Montezuma is dead and the city of Tenochtitlan has risen against you. As Hernan Cortes, lead your conquistadors out of the massive and hostile capital during La Noche Triste. When you win, choose a different conquistador to be your lieutenant and see if you can escape with more gold and fewer losses! An HD Classic reimagined for the Definitive Edition with all new gameplay!
Play the events of Montezuma 4 from the Spanish perspective.
How well you do determines Cortes' place in history. Play multiple times to see if you can surpass Cortes himself!
Infinite replayability -- 12 different endings and choice of 4 conquistadors to define your army's strengths!
HD custom campaign classic completely reimagined for the Definitive Edition.
Fully voiced campaign.
About the Author:
Filthydelphia (xbox: PhillySouljah) is the award-winning designer of historical custom campaigns and official content for the Age of Empires franchise. Formerly part of the Forgotten Empires campaign team, his works include the Portuguese, Burmese, Bulgarian, Italian, Indian, and Sicilian campaigns featured in Age of Empires II: Definitive Edition as well as several campaigns in Age of Empires: Definitive Edition. Outside of Age of Empires, he is a captain in the United States Marine Corps Reserve and has an M.B.A. from the University of Chicago Booth School of Business.
This is fantastic. It took me a few tries and my first two efforts were dismal, but eventually I got what I assume is the best ending with 18 gold-laden donkeys and 75 Spaniards saved (on hard difficulty).
My advice to anyone who is struggling is to use the lieutenant who benefits cavalry if you want the easiest time and the lieutenant who benefits natives and gold generation if you're shooting for an especially good ending. You'll also find that you'll do quite a lot better once you know the lay of the land and where groups of Spaniards can be found. Don't rely on native units for anything except defending the palace, as they eat up gold and are nowhere near as effective in combat against the Mexicas as the Spaniards.
I did notice one bug. Contrary to what is said in the hints, a couple of monks did show an interest in converting my Spaniard units. A hand cannoneer actually converted!
The one real enhancement to the scenario that I can think of would be is if there were some randomisation of where the Spaniards to be rescued can be found.