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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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sparkyAOE2 |
Posted on 09/19/10 @ 12:20 AM
thanks mate, tried what you said and it worked. =] cheers! |
Lanor |
Posted on 09/24/10 @ 02:08 PM
I have A suggestion you can make a soldier attack ignore armor by giving it extra attack points against everything.then he will ignore all armor except those that have extra armor points such as the Wapentuer the Wapentuer would only harm if it was a cavalry unit[Edited on 09/24/10 @ 02:25 PM]
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fryslan2 |
Posted on 09/25/10 @ 02:13 PM
i have a question, could you make the campaign in scenarios?
Edit:
can you detach the scenario the exile of the campaign?[Edited on 10/01/10 @ 01:51 AM]
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Lanor |
Posted on 10/04/10 @ 11:57 AM
can I make a fantasy mod for Age of chivlary? |
RRR2ok |
Posted on 10/06/10 @ 07:04 PM
hi I have got a suggestion for the main menu...
why not have some paper instead of just plain black? (I personally find this more interesting and fitting)
here is an example I quickly made:
http://user2.web-gear.com/e-xample-s/aoc_mainmenue.bmp
RRR2ok |
Lanor |
Posted on 10/07/10 @ 01:32 PM
that looks a lot better then the black background |
Kor (id: Derfel Cadarn)
File Author |
Posted on 10/07/10 @ 01:39 PM
Lanor, no, you cannot make a fantasy version of Age of Chivalry.
RRR2ok, that picture is a good example of why I picked the black background. On your version, the text is virtually unreadable and, because of AoK's natural low resolution, the edges of the various graphics look pixelated. The black background makes the entirety look more crisp and professional. |
fryslan2 |
Posted on 10/10/10 @ 08:00 AM
Will there come a few news scenarios / campaigns Out?
my english is not very good bud i hope you can understand it |
TRYGO |
Posted on 10/12/10 @ 04:40 PM
I definitely love the series especially the age of empires 2, as we are one community and one has to help the other criticisms should be viewed with a positive point to improve further over the game, here are some reviews:
-When is the town hall on fire, caught fire in places where it is not home and this is strange ...
-All units should cost a population, if not the game will be equal to the age of mythology that had a lot of criticism because of population
-The sheep must be created in the mill, has more logic than the town hall or have a house specifies how to raise sheep in the Age of Mythology
The technologically-tree is badly done almost all the technologies appear unavailable (scratched with an X), has technology that can be searched and not like other shows do not explain what they do and some do not appear
-Why change the use of gold to silver? the map is still appearing on the symbol golden, turn to gold because it turns gray color on the map will be confused with the stones
-To evolve is was best to leave the resources they need necesario previous gold already in the beginning is really complicated
"When the village would gather at the town hall the flag that shows that units staffed appearing on the roof high above an empty space, this occurs within the first 3 ages
-The wolf could have food for as he attacks could be worth something
-When you have units garrisoned in the castle that shows the flag that appears in yellow, the flag should appear in team color
Guild-hall should appear more team color, appears only a small flag of team color and that harms to know who is at home
-When does the food from the farm and the farm is automatically destroyed and the mill has a farm reserve, was the villager to automatically build a new farm he did not punch often builds and stands
-When was evolving from a few houses that remain in the population increase was passed
Power-only create a hero, do not have equal logic have multiple heroes
"When a villager to build a town hall did not appear at home, she becomes invisible with only an incon of a sledgehammer
-A town hall was disproportionate to its size, the image of the house is built area, off a piece that is blank
Note: I am a U.S. national and translate everything that I wrote on google translator.
Great job guys, it was a real mod, which will act the Risen 2
TRYGO |
Super7700 (id: super7700) |
Posted on 10/24/10 @ 05:03 PM
Rating: 5
This is an outstanding mod. It completely changes the gameplay for Age of Empires and the vast range of units and buildings makes it feel almost like an expansion pack for!
My favorite parts:
- The new buildings including the wonders and their wonderful graphics.
- The scenarios are very well done, especially the battles
- The units are very well textured and battles are very exciting because of the strengths and weaknesses
- The new concepts like policy decisions and the three types of nations with their own special buildings, units and techs
- Even more to choose from when making your scenarios
The not so great parts:
- Some of the scenarios are too difficult
- When I select the Chivalry AI I get an error. So what AI am I supposed to pick?
So a very good mod and if there is anyone deciding on if they should get this mod or not - GET IT! Age of Chivalry Hegemony is a professional masterpiece!
Additional Comments:
Am I allowed to borrow a few of your building textures for my mod? I'll definitely give full credit to you for those textures. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 [23] 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,832 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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