted on 03/28/21 @ 10:45 PM
Hi and thanks for your review.As i said in the notes above,it is my first attempt creating a campaign.Sorry if my scenarios disappointed you.But i already work on chapter 2 and i hope that it will be more...lets say robust in any perspective(more triggers,better map design etc) from chapter 1.If you have any advice on how to improve,i will be happy to share it with me.
Again thanks for your review. |
Supratim_2403 |
Posted on 03/28/21 @ 11:00 PM
Oh sorry . If considered as your first campaign, this is okay. However some more triggers, better map design would have been good. BTW, best if luck for Chapter 2. And please give a prologue in Chapter 2. The story should be mentioned there. That's my tip. |
FellowGamer
File Author |
Posted on 03/28/21 @ 11:57 PM
In chapter 2 the story will be more heavy,i mean it will explain about the Orbs,everything.When i post it,you can try it out if you want and tell me your opinion...and last but not least i have a question for a trigger:
So,here is what i want to do:
Condition:If the player(you)tribute x food then
Effect:Create unit...but the problem is that there is no TRIBUTE CONDITION.The tribute is only in EFFECTS.
Any advice on how i can make the tribute as a condition?
Thanks in advance.
[Edited on 03/28/21 @ 11:58 PM]
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Supratim_2403 |
Posted on 03/30/21 @ 10:27 AM
For that one, you can use the accumulate attribute condition. Select the player which player 1 has to tribute to. Suppose Player 1 has to tribute 500 gold to player 5 , then, select Accumulate Attribute condition , select Player 5.Then select the attribute as gold, then type amount 500. Then , in effects , select anyone of them you want ( create unit in your case ). Then select any unit you want to create, and select source player 1. Please note that if Player 1 has to tribute to player 5 then player 5 must have the personality as the custom AI file called Advanced Immobile Units.AI . Otherwise , if the player 5 villager collects the tribute resource itself , then the trigger will not work as expected and the game will be ruined.[Edited on 04/06/21 @ 05:25 AM]
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Supratim_2403 |
Posted on 04/06/21 @ 05:23 AM
Was it not useful? |
FellowGamer
File Author |
Posted on 04/06/21 @ 08:17 AM
Yes,it worked well.Thanks.Sorry,i didn't answer earlier.Jobs to do and too little time.
Have a nice day! |
FellowGamer
File Author |
Posted on 05/19/21 @ 08:05 AM
Hi and thanks for your positive review.Considering it is my first campaign,i am happy that you enjoyed it.
Chapter 2 will be coming anytime soon and i hope that you will also enjoy it. |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 3.0 | Map Design | 2.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 416 |
Favorites: [] | 1 |
Size: | 2.13 MB |
Added: | 01/24/21 |
Updated: | 02/07/21 |
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