Posted on 03/01/21 @ 10:11 PM (updated 04/11/21
Hey guys! This is Supratim_2403. This is my campaign: The Cid's Rebellion. There are 5 scenarios in this campaign. Well it's true that i have provided you the details in brief in the readme file, so if you want to read it, download this campaign, then read it. Here are the details completely:
||Age of Empires II (2013): The Forgotten
|Number of scenarios:
It is the year of 1287. It's a nice evening. King Charles of French, a very friendly and nice, kind king, rules French. In the nice evening, El Cid , commander of the French army, is sitting back on his easy chair, drinking the best wine of French. The people of French respect him more than they do respect the king. Whatever , Cid is sitting on his easy chair and drinking the best wine in French ( the moment he hardly gets in a month , however). Suddenly, he ( not only he) hears the trampling sound of horses and elephant, and also sounds like CRASH!! CRASH!! SPLASH!! BANG!! , etc. Mordred, king of the Scythians ( Celts) , approaches along with his 30000 men in French, kills half a population of French, kills the king without any mercy, and destroys many building. Finally he captures French. Some of the survivors are El Cid and his bodyguards. They also manage to escape from French. But they are not completely hopeless, because only of El Cid, because it was HIS enquiry one day to the King that why don't have an emergency camp which might be needed in case of emergencies, just like this.
And hence the name: The Cid's Rebellion. Names of the scenarios and their details:
1. Seeking help: . Fight the pirates, battle against Genghis Khan, Musa-ibn-nusayr, etc.
2.Divide and Conquer: There are two parts of the game: One is RPG, the next one is build and destroy. RPG: You play the role El Cid after locating and investigating the bases.
Build and Destroy: Destroy the five scynthian bases and complete any side quests left if you wish to. Note that not El Cid but Spy Marco will be the one completing side quests.
This scenario is the largest scenario of this campaign with approximately 400 triggers.
3.The final strike: Nothing much to say in here. Only one little side quest, but the scenario is quite difficult, perhaps the most difficult out of the 5 scenarios! French is located in the middle, while four of your bases are surrounding French. You might have been provided with 300 units , but Mordred's army is provided with more than 500 units!
4.A final touch: The name is not really like it suggests. There is one more scenario remaining after this scenario! Let's get to the main point of discussion. There are amazing side quests. It's the time to strike at Scythia. Josef, Mordred's brother, is a traitor for French , because he was in the French Army before the Scythian Invasion. But he was the one who helped Mordred invade French, by living there as a Scynthian spy. After Mordred captured French, he made Josef the commander of his Scynthian army. Now , what do you think, should that traitor be spared or not? Well , not killed, but at least, imprisoned? He will be imprisoned. The news of Mordred is Dead has yet not reached his ears. Before the news reaches his ears and he becomes furious, then charges with the whole Scynthian army upon French, you must take some action, or else the consequences will be dire!
5. Epilogue: A Mystery Formation: The scenario is not completely an epilogue; half epilogue and half gameplay. This features securing Josef to the French Prison, but you have to fight many bandits on the road; however, there is still one major side quest.
All goes nice actually till the time you reach the French prison ( not really as you might have lost many men, but for El Cid that is). But after that, something mysterious happens...
Note that after El Cid and Josef reach the French Prison , and the view isn't changed, please immediately change the view yourself to the very front the prison walls where many prisoners are there. Two cavaliers are standing there, and El Cid also approaches there with Josef. Then something mysterious happens...😱😱😱😨😨
Please also note that while playing the campaign, there is no custom music, so that's why I have made this for the Forgotten ( or HD edition you might say).
For any problems regarding this campaign, please email me at firstname.lastname@example.org or comment here.
Please, anyone playing this campaign, please ,, leave a comment and review, please.
EDIT : What do you want to play next ? Vote here :
Oh , by the way, please give me some more reviews and comments here! Please!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Throughout this campaign, it is clear that the author has a lot of enthusiasm for designing and bringing their ideas to occur on Age of Empires 2. I do believe that with a lot of hard work, practice, study, and polishing, the author can improve substantially and eventually provide the community with interesting ideas and campaigns.
Posted on 03/03/21 @ 07:58 PM
Unfortunately, there is nothing else positive that I can say about this campaign. It is too buggy, the story and instructions are not well-written, the map design is off and unfinished, and the campaign is too easy and tedious. As it is, I can never recommend this campaign. The author has a very long way to go to produce quality campaigns.
The campaign is too bugged out, and things occur without much justification/explanation. For instance, the ending scene was not triggered even though I satisfied the conditions. In the first two scenarios, you have seemingly randomly placed units on enemy bases that get killed instantly. Other than that, the whole campaign is not fun to play, but rather very easy and/or tedious (see below).
