You must be logged in to post messages.
Please login or register

General and Strategy Discussion
Moderated by John the Late

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: War Stories!
posted 07-19-08 02:22 PM CT (US)   
Since there isn't any active war story thread anymore and I have a story that I simply have to tell, I'm hereby creating a new war story thread where we want to share the stories of our AoC games that we have played. So I will get it started with my story:

Yesterday my dad and me were trying to take down David the Air Force General. This battle took place on a map that I made where we started in the southern corner of the map and David in the northern one. The center of the map was water which expanded all the way to the southwest border, the rest of it was snow land with occasional shallows. Because there are (luckily!) no aircraft units in AOC, David started with five docks instead and his ships resembled airplanes and helicopters. He also had a lot of towers at the beginning and he was Koreans so he could create quite a lot of dangerous dock units. My dad and me both started with only a TC and four villagers, and my dad was Goths while I played as Spanish. There was also an A.I. enemy who turned out to be Chinese, this A.I. was allied with David while my dad was allied with me.

Right at the start we found out that the Chinese had started very close to our bases so we had to fight him, and he was constantly building towers in our perimeter but my dad and me both made our own towers and eventually the A.I. had lost all of its villagers and resigned, making it two versus one. However, when the A.I. had resigned, it left some active towers and it still took quite some time until we had razed all of them. Meanwhile David was attacking us with archery range units which were shot down by our towers. But then I was so boneheaded and wasted all of my wood on ships, and even though it was already 20 minutes into the game I hadn't built a lumber camp yet! So I had only 64 wood remaining and my villagers had to walk a very far way to finally gather enough so I could build my camp.

Then David was starting to attack us with ships. Of course we were playing my mod, so his ships could also drive on land and they had tons of armor so our towers couldn't kill them so quickly. My own ships tried to speed it up but I was still struggling to get more wood so I could not simply pump them out. Several times David managed to take out some of my villagers with his ships and he also continuously annoyed me with his squads of archers. But eventually we both reached castle age and my dad tried to research heated shots to turn the tide. Somehow it didn't seem to work AT ALL. The enemy turtle ships still only lost 1 of 390 hit points per rocket (Goths get rocket towers in my mod). I then tried to help my dad by creating knights but they were shot down incredibly quickly. One single turtle ship managed to take down several of our towers before we could finally remove it.

Soon David went imperial and quickly had Galleons, Hand Cannoneers and Arbalests attacking us. His galleons were very dangerous because when they are defeated, they transform into a Laser Defense Tower which has more range than a trebuchet and fires extremely quickly. These towers could also shoot up our buildings very quickly. And if the enemy galleons died outside of our towers range, the enemy towers could outrange our own ones so I tried to always have an emergency squad of Light Cavalry ready but they were too puny to stand the laser tower fire. I always did find some way to remove them but most of the time they inflicted a lot of casualties. We were also trying to build castles and extra towers but somehow David always concentrated most of his attack forces on our castles. That way he quickly took out one of mine, and when my dad built his castle in the exact same place, it was taken out some time later. He also tried to expand to the east by building more towers there but then we found out that David had forwarded a castle right there so we were confined to the southern part of the map unless we found a way to take down the enemy castle!

Unfortunately I had a resource problem. The only gold mine that I had access to was too far away from our towers and castles, so my villagers would be unprotected if they tried to mine the gold, and all my attempts to build towers in that area failed because of David's non-stop attacking. I had a trade cart route going with my dad but every now and then my carts were shot down and our entire base was so crowded that they got stuck every other time. A rather short while later all the trees that I had access to were gone as well and the only remaining ones were once again too far away from our towers, and getting no wood means no possibility to create farms, and no farms means no food and no food means you cannot stop the enemy at all any more! So my only chance was to ask my dad to tribute something since he was harvesting everything at the south corner of the map. Of course he had banking researched and he sent me some stuff so I could keep on going.

