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Age of Chivalry: Hegemony
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Author |
File Description |
Kor (id: Derfel Cadarn) |
Posted on 03/16/08 @ 05:26 PM (updated 12/29/18)
File Details |
Version: |
The Conquerors 1.0c |
Screenshot:
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Age of Chivalry: Hegemony
Age of Chivalry - a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.
Some versions of AoK:TC come with the patch pre-installed, such as some Gold and Collectors Editions. If this is the case, do not install the patch!
Although the graphic changes are been extensive, we've also gone for a total revamp of the gameplay. We've replaced all of the 18 civilisations, there are many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, and even an extensive history section. Yes, that's right: we're replacing all the civilisations in the game with new ones!
Wider support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, a rudimentary AI has been included, and with the new countries joining the mix, the European battles are even better!
Features:
* Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
* Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
* Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
* Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liege, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
* Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
* New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction's hero
* Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
* Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
* Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Chioggia, the battle of Vitkov Hill and the siege of Neuss)
Comes with auto-installer.
Version 2.03
Last updated 29 December 2018
Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides! |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38 39 40 41 42 43 44 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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SoverignSythius |
Posted on 09/03/11 @ 07:15 PM
@tarbz: The mod was made for conqurors. End of story. Perhaps you need to reinstall the c patch. |
codydboyce |
Posted on 10/11/11 @ 12:36 AM
Hi all, sorry if this has been covered already, but I just didn't want to filter through 70+ pages of comments.....
I have a Mac, and am having issues installing the Age of Chivalry. I made sure to download the 1.0c patch, and even tho it's a .exe I have a program that extracted and installed it. It did the same with the AoC .exe files, but it didn't put them in the same folders as the actual AoE game files..... this is what worries me. AoE doesn't look any different when I load it, so I'm assuming the install didn't work? Does the AoC Mod work on Mac?
Please help - thanks!
C |
Murmur |
Posted on 11/01/11 @ 12:10 PM
Ok, downloaded and it looks really intruiging BUT why is the multiplayer icon disabled? It is essential that one can play multiplayer battles where you beat the living crap out of your friends! ^^I guess what I am asking is if there is any way to play multiplayer games with this mod. |
HerzogDePuce |
Posted on 11/08/11 @ 05:05 PM
It actually is possible to play Chivalry in Multiplayer. I just checked and the button is not at all disabled. Move the cursor a bit to the left to find the button.
However, I would recommend you to download GameRanger. It's much more reliable than the ingame multiplayer-option and also most games are usually played via GameRanger.[Edited on 11/12/11 @ 04:04 PM]
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JudicatorAldaris |
Posted on 11/21/11 @ 06:04 PM
One word: boss. |
longtomjr |
Posted on 11/27/11 @ 08:45 AM
I love this mod...
I've got just 1 problem with it. In a random map game, would it be possible to modify the AI so it will be possible for him to resign. This is very annoying if you defeated them but somewhere is a scout walking around...
BTW it is a great mod with great art |
ridergr |
Posted on 12/03/11 @ 11:26 AM
Another way to play multiplayer Age of Chivalry Mod is via our Lobby Server (Its a MS Zone Shell Game Client)
When you create a game, you must choose Age of Empires II - The Conquerors Expansion, and in the Description box we recommend to write Age of Chivalry Game (or AoCH) in order to avoid mistakes from users who want to play Conquerors
You can Download the English Version of the client from here http://www.age4greeks.gr/lobbyserver/update/LobbyClient_UK.rar
Just extract the folder in your Desktop , run LobbyClient.exe, create a new accound (you must use a valid email), get the password and connect to the client
In the client you can also play all the Age Of Games, from AoE to AoC
For help feel free to contact me in our community board ( www.age4greeks.gr ) |
LordHoratio |
Posted on 12/06/11 @ 03:11 AM
So, my friend and I recent played this a again after about a half a year hiatus, and were both surprised to see a number of amusing, slightly distracting, but thankfully not gameplay altering bugs. To name just a few of the many bugs:
-Large university-like structures replaced the gold mines and wood camps
-the computer controlled enemy's troops (Helvetia) alternated between Aztec troops when moving, and the correct style troops when stationary (in some cases vice-versa)
-in the 2nd age, the granary and the dock mostly vanished, leaving only the water wheel on the grainary and parts of the deck on the dock. I wasn't able to play past the 2nd age, so I don't know what further shenangigans would take place.
Has anyone else seen any bugs similar to this? If you wan't additional details, let me know. |
Kor (id: Derfel Cadarn)
File Author |
Posted on 12/06/11 @ 03:37 PM
LordHoratio, it sounds like you either didn't install the patch before playing or didn't have administrator privileges. |
mrnosleep |
Posted on 12/07/11 @ 02:14 AM
Why do i have to download the patch from microsoft? it doesnt even take me to a real page. Its just blank. When i type in the actual patch in the search in the download box it doesnt even shot up on the actual sight. But i dont want to get any spyware or ANYTHING on my computer. No offence. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 [32] 33 34 35 36 37 38 39 40 41 42 43 44 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Usefulness/Novelty | 5.0 | Quality/Instructions | 4.9 |
Statistics |
Downloads: | 124,833 |
Favorites: [] | 99 |
Size: | 99.25 MB |
Added: | 03/16/08 |
Updated: | 12/29/18 |
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