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Story of King Arthur part 1
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Author |
File Description |
DeadJedi20 |
Posted on 07/30/05 @ 12:19 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
This is my first submission, so go easy on me. Anyways, you start off as King Arthur and Lancelot and are at war with the woads.
Read the readme for more stuff. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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DeadJedi20
File Author |
Posted on 08/01/05 @ 11:31 AM
Comments plz!
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DeadJedi20
File Author |
Posted on 08/03/05 @ 11:19 AM
there isnt going to be a part 2 of king arthur cause this 1 sucked. instead im making a scenario called leos great adventure, an RPG game.
CAN I atleast have a comment or somethin[Edited on 08/03/05 @ 11:21 AM]
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DeadJedi20
File Author |
Posted on 08/03/05 @ 09:56 PM
Come'on give me a comment!!!!!!!! |
Billy Bombar |
Posted on 08/05/05 @ 12:59 AM
Playability: 1
The scenario lacks this as it is rather brief and easy. After playing it there isn’t much you can do that’s new.
Balance: 2
The Woads definitely need more meat in their attack and a variety of units to attack with. Arthur’s archers discharge arrows at the Woads and the Woads who have nowhere to turn head straight for them but are mercilessly cut down by the champions in front. Sadly, the poor Woads never even get a chance! Making the battles with the Woads more challenging and decisive would improve the balance.
Creativity: 2
Not a lot that I saw except for the “wolf shrine”.
Map Design: 2
The map design could definitely be improved. Most of the game is the classic road 1 though the forest. Some terrain obstacles would break up the monotony and adding in forks in the road and other accents would also make this better. Also, you could use more of the map to make the journey longer, more exciting, challenging and interesting.
Story/Instructions: 4
This is one strong point of the author and remained excellent throughout the game. Although no pre-game instructions are provided, the objectives are clear and nicely done. Some good trigger-work has been done to create a few well-timed conversations. The story of defending Rome seemed compelling but just wasn’t well executed.
Additional Comments:
The designer has a lot of aspects to work on. You’re showing promise in the storyline but you need to work on better map design. Good luck on your next scenario.[Edited on 08/20/05 @ 04:24 PM]
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DeadJedi20
File Author |
Posted on 08/05/05 @ 11:20 PM
thanks for the comment but i did ad a trigger in the end to make them fight! |
DeadJedi20
File Author |
Posted on 08/05/05 @ 11:25 PM
stay tuned for leo's great adventure, an rpg game thats tested and should have no bugs!
coming soon! |
Mk101 |
Posted on 08/06/05 @ 02:13 PM
Playability: 3
It was not bad however the quests were too simple. It was just killing the woads and getting reinforcements.
Balance: 3
Before you actually come near the Roman army, most of your soldiers die before reaching the final destination point.
Creativity: 3
Like the previous reviewer mentioned the wolf shrine was good. And the trigger work involving the dialogues was creative. And let's not forget the unit renaming.
Map Design: 3
It wasn't as bad as the previous reviewer considered, but it was nothing that great. Other than the wolf shrine, the map lacks eyecandy, and terrain mixing.
Story/Instructions: 2
This is the part where the campaign/scenario falls behind. The story isn't interesting enough to draw the attention of aok players. You should try to provide information on why the battle is being fought, who is being affected and an aftermath of the battle (w=out of which all of them were missing). Instructions were good, but I take it that English is not the scenario author's first language, because certain sentence structure errors were there.
Additional Comments:
If the author puts more work on the story this campaign might be able to get a higher rating[Edited on 08/20/05 @ 10:10 AM]
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DeadJedi20
File Author |
Posted on 08/06/05 @ 08:13 PM
Im finnaly getting reviews!
Well anyways thx and stay tuned for the rpg game, leos great adventure!
THe scenario isnt dat bad as expected though.
it does need more exitement and triggers,
but this isnt supposed to be dat kool since i made it in 1 day or so. |
DeadJedi20
File Author |
Posted on 08/06/05 @ 08:16 PM
srry bout the english too, i suck at it
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ScourgeofGod |
Posted on 08/13/05 @ 05:34 PM
I thought it was OK, but it needs some work. First of all the map. Only occupies the top bit of the whole screen. I think this could be improved upon. Something I would consider would be maybe to have Arthur start somewhere lower, maybe toss a hut there as his home. Also, the story, while interesting in some respects is lacking a little. Provide some more info. The wolf shrine looks nice, but do something with it. If you have wolves guarding an area, there should be a reason behind it. Maybe upgrades? Also perhaps in the end, maybe the army should attack a woad camp, instead of just a bunch of woads. Would make things a little more difficult for the player.
Overall, I love the idea. King Arthur is a brilliant figure to base a scenario/campaign on. I would definitely love to see someone do a good historical based campaign on it, you obviously are on the right track, its just a matter of having a little more vision. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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2.3 | Breakdown |
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Playability | 1.7 | Balance | 2.3 | Creativity | 2.3 | Map Design | 2.3 | Story/Instructions | 2.7 |
Statistics |
Downloads: | 362 |
Favorites: [] | 0 |
Size: | 25.66 KB |
Added: | 07/30/05 |
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