This is a strong Team Islands script written for the November 2005 tournament at aiscripters.com, which it won. It starts with a strong fishing economy in the Dark Age. It trains galleys in the Feudal Age but features fireships from the Castle Age forward. Much thanks and credit must go to the other scripters at aiscripters.com for their help with scripting in general.
I think I would copy its scripting features because I can never make a good water AI.
Ai_user_101
Posted on 06/05/06 @ 10:37 PM
Nice ;) ...no reviews for now tho.
BearTheGreat File Author
Posted on 06/20/06 @ 08:28 PM
Oops! BTGTI2v2v6g.per file initially tried to load a resign file that was not included in the zip file. I've posted an update. Sorry if this caused any problems. Just re-download it and everything should work fine.
[Edited on 06/20/06 @ 09:34 PM]
Tanneur99 Official Reviewer
Posted on 06/20/06 @ 08:45 PM
EDIT: Thanks for the update. :)
Blacksmith Administrator
[Edited on 06/21/06 @ 07:18 PM]
BearTheGreat File Author
Posted on 06/20/06 @ 09:19 PM
Updating it now.
Done.
[Edited on 06/22/06 @ 07:12 AM]
Rusty
Posted on 01/04/08 @ 12:11 AM
Bearthegreat could you help me with writing code so that my ai will transport units. I can't figure out how to do it. I also want to transport vills and make them build building, and make units come from those buildings.... if you could help me that would be great!
BearTheGreat File Author
Posted on 04/14/08 @ 08:12 PM
I'd be glad to help you do that Rusty. Sorry for the delayed response. I don't come here very often. I spend most of my time at aiscripters. I don't see any contact info in your profile. If you could re-post your question there I would be glad to help you. Several others are also available to answer your questions.
Tushar (id: tushar)
Posted on 05/22/09 @ 07:09 AM
This AI is great. I tested my AI(Teuton) against yours. You crushed me!