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Author |
File Description |
Anti_Warhead |
Posted on 06/28/01 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
This is the Final Edition on my SWAT game.
Have fun and Any Feedback would be great!
Features:
-Fun role playing taking over the career of Swat officers
-Surprising ending
-Bombs
-Evidence notebook
-Hostages
-Prologue
-Assasins
-Anti-Cheating device
-Hidden Sniper (Ally)
And much much more! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Aok Kid |
Posted on 07/01/01 @ 12:00 AM
Pretty cool. But just one mission???
Um... how do the terrorists manage to make it in to a very secure police station and get past the SWAT team?[Edited on 08/08/08 @ 07:17 PM]
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Anti_Warhead
File Author |
Posted on 07/01/01 @ 12:00 AM
Just wanted everyone to know that me and dtukkers are now working on this map together and an Elite edition will be released in about 2-4 weeks!
To AOK_KID: Ya, 1 Scenario. Have fun! Not everything is based on reality I mean that the whole fun idea is creativity so dont be braggin about how they got in there! [Edited on 08/08/08 @ 07:20 PM]
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Andres_age |
Posted on 07/13/01 @ 12:00 AM
SWAT (Final edition) is a creative campaign... but only this. Really it is disappointing.
The playability isn´t good. You only have to walk inside a "building" and kill some terrorists... I completed it in 10 minutes!
The balance is bad. You have 5 men, and you have to kill archers and axemen. It was too easy. I only had to restart the scenario because there was a little bomb and it killed all the policemen.
The creative is good. It simulates the game SWAT 2. This is very original, but I think the other elements destroy the final scenario.
The design isn´t very good. The "building" are stockades. It has no decoration (except the entrance), and all are square walls. The yard is grass with flowers. No elevations.
And the instructions... well, it doesn´t have instructions! There are only 2 hints, and the objective (only one) is very simple and generally ("Save the hostage"¿?).
Really, I expected something better. The campaign is only one scenario, so it has only 1 mission. It would be better put 4 or 5 missions at least. Then the final was horrible (I won´t tell it, if you want to know the final, you have to download it!). It has no sense.
The house isn´t well done. It´s too simple and you wouldn´t say it´s a house... Perhaps the author could include a pool, patrols of terrorists, and some buildings. How I said, the decoration is really bad.It should improve a lot. The idea is good, but the result isn´t as good.[Edited on 04/05/09 @ 11:04 AM]
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LoserWithCoolName (id: The Kestrel) |
Posted on 07/14/01 @ 12:00 AM
This SUX!
It is the worst piece of crap of ever seen. No offence to you Anti_Warhead but, exactly HOW long did you work on this. I also saw the path to the sniper in my first scan of the terrain WITHOUT CODES! aobout an eighth of a tiny map was used, and there was absolutly no point. I like the tricks though, such as the explosions, but I think you should have used te warp trick on getting into the house (you know, the one you used on the Deku Tree in Zelda). With some mor time and effort this could be really, really cool, but I don't think your there yet. How 'bout a better ending, too ;) eh? I've been thinking about something like this for a while, and though I could see a little effort, why not try harder to make this good, k?
THE KESTREL
P.S. I actually have seen worse- the origonal Lord of The Rings, you know, Frodo= La Hire (lots of laughing) |
drummer04 |
Posted on 07/14/01 @ 12:00 AM
I think this game is great! it is action packed but a little short. You said you were making an elite edition? great cant wait
PS it was way too easy, though.[Edited on 08/08/08 @ 01:22 PM]
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HGDL v0.8.2 |
Rating |
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2.4 | Breakdown |
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Playability | 1.0 | Balance | 2.0 | Creativity | 5.0 | Map Design | 2.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,219 |
Favorites: [] | 0 |
Size: | 985.76 KB |
Added: | 06/28/01 |
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