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Author |
File Description |
Kuellar VIII |
Posted on 07/23/00 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
Style: |
Role Playing Strategy |
Number of scenarios: |
5 |
Those of you who used this page last year may remember this campaign, that's because I made it last year, but I abandoned it. I'm picking it up again now and hope to fully complete it this year. Its still not brilliant, but its a bit better than it was last year. I still need help with the triggers as well. Once again I am open to criticism. Oh yeah, the last scenario is only half finished, I just included it so people can have a sneak peak at it. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Tanneur99
Official Reviewer |
Posted on 06/06/05 @ 09:59 PM
The campaign consists of five scenarios; it is a Mix of FF and B&D, a learning campaign. The story is fiction the Tibetans ask the Mongols for help against Chinese raiders, and you play Tamerlane leading the Tibetans against the Chinese Empire.
PLAYABILITY: The campaign has many bugs; you loose ‘The Beginning’ when the monk leaves the monastery. In ‘Preparations’ you build a lumber and a mining camp, a barrack and research loom. In ‘Departure’, your objective is to train 10 militias in a certain period, but militias are disabled. You loose ‘First Siege’ at the game’s start because Tamerlane is not visible and in ‘Telemera’, you probably killed a monk before Tamerlane can ‘speak’ to him. 1
BALANCE: I played the campaign on hard and considered the first scenario as too easy, while the second and third was a one-player scenario which had no enemies. The fourth was unplayable, not rated, but if you change the trigger condition for Tamerlane from ‘object not visible’ to ‘object destroyed’, you find yourself in the Dark Age with 500 resources, your enemy in Feudal Age with 99’999 of each resource, impossible to win. Only the last had something you could call balance, it was a simple a B&D. 1+
CREATIVITY: Except for the effort to tell a small story, there was nothing creative to mention. 2-
MAP DESIGN: The first three maps where the same, all of them had square areas, no terrain mix and were flat exception to the last one with some elevations, none of them appealing. 1
STORY/INSTRUCTIONS: The best part of the campaign, you get instructions, hints and a story. Unfortunately, the last scenario Telemera, has no text at all, for that, I deduct one point. 3
OVERALL: One bug free scenario with no enemies, the campaign was not play-tested.
SUGGESTIONS: Edit your campaign, ‘The Beginning’, in trigger ‘Loose’, change conditions from ‘object not visible’ to ‘object destroyed’ and in trigger ‘Mongol’ change condition ‘bring object to object’ to ‘object visible’. In ‘Departure’, enable Militia under options in the editor, in trigger ‘Loose’ delete condition 0 and 1, have a second player, declare victory to Gaia will not work. ‘First Siege’, in trigger ‘Tamerlane Die’ change ‘object not visible’ to ‘object destroyed’ and correct the 99’999 of each resource for the enemy that is no fun.
OBSERVATION: The author intended the campaign as an update of an earlier version submitted 01/27/00 but the download includes the same scenarios all dated prior to the first download, six months before the actual one.
IN CLOSING: The above is not a recommendation to download. |
HGDL v0.8.2 |
Rating |
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1.6 | Breakdown |
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Playability | 1.0 | Balance | 1.0 | Creativity | 2.0 | Map Design | 1.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 1,775 |
Favorites: [] | 0 |
Size: | 285.90 KB |
Added: | 07/23/00 |
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