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Downloads Home » Single Player Scenarios » Fury: The Legend of Mstislav the Bold

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Fury: The Legend of Mstislav the Bold

Author File Description
Al_Kharn the Great
File Details
Version: Age of Empires II: DE
Style: Build and Destroy
Can Mstislav unite the warring princes of Rus' before an apocalyptic danger arrives from the east?

Russia, 1203 CE: Mstislav's victories over the Cumans have brought him fame and a marriage to the daughter of the Cuman warlord Kotyan. His relatives now seek his help to further their own ambitions. But a greater danger lies in the east...

  • Race to unite Russia before a powerful enemy invasion smashes the nation.
  • Will you betray or welcome the Cumans? Will you help the Teutonic Order? These and other decisions are yours to decide.
  • Fully voiced campaign.

    About the Author:
    Filthydelphia (xbox: PhillySouljah) is the award-winning designer of historical custom campaigns and official content for the Age of Empires franchise. Formerly part of the Forgotten Empires campaign team, his works include the Portuguese, Burmese, Bulgarian, Italian, Indian, and Sicilian campaigns featured in Age of Empires II: Definitive Edition as well as several campaigns in Age of Empires: Definitive Edition. Outside of Age of Empires, he is a captain in the United States Marine Corps Reserve and has an M.B.A. from the University of Chicago Booth School of Business.
  • AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Lord Basse
    Official Reviewer
    Map Design4.0
    "Fury: The Legend of Mstislav the Bold" is a creative mix of classic B&D an automatic economy management, where you take on the role of prince who fights to unify the squabbling Rus principalities before the arrival of the vast Mongol horde.

    If you're looking for a fun and challenging scenario, you won't go wrong downloading this. This scenario provides an action-packed experience and there is a lot of replay value as you will very likely not have time to do everything that is available to you on your first go. The only thing preventing this from getting full marks is that the storyline is kept very sparse, which prevents you from truly getting immersed in the gameplay.

    BALANCE: 5
    I played the scenario on Moderate and found it challenging but ultimately very winnable, despite the overwhelming size of the Mongol horde which arrives around the 90-minute mark. I don't think I would change much at all in terms of balance, it felt really on the money.

    While not presenting any ground-breaking innovations, this scenario still warrants full marks for its creative use of trigger mechanics. "Fury" will see you utilize and automated economy (unselectable villagers gather resources which appear in your inventory in a slow trickle, similar to how Relics work); there is a day/night cycle which, while it may not impact the flow of gameplay (from what I could tell), still adds to the atmosphere, especially as some of the sound effects appear tied to it; and the scenario continuously evolves its gameplay as the Mongol horde comes nearer, which creates some very real suspense. The intro and outro slideshows, as well as all in-game dialogue, are also fully voiced. (This is done by utilizing a text-to-speech engine which gives each sentence a very flat, emotionless delivery, but it gets the job done.)

    MAP DESIGN: 4-
    Functionally the map works very well, with open fields and spacious towns allowing your troops free movement, with a couple of well-placed hills giving you some tactical advantages when facing the Mongols. Aesthetically, the map is decent. There are some nice looking spots scattered across the map, such as the marshy lands of the Pagans and the little graveyards you will find here and there, but most of the map consists of groupings of a single type of tree and rather blocky elevation. Few things look *bad* as such, but compared to the well-thought-out trigger mechanics, the map design appears to have been given too little love. While this does not diminish the mechanical fun of the scenario, it goes to show that there is room to make the gameplay even more immersive.

    There is a lot to take in with a scenario like this, which uses a ton of unique trigger mechanics. As such, the instructions provided are all very direct and useful: it's not hard to learn how the scenario is intended to be played, and it won't be long until you know its functionalities by heart. The story, on the other hand, is probably the weak point of the scenario. While the scenario presents an interesting topic and succeeds quite well in getting the player to feel the impending threat of the arrival of the Mongols, I still found myself uninterested in the story.

    A part of the blame here can be laid at the text-to-speech dialogue, which by its very nature is a double-edged sword. On one hand, it's quite useful for delivering technical instructions, and as such works pretty well in-game; on the other hand, the deadpan, robotic delivery of dialogues and descriptions in the slideshows seriously hinder the player's immersion in the story.

    Part of it is also that the story is kept very short; intentionally, I believe, to keep the focus on the action and the unique trigger mechanics. Each character is given minimal introduction and the storytelling overall comes across as very terse.

    To end on a positive note, a strength of the storytelling is how the threat of the Mongols is portrayed: starting out as a nebulous, distant threat, it gradually grows over the course of the game with the arrival of more and more Cuman refugees and news from messengers sent by the Mongols to the Rus princes. This goes to show that, with more fleshed-out characters and more time given to the story, it could become quite a powerful piece of storytelling.

    OVERALL: Definitely recommended if you're just looking for a fun, challenging scenario. If you crave a good story first and foremost, you may struggle to get immersed, but there will probably be pieces in here you enjoy - and you will have fun the scenario's mechanics regardless.
    Al_Kharn the Great
    File Author
    Thanks for the review, Lord Basse!

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    Map Design4.0
    Favorites: [Who?]3
    Size:106.24 MB