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Ragnar's Saga

Author File Description
Al_Kharn the Great
File Details
Version: Age of Empires II: DE
Style: Build and Destroy
Screenshot:
As legendary Viking king Ragnar Lothbrok, raid and conquer to become a legend of the sagas!

Rise from a petty jarl through raids and plunder to become King of the North and master of the Great Heathen Army in the largest and most ambitious custom scenario ever. Ragnar, your warbands await your command!

Features:
  • An all-new re-imagining of the custom scenario classic, Ragnar's Raids
  • Explore and raid from Iceland to Russia on a titanic Ludicrous-sized map (260K tiles!)
  • Be a Viking king and decide your path in a unique "open world" with 50 objectives to discover and complete
  • Recruit powerful Viking heroes like Hrolf the Ganger, Olaf the White, and Rurik the Troublemaker
  • Feel the might and power of the Northmen as you command Berserks, Huskarls, Throwing Axemen, and other units with totally overpowered technologies
  • Voiced story

    About the Author:
    Filthydelphia (xbox: PhillySouljah) is the award-winning designer of historical custom campaigns and official content for the Age of Empires franchise. Formerly part of the Forgotten Empires campaign team, his works include the Portuguese, Burmese, Bulgarian, Italian, Indian, and Sicilian campaigns featured in Age of Empires II: Definitive Edition as well as several campaigns in Age of Empires: Definitive Edition. Outside of Age of Empires, he is a captain in the United States Marine Corps Reserve and has an M.B.A. from the University of Chicago Booth School of Business.


  • Pages: [1] 2 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Al_Kharn the Great
    File Author
    Update 20211128
    - Viking Raiders and Jomsvikings can now capture Mead Halls, requiring you to re-take them to restore your population limit
    - Longboats now begin with +1 range
    - Blot cost reduced to 300F/300G (was 500F/500G)
    - Prayer cost reduced to 100G (was 200G)
    - Pagan Shrines built over World Trees now provide 2 Runestones (previously 1)
    - Doubled chance to earn 3 Runestones from holding a Blot
    - Corrected shown attack value for Jarls
    - Corrected shown range for Longboats
    - Fixed rare bug where multiple Longhouses would be needed to settle Ireland
    - Added explanation on how to build Pagan Shrines over World Trees
    - Overhauled trading mechanic by introducing "Varangian Expeditions"
    - Receive Tracking (infantry +2 Line of Sight) on capturing first kingdom
    - Jomsvikings will be more likely to unload their Transport Ships at their fortress if attacked there
    - On Moderate Difficulty, Jomsvikings begin with Heated Shot, Fletching, and Bodkin Arrow researched
    - On Hard Difficulty, Jomsvikings begin with Arrowslits, Murder Holes, Heated Shot, Fletching, and Bodkin Arrow researched
    - A new hero, Gunnar Hámundarson, can be found
    - Obuch, Imperial Skirmisher, and Boyar train times reduced
    - More resources added to Iceland
    - Torches added to World Trees to better signal their locations
    - Fixed bug where repairing Sea Towers would cost Stone

    [Edited on 12/07/21 @ 11:51 AM]

    Al_Kharn the Great
    File Author
    Update 20211204
    - Villagers can build Palisade Walls and Palisade Gates
    - Palisade Wall cost increased from 3 wood to 5 wood
    - Added a new hero, Guthrum
    - Longboats moved to first page of Dock (previously were untrainable if showing future techs was disabled)
    - Added dialogue encouraging construction of Mead Halls
    - Raiders AI updated to now attack walls
    Al_Kharn the Great
    File Author
    Update 20211205
    - Updated the audio in the intro/outro slides

    [Edited on 12/07/21 @ 11:51 AM]

    Al_Kharn the Great
    File Author
    Update 20211207
    - Added dialogues and rewards for bringing Norse heroes to their historical destinies
    - Pechenegs in the east are now properly labelled as "Pechenegs" instead of "Tribal Peoples"
    - Pechenegs will now spawn additional units over time, making taking the East more challenging over time
    - A new hero, Thorstein the Red, can be obtained
    - Expanded the size of one of the raidable settlements in Scotland and increased its defenses
    - Fixed Irish settlement objective not completing
    mbalaji48 Sir Iam unable Play this game
    There is error like [0][0]
    Al_Kharn the Great
    File Author
    Recommend you subscribe to the campaign via the in-game mod manager (hit the gear icon in the top right of the main menu screen then click mods and search for Ragnar) or by clicking subscribe at the following link on the official website: https://www.ageofempires.com/mods/details/47463/

    Hope that helps!
    Julius999
    Official Reviewer
    Rating
    5.0
    Breakdown
    Playability5.0
    Balance5.0
    Creativity5.0
    Map Design5.0
    Story/Instructions5.0
    This is a superb scenario which expands and improves on the concept of the creator's previous scenario Ragnar's Raids.