However, we knew that our resources couldn't last forever. After we had both imperialed my dad tried capped rams. He sent them to David's forward castle and razed it after a few tries while I focused on defending our town against the hordes of Hand Cannoneers, Galleons and assorted junk units. David was also sending scorpios and capped rams which were exceedingly stubborn and razed my castle more than once. But my dad was going around the map with his rams and razed many of David's towers and castles. He also tried to hit the primary enemy buildings like the TC and training centres. After he had razed the second dock David taunted us by saying "That's two of my docks you've hit! I'm starting to get annoyed!" but my dad continued attacking and razed the third dock. Now David was really pissed at us, and he cursed us and announced that he'd go right for our TCs should we manage to raze another of his docks.

I still had resource problems because I hadn't yet managed to secure the one lone gold mining site although it was close to our base, and I still couldn't gather a lot of wood. Every now and then I made a few hussars to defend the base against long-range units, and sometimes I also used them to try and protect my dad's attacking rams or to take down some of David's many villagers. My dad still had to tribute a lot of stuff to me to get me going at all. Also, suddenly the enemy was attacking us with a bigger amount of ships than ever before and managed to shoot half of my base to shit. I was demanding a lot of stone and wood from my dad to rebuild everything and even though I managed to set up new towers, I feared that we would run out of steam entirely and eventually get rolled over by the incessant waves of enemies.

That was when my dad, who had just secured the west part of the map by using his capped rams, decided to build a secondary base there to harvest more resources and establish some additional training centres to pump out his capped rams and archers more quickly. At the same time I tried to evacuate my villagers to the far east where a really big forest and quite some gold mines were waiting for me in the corner because luckily my dad had previously cleared that area. When I reached it I found out that David had built some new buildings there but luckily none of his devastating towers so I just ran past everything, placed some towers in the narrow passage leading to the gold mines and then demanded wood and stone from my dad so I could set up a new TC there. I did, and razed David's monastery and grabbed the three relics that were in there. Then I also built towers in the other narrow entrance to that corner.

My dad's secondary base seemed to run quite well, he had a big attack squad of at least 20 capped rams, several heavy horse archers and some other units, and he had built quite a lot of towers for protection. I was also helping him out with my ships. He sent his rams to raze all the enemy buildings in his vicinity up to one, which happened to be a Siege Workshop. That one last remaining enemy siege workshop then created a single capped ram which proceeded to ram all of my dad's new base to debris and ash, and his horse archers were wiped out by hand cannoneers. My dad was bitching both at me for not helping him and at the enemy for destroying all of his new base - at that point in the game we didn't know what had happened because my dad was focusing on attacking an enemy town center when the ram had razed his town, and only when he tried to change his view back to his new base did he find out that everything was gone.

Things were looking bleak for my dad because his original base was gone too. He only had four villagers remaining who were gathering stone in the west corner, and a big squad of capped rams. So he desperately went around using his rams to raze almost everything to the ground. I asked him to build a market and tribute all his remaining resources to me quickly which he did, then he went on ramming enemy stuff. Suddenly he hit the fourth dock and David was really VERY angry now, and a tidal wave of arbalests, longswords, spearmen and skirmishers were created at the spot where our original bases had been. They quickly removed what was left of our bases and then they were all coming for me together with a big amount of Elite Hand Cannoneers (yes, there's actually an elite version of them in my mod). But wait! It wasn't over yet! My dad razed the last remaining enemy dock and now David was really mad at us, shouting out "You forced me to use tanks! I hate using tanks." The razing had also activated a trigger which was creating Paladins for our enemy non-stop for at least 10 minutes and they were spawning on several tiles at once, always being triggered to move away automatically so soon the entire battlefield filled with his Paladins.

