Hi All,
Like title says, I'm getting problems in editing a RMS, I just like to have all terrains version of Black Forest Map, it was easy done by copying the various strings in order to add all the variables, everythings fine but when I test it in game the Desert version seems to not connect the players naturally and also don't cratae any roads for tram games, so each players start enclosed by palm trees without beeing able to rush, so you need lots of lumberjacks or imperial siege engines in order to starting the attack on enemy base, I checked everything endless times and copied all the same strings for all the various terrain maps, but in any case the desert version seems to not work in any way...
Could someone help me please to get rid of this problem... I'm going crazy, it's been 24 hours that I do nothing but testing this map!!!
This is the RMS i'm actually using
____________________________________________________________________________________________________________________________
/* ************* BLACK FOREST ****************** */
/* 21 DEC 99 */
#include_drs random_map.def 54000
/* ****************************************************** */
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
start_random
percent_chance 15
#define DESERT_MAP
percent_chance 15
#define FROZEN_MAP
percent_chance 15
#define ALPINE_MAP
percent_chance 15
#define ASIAN_MAP
percent_chance 15
#define TROPICAL_MAP
end_random
if FROZEN_MAP
base_terrain SNOW_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
elseif DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
else
base_terrain FOREST
endif
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
elseif ALPINE_MAP
terrain_type GRASS2
elseif ASIAN_MAP
terrain_type GRASS2
elseif FROZEN_MAP
terrain_type SNOW
elseif TROPICAL_MAP
terrain_type GRASS3
else
terrain_type GRASS
endif
land_percent 50
base_size 13
other_zone_avoidance_distance 6
}
/* ****************************************************** */
if TROPICAL_MAP
create_terrain JUNGLE
elseif FROZEN_MAP
create_terrain SNOW_FOREST
elseif DESERT_MAP
create_terrain PALM_DESERT
elseif ALPINE_MAP
create_terrain PINE_FOREST
elseif ASIAN_MAP
create_terrain BAMBOO
else
create_terrain FOREST
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 5
land_percent 20
number_of_clumps 24
set_avoid_player_start_areas
}
if DESERT_MAP
create_terrain DIRT
elseif ALPINE_MAP
create_terrain GRASS2
elseif ASIAN_MAP
create_terrain GRASS2
elseif FROZEN_MAP
create_terrain SNOW
elseif TROPICAL_MAP
create_terrain GRASS3
else
create_terrain GRASS
endif
{
if DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
elseif FROZEN_MAP
base_terrain SNOW_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
else
base_terrain FOREST
endif
spacing_to_other_terrain_types 1
land_percent 7
number_of_clumps 9
set_avoid_player_start_areas
}
if DESERT_MAP
create_terrain DESERT
else
create_terrain LEAVES
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 3
number_of_clumps 26
}
if DESERT_MAP
create_terrain DESERT
else
create_terrain LEAVES
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 40
}
if DESERT_MAP
create_terrain DESERT
elseif ALPINE_MAP
create_terrain GRASS
elseif ASIAN_MAP
create_terrain DIRT3
elseif FROZEN_MAP
create_terrain GRASS_SNOW
elseif TROPICAL_MAP
create_terrain GRASS3
else
create_terrain GRASS
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
/* PONDS FOR DA FISHIES */
if FROZEN_MAP
create_terrain ICE
elseif DESERT_MAP
create_terrain WATER
elseif ALPINE_MAP
create_terrain WATER
elseif ASIAN_MAP
create_terrain WATER
elseif TROPICAL_MAP
create_terrain WATER
else
create_terrain WATER
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
create_terrain MED_WATER
{
base_terrain WATER
spacing_to_other_terrain_types 2
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
/* ****************************************************** */