    Playability: 5
    This scenario delivers on its promise of being able to explore and raid and fight and conquer to your heart's content. There is a lot of fun to be had in the progression from small-scale raids burning down cottages in Scotland to rampaging around Britain and Europe with fearsome armies. Happily, the creator has improved on previous works in ensuring that there is a decently quick tempo right from the start, and there are a number of quality-of-life adjustments such as speeding up all ships so that traversing the enormous map is not painfully slow. Some praise is also due to the diversity of enemies faced, which prevents the combat getting too repetitive despite the overwhelming bulk of the gameplay being going from place to place killing and burning.

    Balance: 5
    I played this scenario on Hard difficulty. The main pitfalls are the risk of having irreplaceable villagers killed off (which can cause progress to grind to a halt) and wasting too much gold on fighting in Scandinavia which does not generate any gold income (this could be fatal at a time before the player has acquired the ability to train worthwhile troops without spending gold). If you can manage the first risk and avoid the second, it is probably only a question of time until you wipe out all the enemies and complete all the objectives. However, I still consider the scenario worthy of the highest rating here because, even once you reach a stage where there is no longer any real risk of ultimately losing, some of the enemies continue to put up a stiff resistance.

    Creativity: 5
    The gameplay is an ingenious combination of finding and settling foreign lands to develop economically, capturing and recapturing Scandinavian settlements to allow the creation of bigger armies and navies, and finding and attacking targets of increasing difficulty to gain gold and the occasional captive. These various accomplishments are recognised as the completion of objectives which are organised into different 'sagas'. Some further variety is injected into the combat side of things by not only being able to train a range of units, but also to improve their effectiveness with a wide range of technologies that can be unlocked gradually. There are other things that could be mentioned too, but they are best discovered as you go along.

    Map Design: 5
    The most striking thing about the map is its sheer size. This enables much of Scandinavia, the British Isles, and a big slice of continental Europe to be depicted without feeling excessively cramped. Inevitably there are some distortions with geography, but a sense of realism is preserved by the effort that has been put into making the landscape of different regions more or less true to life. The rugged islands of the Faroes, Orkneys, Shetlands and Hebrides and the fenlands of East Anglia were especially appealing in my opinion.

    Story/Instructions: 5
    As is characteristic with the creator's scenarios, explicit story-telling takes a back-seat, and this scenario doubles down on that approach. The somewhat more linear progression of Ragnar's Raids has been discarded, with Ragnar's rise to king of all the Scandinavian realms abstracted into killing all the enemy units that hold the territory. However, the messages that appear when new Viking heroes are found and when objectives are completed do provide some welcome flavour. The instructions are very clear, as they need to be given the use of some unique mechanics, but the emphasis is on the player to go out and explore and find things to do. Fortunately, the fairly basic nature of the objectives means there is never any frustration in figuring out what needs to be done. The system of objectives does helpfully give some indication of when there are more things still to be done in a particular area.

    Additional Comments: This scenario is a virtually perfect realisation of Filthydelphia's concept of raiding and free-roaming scenarios, with some weaknesses of previous versions ironed out to present a more seamlessly enjoyable experience. There are limitations to the concept, in that most of the objectives simply involve killing and destroying everything in sight and there is no room for much narrative story-telling, but embracing those limitations means that this scenario does what it does about as well as it possibly could do.
    Possidon
    Official Reviewer
    Rating
    5.0
    Breakdown
    Playability5.0
    Balance5.0
    Creativity5.0
    Map Design5.0
    Story/Instructions5.0
    Ragnar's Saga is an epic sandbox style scenario by Al_Kharn the Great. The scenario acts as a complete overhaul of his popular scenario Ragnar's Raids but upgrades everything into an epic scale. This includes expanding the map into ludicrous size, adding a complete free-roam gameplay style and perfecting the author's signature raiding gameplay mechanics.

    Playability: 5
    Having played both the HD & DE versions of Ragnar's Raids I was curious to see how this scenario was different, and boy was I surprised. The author has put so much time improving the scenario to make it infinitely better. There is so much more to do in the scenario - more Mead Halls to capture, more heroes to find and more enemies to plunder. The objectives and storytelliong is also drastically improved and expanded as well.

    As I stated in my introduction Ragnar's Saga is a sandbox style scenario. This means that the game is completely free-roam. The player is not guides by a set storyline or set of objectives, instead they have the ability to freely roam around the map and do as they please - in this scenarios case, they get the raid the lands of Europe to their hearts content. Starting as a young and ambitious Jarl, you aim is to take Ragnar Logthbrok across the known world to pillage, plunder and destroy all in his path. Become the king of all Norway or the Scourge of Europe.

    The scenario and its epic scale will not disappoint and is highly, highly enjoyable. What's best about it is the replayability factor. Every playthrough will be different because you will do things differently and complete objectives in different orders. Despite its huge scale there is nothing wrong with the scenario. Not once did I encounter a bug or any form of lag, which surprised me due the use of the ludicrous map size which is infamous for causing severe lag.

