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AI & RM Scripting
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Age of Kings Heaven » Forums » AI & RM Scripting » Make a campaign AI (HD Edition)
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Topic Subject:Make a campaign AI (HD Edition)
Toremm
Squire
posted 03-18-20 04:37 PM CT (US)         
So I am using the AI builder ( http://www.forgottenempires.net/aibuilder/ ) to make the AI for a custom campaign. The campaign is fairly simple: 6 scenarios of build-and-destroy in the same spirit of the AoK and AoC campaigns.

So here is my dilemma: I notice that the AI in campaigns tends to not build new buildings unless it loses the already existing ones, so mostof my scripts have to establish the number of each building I want the AI to build in any given scenario, as well as not resigning.

That part I have it nailed down. However the builder also requires me to establish the number of units. If I leave it on 0 the AI just doesn't create even villagers. I want itto build units and farms as well as camps and mills andhouses as it normally does, instead of specifying everysingle type.



Suggestions?
AuthorReplies:
Boujack
Squire
posted 03-25-20 08:41 PM CT (US)     1 / 1       
I love campaigns build and destroy, I want you to solve the problem.
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