Author |
File Description |
Jas the Mace1 |
Posted on 08/12/06 @ 09:01 PM (updated 11/01/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
This is a RPS with FF and some B&D...You start with three arab mercenary units and go on missions for the Fort Commander...The terrain is a unique mix of monument style mountains, large northern mountains and a southwestern desert (the jungle trees I used are dead ringers for real desert shrubs like the Creosote and Ironwood) Get ready to charge up mountains, complete objectives for both the Spanish and the Indians or maybe even get lost in the desert....Have fun!!
Jas the Mace
Update: I changed all the yurts to Teepees...I added more instructions when the Fort Commander snubs you...I changed the victory conditions and added map revelers where they are...That should add to the playability of the second half... |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Julius999
Official Reviewer |
Posted on 08/19/06 @ 05:20 PM
I'll review this for you later Jas. Good, even if the map was a bit repetitive, also I couldn't work out how to win, so I had to turn on my allies and wipe out the map. (Seemed a bit cruel butchering those monks at the same time as they tried to heal me and talk to me). |
Jas the Mace1
File Author |
Posted on 08/19/06 @ 05:57 PM
Thanks for your comment Julius999 :~)
A Victory is achieved by hunting down and killing all the Spanish in the northern mountains...They are scattered about...I wanted to make the player investigate every cliff...maybe it's a bit much..Thanks again..[Edited on 08/19/06 @ 05:59 PM]
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Jas the Mace1
File Author |
Posted on 08/20/06 @ 11:04 AM
To killing punk: Thanks for taking the time to review my map. A 1 on map design??? You apparently have never been to the southwestern desert. I didn't mix other terrains into it because there isn't any in the desert. I was trying to capture that lonely sameness that the desert offers when you are in the middle of it. Thanks again and don't forget to play my other maps...
P.S. You got flanked by an 'Army' of Indians because you failed to heed my hint "keep a wide berth around mountains, the Apache attack on sight" If you ride around the base of the monument style mountains all the Apache on it will see you and charge down it.
Also, what did you think of the termites.?...the Waterfall.?..and Chalo.?...and did you have trouble hunting down all the Spanish in the northern mountains for the win.?...Did you finish to a win.?..[Edited on 08/20/06 @ 11:21 AM]
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Killing punk |
Posted on 08/20/06 @ 11:26 AM
Well actually of course their isnt terrian mixing in the dessert, but still you could do better on map design. |
Julius999
Official Reviewer |
Posted on 08/20/06 @ 02:33 PM
(edited review)
Playability: 3-
This scenario was quite fun, especially at the start, but became repetitive after a while. It was also not terribly fun to actually achieve the victory signal, as you need to track down every unit and kill it. This may be a bug, but I am not sure, it could just be a slightly irritating victory condition.
Balance: 4
The scenario was very balanced in that it wasn't too hard or too easy, and I was killed a couple of times (mostly by Apache when I sent a unit off to be healed, which was a good element). Another good point was the necessity of the mamelukes to reach some archers. The only problem was that it was frustrating finding and killing all the units.
There were difficulty dynamics, although not especially noticeable.
Creativity: 3
Fairly creative with an unusual setting and I liked the theme of the hostile desert. Nothing outstanding but things such as the archaeologist (spelt incorrectly in the scenario), the medicine men, the Spanish settlers and the hydro-pumping made up for the uncreative map. The only creative part of the map was that enemy units were hidden behind rocks, for a good ambush feel.
Map Design: 4
The map is quite realistic but very quickly becomes boring and repetitive. The realism was spoiled by the massive overuse of cacti (in some places they were stacked on top of each other). For this reason I thought it was only slightly better than a random map, although there were some strong points such as the miracle spring, the archaeologist's site, the hydropump as wells as some resonable (if not outstanding) settlements. EDIT: On researching I have found that the mountains are indeed square so I changed my comment on that aspect (I still believe it could have looked nicer, but with the limitations of the editor, I see no way to improve it as far as realism is concerned. But this is not the fault of the author).
Story/Instructions: 4
There was an explanation of your place in the scenario and a reasonable story, although nothing epic. A slight difficulty with the instructions after I took all the mountains, I was told I was no longer needed and was confused about what to do next.
Additional Comments:
Overall, good, but with some flaws.
Good things:
+Story/descrition screens
+Setting
+Balance (particularly near the start)
Things to improve:
-Map design (cliffs and cacti and terrain mixing)
-Victory condition
-Could do with more testing
[Edited on 08/31/06 @ 05:11 AM]
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Jas the Mace1
File Author |
Posted on 08/21/06 @ 01:58 PM
To Julius999:
Thanks for the review :~)
I do agree about the end though...I wasn't ever happy about it...Even for me it gets to be a bit much hunting down all the Spanish in the Northern mountains for the win (I only have 19 or 20 conditions/destroy object spread around on them) About the map design...it certainly doesn't seem to be popular...I like it though...it achieves the lonely, desolate feel I was going for with the limited editor choices...and I also achieved the look I was going for in the "strange cliff formations" They are in the stlye of the mountains at Monument Valley Utah, USA...from the air they look like square dots on the valley floor...(around the spring I know it's just square) Also the momentary confusion after the Fort Commander snubs you is planned...to make the player panic and figure out to re-click everyone...Thanks again for the review...when can we expect your next map.??..
Edit: There is a way up to the top plateau on all the mountains (not the tippy top) I varied the entrances to make each mtn. unique.
I forgot...I didn't think overlapping cacti would be a problem 'cause I've seen one type of cactus growing 'out' of a larger cactus...really...I'll go look up your cut-scene today...then work on my soon to be released B&D style game...Cheers.!..[Edited on 08/31/06 @ 05:58 AM]
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Julius999
Official Reviewer |
Posted on 08/21/06 @ 03:27 PM
Glad you didn't take the review the wrong way.
My quibble with the cliffs was to do with the ones you have to attack. Especially where there appears to be a way up but there isn't, which is a little annoying.
I released a cut scene for a competition, look under "campaigns". Unfortunately Shadows After Sunset 2 is on hold for a while, but I'll get back to it.[Edited on 08/31/06 @ 05:58 AM]
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Killing punk |
Posted on 08/21/06 @ 06:19 PM
I need to review better, i am sorry but usally i dont take alot of my time playing. |
Julius999
Official Reviewer |
Posted on 08/31/06 @ 05:49 AM
Jas, I've edited my review after an e-mail from Tanneur99 and searching for some images of the mountains you describe. They are unnaturally square, I improved your map design score by 2 points, mostly by taking into account your intentions and some of the highlights such as Chalo and the archaeologist. |
Jas the Mace1
File Author |
Posted on 08/31/06 @ 07:22 PM
Thanks Julius :~)
I wasn't expecting real high marks for this one but I was surprised at the overall backlash on the terrain design...I guess it's more a matter of personal taste 'cause I like the look and feel of it so much I'm thinking about doing a hatchet job on the map and making it a B&D ...but I am going to finish AS III first, it's a B&D...So much to do so little time...
Thanks again for the review...lots of thought :~)
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