My dad tried to ram as many enemy units as he could find but it was hopeless, he couldn't stop them with only rams left. However, he might have saved the entire game because while he was ramming away I was uber turtling and building as many towers as I could afford. I have to mention that Spanish towers are very powerful in my mod if they're fully upgraded because not only do they shoot rockets which pierce enemy units just like scorpios so they can hit several at once, but they also shoot four times faster than other civ's towers. Of course that would be very unbalanced if there weren't disadvantages to compensate for their atomic power: They are quite expensive and take a lot more time to be built. I mean a LOT. I barely finished some of them when the Paladins were at my door. Then I also threw everything I had at them, missionaries, galleons, halberdiers... and my towers scored a lot of kills. However, there's one more drawback of the Spanish in my mod and that is all their buildings are very fragile because they lack armor. Masonry, Architecture and Fortified Wall are unavailable to the Spanish civ in my mod, and the buildings start with a -2 armor penalty meaning that they have 2 points of armor less than they normally do.

So I had to really spam those towers lest I get razed to dust. My dad had finally enough of his pointless ramming and so he parked his last ram in front of my monastery and left his computer because he had to do other things. I was still fighting the enormous waves of enemies and now that I finally had wood, food and gold, I finally researched the paladin upgrade and used my own paladins to fight the enemy ones. It took a lot of my warriors and ships to finally repel that huge flood wave of units but I actually managed to do it! After what felt like at least 30 minutes of nonstop fighting and spamming of units, the triggers were finally deactivated and the enemy didn't get any more paladins and other units automatically. Then I went to check my castle and found out that spies only cost 400 gold, meaning that the enemy only had two villagers left! I researched it and hunted down the remaining enemies.

And believe it or not, my dad was the one who razed the last enemy building. Some of his units were coincidentally standing around it when I had already defeated everything else and so my dad achieved the "killing blow" although he had actually quit playing already. He didn't resign, however, and I had been able to keep his last ram alive for the entire time (the stealth fighters appeared only after the huge flood wave of units had been beaten already) so he wasn't defeated and we were both winners. When I looked at our stats, I had over 3700 kills, my dad had 320+ razings and David had a biggest army of 968 soldiers.

Screen shot: http://img-a1.pe.imagevz.net/photo3/d0/9a/1e6ae748deaadea2fa9575577fb6/1-4333eab50d7f35e85cff838ddd07c527.jpg (copy the link into your URL bar because the word wrap somehow messes up the URL)

uh, something isn't right here... anyway, my World War 3 Mod for AOKTC can be downloaded at www.box.net/shared/bvrxatdsoj but the remainder of my signature seems to be gone for good...
let's see whether I can make my campaigns visible here (they only work with my mod) http://www.box.net/shared/48xmrzdu94 http://www.box.net/shared/xl9rtl5k17well, it seems to work!
Replies:
posted 07-20-08 05:44 AM CT (US)     1 / 5  
Cool game.

I'd post something except people would accuse me of making it all up. Pfft.
posted 07-21-08 04:32 AM CT (US)     2 / 5  
uhm cool story.

Wall of text crits for 93455034 holy damage.

[This message has been edited by Murloc (edited 07-21-2008 @ 04:34 AM).]

posted 07-21-08 04:10 PM CT (US)     3 / 5  
As I know from playing the Korean single scenario campaign, from "Campaigns of the Conquerors", Turtle ships hit docks from range but for some strange reason hit towers from close range.
posted 07-21-08 09:16 PM CT (US)     4 / 5  
I have a great war story, it continued from my last one, "AND I HAVE A REPLAY! :-D"

Goths vs Chinese: The Comeback

Chapter 1: Prelude

After a heroic victory versus the Spanish conquerers of this continent, our war now took place across the new Gothic claimed continent, and the Chinese homeland continent. Three other empires occupied this sea, and if the Goths were to win, they need to beat these Hardest CP's first.

The game started. The Chinese (Cyan) hit Feudal before the Goths did (Yellow), however, the computers (Blue-Red-Green) were already Castle. The Goths came back with a quick Castle Age, giving them the advantage. But then, disaster struck.

Chapter 2: Disaster

As the peaceful Gothic tribe was busy trying to gather resources, the leader completely forgot about a military, and received a three-pronged attack from the CP's. It seemed all was lost for the Gothic Empire. Or was it? The leader, in great strife, send all of his laborers to the quarries. The leader ordered 650 tonnes of stone to be collected to build the last stand against the enemy: A Castle.