/* PLAYER START OBJECTS */
#include_drs land_resources.inc 54103
if FROZEN_MAP
create_object UP_TO_SNOW_WOLF
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif DESERT_MAP
create_object UP_TO_LION
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif ALPINE_MAP
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif TROPICAL_MAP
create_object UP_TO_NOTHING
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif ASIAN_MAP
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
else
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
endif
if DESERT_MAP
create_object JAVELINA
{
number_of_objects 3
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
else
create_object BOAR
{
number_of_objects 3
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
if TROPICAL_MAP
create_object JUNGLETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif FROZEN_MAP
create_object SNOWPINETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif DESERT_MAP
create_object PALMTREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif ALPINE_MAP
create_object PINETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif ASIAN_MAP
create_object BAMBOO_TREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
else
create_object OAKTREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
endif
if TROPICAL_MAP
create_object TARTARUGHE_ACQUA
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
elseif FROZEN_MAP
create_object SHORE_FISH
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
else
create_object SHORE_FISH
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
endif
/* ****************************************************** */
create_elevation 4
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
number_of_clumps 10
number_of_tiles 700
set_scale_by_groups
}
create_elevation 7
{
if DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
elseif FROZEN_MAP
base_terrain SNOWPINE_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
else
base_terrain FOREST
endif
number_of_clumps 7
number_of_tiles 4300
set_scale_by_groups
}
/* ****************************************************** */
create_connect_all_players_land
{
replace_terrain DIRT DIRT
replace_terrain DESERT DIRT
replace_terrain GRASS GRASS
replace_terrain GRASS2 GRASS2
replace_terrain GRASS3 GRASS3
replace_terrain LEAVESLEAVES
replace_terrain SNOW SNOW
replace_terrain GRASS_SNOW GRASS_SNOW
replace_terrain WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
replace_terrain JUNGLE GRASS3
replace_terrain SNOW_FOREST GRASS_SNOW
replace_terrain PALM_DESERT DESERT
replace_terrain FOREST GRASS
replace_terrain PINE_FOREST GRASS
replace_terrain BAMBOO LEAVES
terrain_cost WATER 5
terrain_cost MED_WATER 7
terrain_cost ICE5
terrain_cost JUNGLE 2
terrain_cost FOREST 2
terrain_cost SNOW_FOREST 2
terrain_cost PINE_FOREST 2
terrain_cost PALM_DESERT 2
terrain_cost BAMBOO 2
terrain_cost GRASS 1
terrain_cost GRASS2 1
terrain_cost GRASS3 1
terrain_cost LEAVES 2
terrain_cost SNOW 1
terrain_cost GRASS_SNOW 1
terrain_cost DIRT 4
terrain_cost DESERT 4
terrain_cost BEACH 4
terrain_size WATER 2 1
terrain_size ICE 2 1
terrain_size MED_WATER 2 1
terrain_size GRASS 0 0
terrain_size LEAVES 0 0
terrain_size GRASS2 0 0
terrain_size GRASS3 0 0
terrain_size SNOW 0 0
terrain_size GRASS_SNOW 0 0
terrain_size JUNGLE 3 1
terrain_size FOREST 3 1
terrain_size SNOW_FOREST 3 1
terrain_size PINE_FOREST 3 1
terrain_size PALM_DESERT 3 1
terrain_size BAMBOO 3 1
terrain_size DIRT 3 1
terrain_size DESERT 3 1
terrain_size ROAD2 1 0
terrain_size ROAD 1 0
terrain_size SNOW_ROAD 1 0
terrain_size SNOW_ROAD2 1 0
}
create_connect_teams_lands
{
replace_terrain DESERT ROAD2
replace_terrain DIRT ROAD2
replace_terrain GRASS ROAD
replace_terrain GRASS3 SNOW_ROAD2
replace_terrain GRASS2 ROAD
replace_terrain LEAVES ROAD
replace_terrain SNOW SNOW_ROAD
replace_terrain GRASS_SNOW SNOW_ROAD