    Balance: 5
    Balance is always the hardest part of any scenario to get right, and that becomes and even greater challenge when the game you are creating is completely unique, but Al_Kharn as triumphed here. The scenario provides dynamics to cater to players of all abilities to create an equal playing field throughout. There is plenty of challenge in the game with a very limited set of resources, and villagers which can be capture and earned through battle, but are irreplaceable is killed. Gold can only be gained by plunder monasteries which require a warband to destroy. You have to chose your soldiers and your targets wisely, protecting them so you don't lose too many and waste your valuable resources. Population can grown by capturing Mead Halls in Scandinavia but don;'t do this too early or you'll lose all your soldiers without having the resources to rebuild at all. Once you do capture them you have to defend them from regular rebellions from the loyal Norse Raiders. There is always alot going on in the scenario so you have to micromanage your units, settlements and resources at all times a chose your next move in the game wisely. Never try to do too much at once or it'll all come crashing down on you.

    Creativity: 5
    The creativity of this scenario knows no bounds. It's amazing and highly original. Whilst the raid gameplay mechanic is now nothing new, it is original to this author who has used it multiple times in his various Viking scenarios (check out the original Ragnar's Raids, Ironside and Valhalla's Edge), here however, it has been expanded, developed and perfected. There have also been other attempts at sandbox style scenarios in AOK as well (for example check out the Grand Theft Horse series or RISK scenarios). What is original is incorporating this unique style of gameplay into a sandbox style scenario and making an entirely original game. This scenario is almost like a brand new game in itself, with endless possibilities, and a vast replayability factor. The use of the Definitive Edition's editor has required the author to completely edit the game's mechanics to create new technologies and change the cost of soldiers to match the scenarios requirements. The ability to constantly change the players population cap depending on how many Jarldoms they own is also very clever as is the ability to train all your required soldiers in one building. I think you would really struggling to find another scenario like this anywhere.

    Map Design: 5
    Set on a geographically accurate representation of Northern Europe, this ludicrous sized map contains the British Isles, Western Scandinavia and Northern mainland Europe. The attention to detail in the map is exceptional, every single part of the map is gorgeous to look at with beautiful artistry in the terrain mixing, eye candy and layout of buildings and objects in the towns and settlements. There is a vast diversity in the map with the snowy landscapes of Scandinavia and the woodlands of Germany and the grassy plains Britain. There is plenty of water covering the map and even this is beautifully detailed with water mixing done excellently. The towns and settlements are very nicely designed and allow for a pretty and realistic layout which allows does not detract from the gameplay and pathfinding of units. I think what is most impressive about the map is its sheer size and the fact that it allows for an immersive experience allowing the player to feel like they are in the world without feeling cramped.

    Story/Instructions: 5
    Being a sandbox scenario there is no set story to guide the player through the scenario, instead the player must make their own story by completing a massive set of objectives in which ever order they chose. As the author put it himself responding to a review of this scenario - "Sometimes people wonder why I don't do explicit story-telling in most of my scenarios but your post shows why I believe that's the best narrative design approach for Age of Empires and many games. You wrote your own story that is uniquely yours and a better, more immersive tale than any I could have written!"

    In order to complete the scenario the player must complete a list of 50 objectives. New objectives appear throughout the game as you complete old ones or explore new areas of the world. The story is told through these events with narrative dialogue appearing after major battles and objectives are completed and through random events that happen, such as the coming of age of one of Ragnar's sons who joins your warband. As a sandbox scenario you complete the scenario at the completion of 50 objectives but there is still more you can do and you can continue to play long after you've complete the main missions.

    Additional Comments:
    Overall this is probably the Definitive Scenario for the Definitive Edition of the Definitive Game. One of the best scenarios ever made for our beloved game and definitely worth checking out and playing for as long a possible, and then a hundred times over again.

    Thanks
    Possidon
    rakovsky On HARD, I captured Jutland and Ribe in northern Germany, then farmed tons of captured animals from northern Sweden/Norway. However, gold and villagers are very limited (you need to capture bases to get villagers), and you need gold to build ships and soldiers. Meanwhile, there is only a single wooden tower at your base for sea defense, and enemy "viking raider" ships come to attack you there. There is a gold pile in Sweden by the sea that you can readily get to on your east, but it still only gives you a limited gold mine supply. So not long after capturing Jutland, I lost it somehow, maybe with an enemy raid, and my sea tower got killed. I also bought the 425 gold "militia" discount upgrade, which was stupid because it used up all my gold reserves and I couldn't build more ships for defense.

    [Edited on 05/14/22 @ 08:53 PM]

    Al_Kharn the Great
    File Author
    Sounds like you should have gone raiding Scotland and Ireland, or gone east into Germany and the Rus' lands!
    Pages: [1] 2 » Last »

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    Rating
    4.8
    Breakdown
    Playability4.7
    Balance5.0
    Creativity5.0
    Map Design4.7
    Story/Instructions4.7
    Statistics
    Downloads:278
    Favorites: [Who?]1
    Size:59.40 MB
    Added:11/25/21
    Updated:12/07/21