Chapter 3: The Last Stand

The Goths managed to get the castle up just in time, and the laborers took shelter inside the castle. But, the Goths didn't know the secret of Murder Holes. The leader, smartly thinking, ordered one of his servants to come running out of the Castle, and distract the enemy's soldiers away from the Castle. It worked, but the servant was killed. A few more were sent out, and all died.

Chapter 4: Rebuilding a Broken Empire

The leader turned to his most loyal soldiers, the Huskarls to distract the enemy. Being heavily armoured, the Huskarls successfully got the job done, and the roars of the enemy fell silent.

The Gothic Empire was mortally wounded. There were very few laborers left, a few Huskarls, and a Castle. There was nothing else left to do but rebuild this broken empire. Wood and Stone were gathered, and the leader roared in triumph, "The Goths are returning!" as the first Town Center of his new empire was built. A second and third Town Center soon arose, and now the Gothic Empire were at the point before the disaster, now known as the "Fast Castle Disaster", as the attack occurred seconds after reaching the Castle Age.

Chapter 5: Fitting In

When news arose to the Computers that the Gothic Empire had returned, the kings were furious. The Chinese were too, but were to distracted by constant attacks from the Computers to care. War ships were sent, Cannon Galleons. These ships were ordered to make expanding the Gothic Empire a living nightmare. And they did.

Another Castle was built, and fell shortly after. Many Farms, Villagers and Town Centers fell. The leader of the Goths, annoyed, built many docks to stop this naval invasion. Unfortunately, War Galleys were no match for the enemies advanced Galleons and Cannon Galleons. The leader decided that it was finally time to advance to the Imperial Age. Imperial was researched, and now the Gothic Empire was in league with all of the other empires in this war. Enemy Galleons sank to the mighty fleet, the Gothic Galleon fleet. After many years, the Goths now were a major power in this war.

Chapter 6: Payback time

The leader, not forgetting the past transgressions with the CP's, decided it was time to give the enemy what it deserved. Cannon Galleons were built, and the Gothic fleet sailed through the river between Red and Blue, destroying many Castles.

As the naval bombardment was successful, the leader decided it was time to take this heroic battle to the land. The invasion of Blue commenced.

Meanwhile, the Chinese were invading Green.

The leader was intelligent, and instead of sending troops to land, he sent villagers. These villagers were ordered to build as many Barracks as possible, so the advantage of the Gothic Rush could be used. After a failed attempt to invade the first time, the second invasion was successful, with the assistance of the Gothic navy. Blue was ultimately destroyed.

Next, the leader of the Goths turned his attention to Red, the Viking horde. Unfortunately, the Chinese beat him to it, and Red, was officially dead.

Chapter 7: The Silence before the Storm

The leader of the Gothic tribe and the leader of China knew the biggest battle of the game would break out at any second. The question was, who was going to make the first move. There was a long period of many years where no attacks were made, just preparing for whoever attacked first. Unfortunately, there were barely any soldiers on the Gothic continent, when the Chinese leader decided to strike.

Chapter 8: The Chinese Strike

The Chinese sent a large fleet and transport ships to the southern tip of the Gothic continent. These transport ships were filled with villagers, Rams, and Petards. As soon as the villagers landed, they built a Castle and several Bombard Towers. The Chinese navy was ready to prevent any ships from thwarting the attack and so were the demolition ship squad. The Gothic and Chinese navy engaged in battle. To the Gothic leaders dismay, the Chinese had a superior navy, and overwhelmed the Gothic navy.

The Rams and Petards on the Gothic continent headed towards the symbol of an everlasting empire, the Castle that saved the Goths. The Castle was destroyed. Luckily, the Gothic leader had several Barracks on his main continent, and was able to muster an army quickly enough, before more damage was done.

The leader of the Goths struck back at the Chinese fort now existing on his continent. With naval assistance, the fort was destroyed. Now it was his turn...

Chapter 9: The Goths Strike Back

Meanwhile, in a distant part of the ocean, two transport ships filled with villagers were nearing the end of their voyage to destroy the Chinese. Unfortunately, the Chinese had seen this coming, but only just before they landed. As soon as the Gothic villagers made port, they were ordered to build as many Barracks as possible.