replace_terrain WATER SHALLOW
replace_terrain MED_WATER SHALLOW
replace_terrain JUNGLE SNOW_ROAD2
replace_terrain SNOW_FOREST SNOW_ROAD
replace_terrain FOREST ROAD
replace_terrain PALM_DESERT ROAD2
replace_terrain BAMBOO SNOW_ROAD2
terrain_cost WATER 7
terrain_cost MED_WATER 7
terrain_cost ICE 7
terrain_cost JUNGLE 7
terrain_cost FOREST 7
terrain_cost SNOW_FOREST 7
terrain_cost PINE_FOREST 7
terrain_cost PALM_DESERT 2
terrain_cost BAMBOO 7
terrain_cost GRASS 2
terrain_cost GRASS2 2
terrain_cost GRASS3 2
terrain_cost LEAVES 2
terrain_cost SNOW 2
terrain_cost GRASS_SNOW 2
terrain_cost DIRT 4
terrain_cost DESERT 4
terrain_cost BEACH 4
terrain_cost ROAD2 1
terrain_cost ROAD 1
terrain_cost SNOW_ROAD 1
terrain_cost SNOW_ROAD2 1
terrain_size WATER 2 1
terrain_size MED_WATER 2 1
terrain_size ICE 2 1
terrain_size GRASS 1 0
terrain_size SNOW 1 0
terrain_size GRASS_SNOW 1 0
terrain_size GRASS2 1 0
terrain_size GRASS3 1 0
terrain_size LEAVES 1 0
terrain_size JUNGLE 1 0
terrain_size FOREST 1 0
terrain_size SNOW_FOREST 1 0
terrain_size PINE_FOREST 1 0
terrain_size PALM_DESERT 1 0
terrain_size BAMBOO 1 0
terrain_size DIRT 1 0
terrain_size DESERT 1 0
terrain_size ROAD2 3 1
terrain_size ROAD 1 0
terrain_size SNOW_ROAD 1 0
terrain_size SNOW_ROAD2 1 0
}
____________________________________________________________________________________________________________________________
SO please tell me what's wrong with this because, at this point, after trying them all, I don't know what else to do about this script
Thanks in advance
AƒƒÄ
__________________________________________________________________________________________________________________________________________
MY GAME VERSION:
Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!
Like title says, I'm getting problems in editing a RMS, I just like to have all terrains version of Black Forest Map, it was easy done by copying the various strings in order to add all the variables, everythings fine but when I test it in game the Desert version seems to not connect the players naturally and also don't cratae any roads for tram games, so each players start enclosed by palm trees without beeing able to rush, so you need lots of lumberjacks or imperial siege engines in order to starting the attack on enemy base, I checked everything endless times and copied all the same strings for all the various terrain maps, but in any case the desert version seems to not work in any way...
Could someone help me please to get rid of this problem... I'm going crazy, it's been 24 hours that I do nothing but testing this map!!!
This is the RMS i'm actually using
___________________________________________________________________________
/* ************* BLACK FOREST ****************** */
/* 21 DEC 99 */
#include_drs random_map.def 54000
/* ****************************************************** */
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
start_random
percent_chance 15
#define DESERT_MAP
percent_chance 15
#define FROZEN_MAP
percent_chance 15
#define ALPINE_MAP
percent_chance 15
#define ASIAN_MAP
percent_chance 15
#define TROPICAL_MAP
end_random
if FROZEN_MAP
base_terrain SNOW_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
elseif DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
else
base_terrain FOREST
endif
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
elseif ALPINE_MAP
terrain_type GRASS2
elseif ASIAN_MAP
terrain_type GRASS2
elseif FROZEN_MAP
terrain_type SNOW
elseif TROPICAL_MAP
terrain_type GRASS3
else
terrain_type GRASS
endif
land_percent 50
base_size 13
other_zone_avoidance_distance 6
}
/* ****************************************************** */
if TROPICAL_MAP
create_terrain JUNGLE
elseif FROZEN_MAP
create_terrain SNOW_FOREST
elseif DESERT_MAP
create_terrain PALM_DESERT
elseif ALPINE_MAP
create_terrain PINE_FOREST
