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Age of Kings Heaven » Forums » Scenario Design and Discussion » Advice on Chinese maps
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Topic Subject:Advice on Chinese maps
Charging_Knight
Squire
posted 04-25-20 06:23 PM CT (US)         
Hi guys! I made a map of the Imperial Palace compound of Tang Dynasty Chang'an. Can I request for your advice or suggestions please? It's a scenario being made for my An Lushan rebellion campaign. Any tips?
Thanks!


Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ

[This message has been edited by Charging_Knight (edited 04-26-2020 @ 05:41 PM).]

AuthorReplies:
Talon Karrde
Squire
posted 05-01-20 09:20 AM CT (US)     1 / 2       
I like it, but any advice should depend on what you're going for!

What I see here is a royal (or, at worst, a noble) estate. I like the use of Age of Empires buildings (is there a mod which imports any/all AOEDE assets into AOE2DE or have you done this yourself? I've not been able to find such a mod), although it does introduce a minor element of discrepancy with the university having a different roof color which is a bit strange given that it's the third main building and the only one which stands out in this way. I'm not sure if the AOE and AOE2 style walls fit together particularly well, though I understand that only AOE2 has gates. I assume the idea behind the academy positioning is that it's sort of a pavilion which in principle people would walk through to get to the heart of the manor, which is neat design-wise and graphically--but sadly doesn't work in terms of actual gameplay! Not a big deal though, you could even play with that discrepancy a bit by having a villager or two standing around or hammering the academy as if they're repairing it, thereby explaining why it's closed to traffic. The random minor gate in the corner I think needs supplementing, what is it a gate to? It just feels a bit out of place right now. Given my assumption that this is a manor, it necessarily must have quite a few servants working the grounds, cooking, etc--where are their quarters? Might be something to think about. Finally, the tent at the bottom seems a bit out of place as such, since it's a temporary structure in a permanent manor--I imagine there's probably some backstory which would explain it. That said, I only noticed it late so it doesn't particularly stand out (to me) as a flaw or anything. I like the two-color flag sets at the main gate.

Bah.
Charging_Knight
Squire
posted 05-01-20 02:27 PM CT (US)     2 / 2       
Hi Talon! Hope all is well

Thanks for your advice and tips. Should have given you abit more details on the scene.

A snap from a campaign on the An Lushan Rebellion that I am working on showing the imperial compound of Tang Emperor Xuanzong, meeting the general An Lushan in more happy times, accompanied by his chief concubine Yang Guifei and courtiers, including eunichs in black and yellow. The emperor's horse Wind of the West is tethered near the lake, where the Emperor's pavilion is set up, with a feast prepared. There is actually an adjoining compound on the right outside the wall where the servants/imperial guards are housed but just outside this screenshot unfortunately.

I imported the AOE1E units because I can't stand how wooden and simple the East Asian building set looks in Imperial age, especially for the Chinese who used more stone in their buildings. The AOE1 set captures this better. I used the Fortified Wall from AOE1 as a more Chinese (rather than Japanese style wall) though its more ornamental for this map. The buildings represent the various palace buildings so perhaps they need not all match each other but I've ported over the temples, town centres and markets as well as some of the other buildings too because I'm in love with how much better the AOE1 Chinese buildings look.

Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ

[This message has been edited by Charging_Knight (edited 05-01-2020 @ 02:35 PM).]

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