In a short amount of time, a few Barracks were up and Huskarls were speeding out of them in quick succession. The Chinese eventually found their forces on their main continent overwhelmed. With the help of a couple of Bombard Cannons, the Chinese Empire once again, crumbled into the dust.

Chapter 10: Victory and Glory

The Gothic Empire was truly a great one. Coming out from a terrible disaster in the beginning to taking victory in the end was a truly amazing feat.

End.

Summary of this game
What amazed me about this game was the amazing comeback I made that won me the game. These are some other things I noticed.

- Goths are a very hard naval civilization to use, but if tactics are applied right on land, this disadvantage doesn't matter.

- I need to look at my villagers better to prevent them from being killed by boar :-D

I will post the replay in the Blacksmith, named "Goths vs Chinese: The Comeback." If you have any comments on how I can improve my strategy, this would be greatly appreciated.

'If you are victorious, what does that make me?'

[This message has been edited by youarevictorious (edited 07-21-2008 @ 09:16 PM).]

posted 07-22-08 03:10 AM CT (US)     5 / 5  
Wall of text crits for 93455034 holy damage.
Huh? Are you referring to my post? You know, when I was younger I didn't even create paragraphs so my texts were always one big monolith!

Anyway, since I don't have anything better I will tell you about another battle that I had some days ago.

This time my dad and me tried to take down H. the Nuke General. He had a big base with quite good defenses, one of each training centre and five wonders from the beginning but he could not create new villagers, meaning that if we managed to raze his buildings they would be gone permanently. To increase the difficulty for us, the Nuke General also had an A.I. ally who turned out to be Teutons. H. himself was playing as Celts while my dad was Japanese and I had randomly gotten Mayans. Of course H. started with a lot of resources and automatically got more over time because he could not use his villagers to collect more (but he had access to fishing ships).

Right at the start I deleted my TC and ran by the battlefield with my starting villagers. Those of you who have read previous posts of me in other threads might expect now that I was trying to douche but in reality I evacuated my starting spot because of the enemy wonders - while it was of course a Conquest game, the wonders were nuclear missile silos (this has been done by triggers on the map) so after 30 minutes everything of me would be destroyed in a wide radius around the spot where I had started. Therefore I rebuilt by town center at the southwest corner where I had found berries and bamboo trees.

My dad didn't have to evacuate his base because the nukes could only hit me. However, the A.I. opponent had started quite close to him and my dad was playing bad. He didn't create enough towers even though he was under attack (in the replay I saw that he always had more than 1000 stone in his stockpile and didn't use it!) and instead he wasted his food on useless swordsmen and spearmen which he always does in feudal age somehow. Now all of you rusher-powergamers will cry out saying "But if you don't make military in feudal you are dead!" Yeah, sure I make units but if I'm playing defensively I would always prefer having a lot of towers and just a few "just-in-case" military units. Of course M&A and Spearmen can be quite useful if you flush the enemy but even I cannot do that properly, and my dad is another several orders of magnitude worse at rushing than me.

My own base soon came under attack by H. himself who was trying to take me out by using woad raiders and fire ships. The woadies were quite annoying but my towers shot them quickly enough. His fire ships were more of a problem because they could scorch my towers quickly and because I didn't yet have heated shots my towers only did very few points of damage. The enemy was also sending a few monks (Celts get redemption in my mod so they could also convert my towers). At first he tried to take a relic that was at the back end of my base, and believe it or not, he actually managed to walk a monk right through everything, grabbed the relic and ran back through my base and his monk survived although my towers were firing non-stop!!!

