Impeached (id: MeGaIdIoT) |
Posted on 07/25/07 @ 01:04 PM (updated 08/22/07)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Number of players: |
8 |
Teams TD II
Created by Rambit and Impeached
Mapshot (start of game)
Mapshot2 (in middle of game)
This game is a sequel to Rambit's scenario, Teams TD. It's played XvX. Players choose their own teams, and teams end up on the opposite sides. To play, you and your teammates must use towers to defend the gaia buildings (refer to mapshot) on your side. The enemies will try to destroy these with units they buy from the middle of the map with gold.
Each player gets 2 gold miners. With the income gained from these gold miners, they may buy units to attack with, ages, stone to build more towers, and more. The units you buy for gold spawn every 5 seconds, up to 200, and upgrade over time. For example, 10 minutes after you buy and start spawning militia, you start spawning man at arms. 10 minutes after that, it upgrades into longswordsman, etc. The more powerful the unit, the longer it takes to upgrade.
For each gaia building you or one of your teammates destroys, each member of your team gets a gold bonus. To win, you must destroy all of the other side's gaia buildings. To prevent the other side from doing this to you, you must build a very nice tower defense (refer to mapshot #2). For kills from defending, you will get technologies to help you mine gold, an extra miner, more attack for your towers, and extra stone for building more towers.
Kills - Reward
100 - 30 Gold
200 - 60 Gold & Wheelbarrow technology
300 - 90 Gold & Handcart technology
400 - Gold Mining technology
500 - 1500 stone
600 - Gold Shaft Mining techonlogy
750 - Extra Gold Miner
1000 - +2 AP to Arrow Towers, +100 AP to Bombard Towers
Also, each civilization has a bonus. Civilizations without very many upgrades for their towers gain offensive bonuses, and vice versa.
Aztecs::: Garland Wars
Britons::: Yeomen (+2 Tower AP, +1 Archer range), +1 Foot archer range per age upgrade
Byzantines::: Extra builder, free bodkin arrow
Celts::: 15% Faster infantry, Instant Elite Woad Raider on buy, Woad Raider costs 200 less Gold
Chinese::: Rocketry, Chu Ko Nu cost 150 less gold, Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age
Franks::: Charles Martel costs 300 less gold, One throwing axeman for defense (+1 AP every 3 minutes)
Goths::: Huskarls cost 300 less gold
Huns::: Tarkans cost 300 less, +50 population
Japanese::: +25% infantry attack speed
Koreans::: +1 tower range per age upgrade
Mayans::: El Dorado, +50 Gold, Free Castle age
Mongols::: Drill, Genghis Khan costs 500 less gold, 3 Genghis Khans with first unit bought
Persians::: Mahouts,War elephants cost 250 less gold, instant elite war elephant on buy
Saracens::: Zealotry, Free Bloodlines, free chain barding armor
Spanish::: +30% Building Speed, No gold cost for blacksmith, ages cost 250 gold
Teutons::: +1 Tower attack costs 300, +1 Tower attack per 15 mins after researching Bodkin Arrow and buying Imperial Age
Turks::: +15% Gold Mining Speed, free chemistry in Imperial Age, +2 Bombard Tower range
Vikings::: Berserkergang, Infantry +10% HP Feudal Age, +15% Castle Age, +20%Imperial Age. Man-at-Arms is replaced with Berserk, Longswordsman with Elite Berserk
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