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Multiplayer Scenarios » Fast Villager Defense

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Fast Villager Defense

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File Details
Version: Age of Empires II: DE
Required Modpack (if not included with the download): Yes
Style: Role Playing Strategy
Number of players: 8
Fast Villager Defense is an asymmetrical game mode for Age of Empires 2, originally made for Voobly in 2007 by an unknown creator. In this mode, seven players start with only one villager, but with incredible building speed, and can train military units to survive waves of enemy attacks from the growing enemy force. The objective of the game is to survive for 50 minutes (of game time) against the Hunter. Players must work together to survive as lone wolves will not last long.

As players progress and kill more enemy units, their villagers will develop new technologies, such as new towers and units gained after age up, to deal with the growing threat from faster, stronger, and deadlier units. The Hunter, on the other hand, commands units that spawn in the middle and must kill all villagers to win the game. However, the Hunter also faces many obstacles, such as towers, traps, villagers jumping between multiple towers, melee units, and archers, requiring high precision to overcome.

The concept behind Fast Villager Defense draws inspiration from the "escape games" that gained popularity during the Age of Mythology era around 2005. Notably, the first scenario, "Maze Escape," created by Pat Power, contributed to the widespread appeal of these scenarios. This trend continued to grow, with even the Age of Mythology Titans campaign featuring a scenario resembling an escape game. Over time, this scenario type evolved into similar formats in Age of Empires 2 and Age of Empires 3, including "cat and mouse" scenarios - all inspired by "Running Man," originally created by Enrique Orduno in 2001.
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