Then H. was attacking me with more and more of the same types of units and razed some of my towers. A few of my villagers also were too slow to outrun his charging infantry and were killed. I didn't have much space to create farms and gathering wood was also slow but I had secured a gold mine and was collecting it with many units so gold wasn't a problem for me. OTOH, my dad had to contend with the A.I. enemy's war galleys, longswords and assorted other units which wasn't easy for him (mainly because he had forgotten to build enough towers!). Suddenly H. decided to focus on attacking my dad instead of me and because my dad's tower placement was so bad and he had thrown way too many resources out the window for his pathetic feudal age infantry he was overwhelmed. He just could not stop H.'s rams and monks. He tried anyway but then I advised him to flee to my base and rebuild there.

Well, what happened was that my dad was so smart as to run his villagers right through a horde of Iron Boars. It was really brilliant that he hadn't watched out what the villagers were doing, God knows what he was looking at instead but I'd guess he was watching how his former town went up in smoke! He was lucky to reach my base alive, with two villagers left. So he created a new TC but he was behind the entire game. This time I was the one who had to tribute resources to him to get him going at all.

Now that our bases were bunched together, the enemies were soon sending tidal waves of units to crush us. I had to do most of the defending because my dad's towers were still lacking most important upgrades and he was only castle age so he couldn't make useful units while I already had access to EEWs. My eagle warriors and halberdiers were busy defending against two opponents because H. was sending trebuchets, rams and crossbowmen while the A.I. enemy used longswords, galleons, cannon galleons, poison gas soldiers and wraithes to take us out. Every once in a while H. unleashed a dragon on our city which can throw fireballs that do great damage. But eventually I got enough of my own galleons, halbs and eagles going that I could try to attack our enemies.

It turned out that my dad didn't know what to do. His arbalests died way too quickly and his infantry was too expensive and useless against most threats. So I advised him to try Elite Cannon Galleons while I would focus on creating infantry and galleons. At first he couldn't really help me because Japanese have to spend 800 wood/gold each for every single ECG in my mod but I was attacking with my two-handed swordsmen and eagles. Soon I managed to raze H.'s monastery where all five relics had been! But when my dad finally had some ECGs going he always wanted me to protect them and I couldn't always do it because of various threats that had emerged over time. Our enemy was using trebuchets to fire at us and he also had ECM tanks which are very hard to hit by projectiles, Woad Raiders and Light Cavalry who would continuously harass our forces, and War Wagons with single-hit-kill potential (134 damage per shot).

So a lot of my dad's ECGs and hordes of my men went down. We attacked some more times but H. was now also using mobile siege castles to defend his town, they have 5000 hit points and do the same damage as a castle with the added benefits of receiving no extra damage from anti-building units (like ECGs!) and not being fixed on a spot (although their movement speed is very slow). And while we were busy fighting several of his mobile castles at once, suddenly a big amount of Trebuchets was firing from off screen, and thanks to them having splash damage in my mod, my units were dropping left and right. My dad was complaining non-stop because I "hadn't protected his ECGs"... Man, if the enemy is launching meteors and single-hit-kill rockets by the basketful and harasses your forces non-stop with melee units, nothing in the world you can do to protect a few pitiful boats. Sometimes a general just has to cut his losses and try alternate strategies. And guess what, when I was then using bio weapons on the enemy structures, H. actually shot his own castle with his trebuchet!

Now H. was ready to be mopped up because he couldn't create any more trebuchets so my dad really used his new fleet of ECGs now and shot everything that was red. Then it was time to defeat the A.I. enemy but it turned out that he was severely weakened already, I had just sent in lots of infantry and archers all the time without looking after them and obviously they had done a good job. So I used my army of Hand Cannoneers and my dad was using his ECGs and a rather short time later the A.I. surrendered and we were victorious.

uh, something isn't right here... anyway, my World War 3 Mod for AOKTC can be downloaded at www.box.net/shared/bvrxatdsoj but the remainder of my signature seems to be gone for good...
let's see whether I can make my campaigns visible here (they only work with my mod) http://www.box.net/shared/48xmrzdu94 http://www.box.net/shared/xl9rtl5k17well, it seems to work!

[This message has been edited by Free Scarler (edited 07-22-2008 @ 03:16 AM).]

Age of Kings Heaven » Forums » General and Strategy Discussion » War Stories!
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Kings Heaven | HeavenGames