Everything is too easy. You are given an insane amount of resources, even in the third scenario, which is supposed to be "really hard", but in fact is just extremely tedious and laggy (but not difficult), since you have to cut through a massive and inactive enemy base with your own massive army just to kill a hero unit and snipe a castle, and there is no pressure on the player from the enemy, so one can boom as large as one wants before attacking (which is itself unnecessary since you're given upwards of 20k of each resource).
There are glimpses of interesting ideas in the campaign, like prisons, like the sidequests (even if bugged). These are not executed in the best possible way, but there is potential here.
Map Design: 1
In The Exchequer thread, it is recommended that "random map" scenarios get a score of 2.0. The maps in this campaign seem to have been generated from random maps, and then messed with to questionable results. There are large parts of the map that are completely generic and empty (and accessible by the player), cities sometimes have absurd numbers of certain buildings, an enemy base has literally every type of unit, including cobra cars (and it seems that the author was playing around with the terrain brushes but forgot to fix the terrain back, as evidenced by randomly-placed black terrain for instance).
My strong recommendation to the author is that they carefully study map design before embarking on a new project.
The story was, unfortunately for me, too incoherent to follow, as were the instructions, which were also usually too long, sidequests thrown at you right at the start of the map with no context, or bugged out (doing certain things did not result in the advertised outcome).
El Cid was a spanish medieval character, but in this campaign he fights for France (?), which is odd, but for fairness, the story here can be understood as a fictional legend of El Cid. But even if we put historical accuracy aside, the story has allies/enemies, like Genghis Khan, who appear suddenly and with no story justification. The result was that I was not interested at all to continue the story by the third scenario.
I strongly recommend to the author that they pursue a coherent story and simple, short instructions in the future.
The Cid's Rebellion is a five part campaign by Supratim_2403. The story focuses on the efforts of the efforts of El Cid, the leader of a French rebellion against the invading King Mordred. The campaign is the author's first upload to the Blacksmith, and while not brilliant, showcase much potential and plenty of passion for scenario designing.
Posted on 04/30/21 @ 08:01 AM
The campaign shows a lot of promise but is unfortunately far too rushed and untested to really allow any form of enjoyment from a player. The author has shown alot of passion for designing in this project but without proper testing of this campaign there are far too many bugs in it for it be played as the designer intended. Side-quests can crash the game due to corrupted triggers or elements of the story don't move on due to a mis-fire somewhere. The story is far too rushed and makes virtually no sense and there is also no sense of challenge in the scenario making the scenario unenjoyable for most players. That being said I see much potential in this designer and if he can work on his story writing and creating a scenario that focuses on an entertaining gameplay and challenge rather than a huge unimpressive spectacle then this could far better and entertaining for the masses.
As I previously mentioned, the scenario is far too unbalanced for anybody to really enjoy this scenario - and unbalanced the wrong way. There is no sense of challenge in the scenario with players being given the most OP units and near unlimited resources to build up an unneeded army. The army is unneeded as you are already provided with units that a far superior to the enemy and vastly outnumber them too. Even in the scenarios where the enemy do outnumber you greatly, they are inactive and don't put any pressure on you, meaning you can practically walk through them without a scratch. There are times when you are attacked suddenly which if you're really not paying attention can throw you off a bit but not by much. Try to give players more of a challenge by giving the enemy stronger units or limiting the players own resources. Provide an AI for the enemy that can pressure the player with smaller skirmishes rather thasn waiting around for the player to attack with a vastly superior army.
The author has included some custom AIs within the scenario, however these are taken from other scenarios. Being specifically designed for other scenarios these AI don't really work well in other campaigns and are not intended for use with other people works, and this shows here. The author has clearly seen these AIs in practice and has decided to take them into his own campaign without understanding the dynamics and mechanics of the gameplay they were designed for. Therefore these AIs do not function properly in this campaign as intended and they do not pose any form of threat to the player.
This is probably the strongest element of the campaign and showcases the sheer potential in this designer if he is prepared to learn and develop. There are many areas which showcase the author's grasp of creative elements in this scenario such as side-quests and prison-breaks, and the author clearly has a decent knowledge of basic trigger-tricks and how to utilise them to tell a story within his scenarios. However, all of this needs more work to really shine and stand out. Ultimately it comes down to spending more time polishing off the trigger work as much of it is bugged and rushed. I would suggest completely revamping the story to and campaign. A decent story would provide you with the basework to build up a decent scenario which can showcase your skills, but you need to emphasise and entertaining environment and gameplay style over the spectacle of a large scenario that doesn't offer players anything new.