elseif ASIAN_MAP
create_terrain BAMBOO
else
create_terrain FOREST
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 5
land_percent 20
number_of_clumps 24
set_avoid_player_start_areas
}
if DESERT_MAP
create_terrain DIRT
elseif ALPINE_MAP
create_terrain GRASS2
elseif ASIAN_MAP
create_terrain GRASS2
elseif FROZEN_MAP
create_terrain SNOW
elseif TROPICAL_MAP
create_terrain GRASS3
else
create_terrain GRASS
endif
{
if DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
elseif FROZEN_MAP
base_terrain SNOW_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
else
base_terrain FOREST
endif
spacing_to_other_terrain_types 1
land_percent 7
number_of_clumps 9
set_avoid_player_start_areas
}
if DESERT_MAP
create_terrain DESERT
else
create_terrain LEAVES
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 3
number_of_clumps 26
}
if DESERT_MAP
create_terrain DESERT
else
create_terrain LEAVES
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 40
}
if DESERT_MAP
create_terrain DESERT
elseif ALPINE_MAP
create_terrain GRASS
elseif ASIAN_MAP
create_terrain DIRT3
elseif FROZEN_MAP
create_terrain GRASS_SNOW
elseif TROPICAL_MAP
create_terrain GRASS3
else
create_terrain GRASS
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
/* PONDS FOR DA FISHIES */
if FROZEN_MAP
create_terrain ICE
elseif DESERT_MAP
create_terrain WATER
elseif ALPINE_MAP
create_terrain WATER
elseif ASIAN_MAP
create_terrain WATER
elseif TROPICAL_MAP
create_terrain WATER
else
create_terrain WATER
endif
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
spacing_to_other_terrain_types 1
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
create_terrain MED_WATER
{
base_terrain WATER
spacing_to_other_terrain_types 2
land_percent 1
number_of_clumps 4
set_avoid_player_start_areas
set_flat_terrain_only
}
/* ****************************************************** */
/* PLAYER START OBJECTS */
#include_drs land_resources.inc 54103
if FROZEN_MAP
create_object UP_TO_SNOW_WOLF
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif DESERT_MAP
create_object UP_TO_LION
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif ALPINE_MAP
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif TROPICAL_MAP
create_object UP_TO_NOTHING
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
elseif ASIAN_MAP
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
else
create_object UP_TO_BEAR
{
number_of_objects 1
min_distance_to_players 15
temp_min_distance_group_placement 20
}
endif
if DESERT_MAP
create_object JAVELINA
{
number_of_objects 3
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
else
create_object BOAR
{
number_of_objects 3
group_variance 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
if TROPICAL_MAP
create_object JUNGLETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif FROZEN_MAP
create_object SNOWPINETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif DESERT_MAP
create_object PALMTREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif ALPINE_MAP
create_object PINETREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
elseif ASIAN_MAP
create_object BAMBOO_TREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
else
create_object OAKTREE
{
number_of_objects 100
set_gaia_object_only
min_distance_to_players 6
min_distance_group_placement 2
}
endif
if TROPICAL_MAP
create_object TARTARUGHE_ACQUA
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
elseif FROZEN_MAP
create_object SHORE_FISH
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
else
create_object SHORE_FISH
{
number_of_objects 3
set_gaia_object_only
set_scaling_to_map_size
}
endif
/* ****************************************************** */
create_elevation 4
{
if DESERT_MAP
base_terrain DIRT
elseif ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
elseif FROZEN_MAP
base_terrain SNOW
elseif TROPICAL_MAP
base_terrain GRASS3
else
