
Map Game: 13th Century Asia
Current Year: 1200

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- A player decides what actions he/she wishes to make, not the consequences of these actions. This is the job of the dungeonist. The dungeonist is therefore responsible ultimately for ensuring a basic degree of realism, particularly historical believability. Players can contest these events on reasonable grounds, but the dungeonist's opinion counts for more than any single player without solid supporting evidence.
- Players may freely form alliances with other states. Where non-player states are involved, the dungeonist decides their reaction.
- Players may freely go to war with other states, although wars must be honourably justified according to reasonable historical thinking or they will naturally suffer the mistrust of the other player-states. They can also incur the wrath of the gods in other words the dungeonist will make random bad things happen to them, preferably via non-player states, to reflect their breach of international codes.
- The dungeonist decides the validity of any action or its outcome but does not hold final say. If proper justification can be made for a different decision and it receives strong player support then the dungeonist should be overruled.
- This description is not necessarily complete or all-encompassing and rules can be altered or changed at the dungeonist's discretion.
- Players may freely form alliances with other states. Where non-player states are involved, the dungeonist decides their reaction.
- You are compulsorily required to post in
bold and in third person, except in letters or speeches, to avoid confusion. Any non-bold text will considered general comments. - A defeated player may re-play as another playable nation if he wishes to.
- If you are not sure about the plausibility of an action you wish to do, you can tell me so that I answer you or make researches about it.
- If there is a battle between two players, both players will email their strategies and tactics to me and I'll decide it with these in mind. The defending player may choose the terrain if he is able to.
- All actions will be known throughout to simulate spies. Any conversation you want other players not to notice will be posted in the form:
. Other players may not base their actions on this. However if it is a large scale event or if the messenger passes through hostile territory, it may or may not remain a secret.[secret] Popey was a lousy mod [/secret] - Players may not influence actions out of the map but events outside the map may influence the game. For example: Crusades.
- A defeated player may re-play as another playable nation if he wishes to.
[This message has been edited by Jetkill Fastmurder (edited 01-30-2014 @ 05:26 AM).]