Map Design: 2
It is clear that some effort has been put into the map design of the scenarios in this campaign however, it's lacking much work and finishing, as the maps look very similar to an ES Random Map with a couple of cities and armies built upon it. Whilst it is perfectly acceptable to use Random Maps as a base for map design, to really get a good score here you need to build upon it to make it original and unique and use creative elements such as terrain mixing, elevation and eye-candy to make the map look aesthetically pleasing as well as realistic. Most of the map can look barren and boring with large plains of dirt or grass to look at with nothing else to see. Some foliage, trees, streams or even eye-candy elements such as civilians, wildlife and mountain ranges can work really well to build and realistic world for players to enter their imaginations into.
For starters, this scenario contains many spelling mistakes and some questionable English. However, as the author is both young and a non-English speaker I have not marker them down for this. Unfortunately it doesn't matter as the story is a rather weak point to the scenario. As the author's description above states, this scenario tells the tale of El Cid leading the French army in a rebellion against the Scythian king Mordred. Whilst others might mark points down for historical inaccuracies, with Eld Cid being Spanish and Morderd being a legendary Arthurian figure, I'm not as I believe that heroes provided by the game can be used however the author of the scenario requires, and the author specifically states that this is not a historical campaign. What I will mark the campaign down for is its completely nonsensical story and abrupt storytelling elements. The story jumps around so randomly thats its very hard to understand whats going on, with little dialogue in-game its up to the player to figure out whats going on through the gameplay and careful reading of introductory screens and the instructions. Random events within the story happened with no explanation as well. I would suggest writing as story and maybe even script before starting a scenario. This will give you an idea of where to start with your scenario and guide you through the designing process.
The instructions weren't too much better than the storyline. However, they do get an extra mark for actually being there and being understandable. Without the instructions the player wouldn't have a clue what's going on as the story makes no sense and theres little dialogue to inform the player of the situation. The instructions do suffer from being very jumbled and lengthy. In the first scenario there are about fifteen instructions given to the player right at the start with no expansion of what is going on and whats needed to achieve them. Try to shorten the instructions and provided additional details in the hints section. Also it would be helpful to split the scenario into sections so the player can get through all the objective bit by bit, rather than giving them to him all in one go.
Overall I see alot of potential in this designer and I hope that this review does not discourage him, but rather encourage him to seek support and learn how to improve his design skills to greater his next project.
First Of All: This Is My first Review, So Please Don't Mind Very Much Either Of My Words, By Case If I Tell Anything Wrong.
Posted on 09/13/21 @ 02:33 AM
Okay so, we'll start with the difficulty thing first. See, it was a campaign with very less difficulty in some places and very high in another. Difficulty should be balanced; I mean, you should at maximum times give moderate to high ranging difficulties, and some easy parts as well. That is gonna make the game sort of balanced you know.The difficulty was balanced in some places. Considering that one, and that it is your first campaign, and also considering your age, I am not gonna deduct marks from this one...
Now the bugs things. See most things ran ok and smoothly, but a few side quests were heavily bugged. Sometimes it was even seen that when you go to complete a side quest, all units in the whole of the map will go to one point. For sure thats a bug.
In a mission (I dont remember mission number) you have to conquer a base in the middle of map. The enemies are just idle even when you pass around them. The designs and arrangements were pretty good though. Now let me tell: for making the enemies smarter, you need to put AIs in them, You can either make your own or you can take other's , but you have to credit them in your campaign.
OVERALL IN THIS SECTION
Playability was pretty good for this campaign, but if the bugs and other issues could have been resolved, I'd change the review and give a 5.
You see, this is the weakest point. Players are overloaded with LOTS LOTS LOTS LOTS of resources in their stockpiles from the beginning. Even in build-and-destroy scenarios you are given 50000 of each resources and 350 of soldiers. And enemy has been given just skirmishers, archers, few scount cavalry and just few men at arms. That makes it way too easy (as said in Difficult mini section of section playability). Also in a scenario you have been given few resources and army, and the enemy's overloaded with castles.
The creativity is a strong part of this campaign; also considering age of the author. Rivers, side quests, sages, fire tribes; yeah, pretty good. Other points i needn't mention because other reviews already told what i wanted to tell.
Map Design: 4
Map design's pretty well. As told in creativity there were rivers etc. But caves and more of those eye candy stuff etc were needed. However considering author's age.
The story is nice, but it stays fixed at a point. Like you wont like movies if the story stays same and nothing changes in it not even a bit. but seeing author's age he probably didn't have so many ideas in mind. Yes and more 2 things:
good cinematics required to explain story
instructions should be given in proper sequence.
Additional Comments: Overall this is a nice campaign but needs improvements in LOTS of things. considering author's age I gave the campaign a higher score than it was supposed to be given.
Hope author can improve and focus deeply in his future works. Your Regards.