base_terrain GRASS
endif
number_of_clumps 10
number_of_tiles 700
set_scale_by_groups
}
create_elevation 7
{
if DESERT_MAP
base_terrain PALM_DESERT
elseif ALPINE_MAP
base_terrain PINE_FOREST
elseif ASIAN_MAP
base_terrain BAMBOO
elseif FROZEN_MAP
base_terrain SNOWPINE_FOREST
elseif TROPICAL_MAP
base_terrain JUNGLE
else
base_terrain FOREST
endif
number_of_clumps 7
number_of_tiles 4300
set_scale_by_groups
}
/* ****************************************************** */
create_connect_all_players_land
{
replace_terrain DIRT DIRT
replace_terrain DESERT DIRT
replace_terrain GRASS GRASS
replace_terrain GRASS2 GRASS2
replace_terrain GRASS3 GRASS3
replace_terrain LEAVESLEAVES
replace_terrain SNOW SNOW
replace_terrain GRASS_SNOW GRASS_SNOW
replace_terrain WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
replace_terrain JUNGLE GRASS3
replace_terrain SNOW_FOREST GRASS_SNOW
replace_terrain PALM_DESERT DESERT
replace_terrain FOREST GRASS
replace_terrain PINE_FOREST GRASS
replace_terrain BAMBOO LEAVES
terrain_cost WATER 5
terrain_cost MED_WATER 7
terrain_cost ICE5
terrain_cost JUNGLE 2
terrain_cost FOREST 2
terrain_cost SNOW_FOREST 2
terrain_cost PINE_FOREST 2
terrain_cost PALM_DESERT 2
terrain_cost BAMBOO 2
terrain_cost GRASS 1
terrain_cost GRASS2 1
terrain_cost GRASS3 1
terrain_cost LEAVES 2
terrain_cost SNOW 1
terrain_cost GRASS_SNOW 1
terrain_cost DIRT 4
terrain_cost DESERT 4
terrain_cost BEACH 4
terrain_size WATER 2 1
terrain_size ICE 2 1
terrain_size MED_WATER 2 1
terrain_size GRASS 0 0
terrain_size LEAVES 0 0
terrain_size GRASS2 0 0
terrain_size GRASS3 0 0
terrain_size SNOW 0 0
terrain_size GRASS_SNOW 0 0
terrain_size JUNGLE 3 1
terrain_size FOREST 3 1
terrain_size SNOW_FOREST 3 1
terrain_size PINE_FOREST 3 1
terrain_size PALM_DESERT 3 1
terrain_size BAMBOO 3 1
terrain_size DIRT 3 1
terrain_size DESERT 3 1
terrain_size ROAD2 1 0
terrain_size ROAD 1 0
terrain_size SNOW_ROAD 1 0
terrain_size SNOW_ROAD2 1 0
}
create_connect_teams_lands
{
replace_terrain DESERT ROAD2
replace_terrain DIRT ROAD2
replace_terrain GRASS ROAD
replace_terrain GRASS3 SNOW_ROAD2
replace_terrain GRASS2 ROAD
replace_terrain LEAVES ROAD
replace_terrain SNOW SNOW_ROAD
replace_terrain GRASS_SNOW SNOW_ROAD
replace_terrain WATER SHALLOW
replace_terrain MED_WATER SHALLOW
replace_terrain JUNGLE SNOW_ROAD2
replace_terrain SNOW_FOREST SNOW_ROAD
replace_terrain FOREST ROAD
replace_terrain PALM_DESERT ROAD2
replace_terrain BAMBOO SNOW_ROAD2
terrain_cost WATER 7
terrain_cost MED_WATER 7
terrain_cost ICE 7
terrain_cost JUNGLE 7
terrain_cost FOREST 7
terrain_cost SNOW_FOREST 7
terrain_cost PINE_FOREST 7
terrain_cost PALM_DESERT 2
terrain_cost BAMBOO 7
terrain_cost GRASS 2
terrain_cost GRASS2 2
terrain_cost GRASS3 2
terrain_cost LEAVES 2
terrain_cost SNOW 2
terrain_cost GRASS_SNOW 2
terrain_cost DIRT 4
terrain_cost DESERT 4
terrain_cost BEACH 4
terrain_cost ROAD2 1
terrain_cost ROAD 1
terrain_cost SNOW_ROAD 1
terrain_cost SNOW_ROAD2 1
terrain_size WATER 2 1
terrain_size MED_WATER 2 1
terrain_size ICE 2 1
terrain_size GRASS 1 0
terrain_size SNOW 1 0
terrain_size GRASS_SNOW 1 0
terrain_size GRASS2 1 0
terrain_size GRASS3 1 0
terrain_size LEAVES 1 0
terrain_size JUNGLE 1 0
terrain_size FOREST 1 0
terrain_size SNOW_FOREST 1 0
terrain_size PINE_FOREST 1 0
terrain_size PALM_DESERT 1 0
terrain_size BAMBOO 1 0
terrain_size DIRT 1 0
terrain_size DESERT 1 0
terrain_size ROAD2 3 1
terrain_size ROAD 1 0
terrain_size SNOW_ROAD 1 0
terrain_size SNOW_ROAD2 1 0
}
___________________________________________________________________________
SO please tell me what's wrong with this because, at this point, after trying them all, I don't know what else to do about this script
Thanks in advance
AƒƒÄ
MY GAME VERSION:
Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!
[This message has been edited by AFFA the Cleric (edited 08-19-2020 @ 10:16 AM).]