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Age of Kings Heaven » Forums » Mod Design and Discussion » Guide to Genie-Utils?
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Topic Subject:Guide to Genie-Utils?
Omkar
Banned
posted 04-29-19 03:18 AM CT (US)         
Is there a guide on how to use genie utils? Do I have to compile it on Dev C, it says it is missing some header files
when I try to compile it. I know some basics of C language...
Are there some other alternatives rather than AGE to edit genie engine dat files? I am trying to automate some repetitive work on dat editing...
AuthorReplies:
chab
Squire
posted 04-29-19 12:05 PM CT (US)     1 / 2       
I spent a lot of time trying to compile genie/AGE3 on my computer, but I never succeeded.
There are plenty of compilation issues behind because of hardcoded paths/dependencies on third-party tools/libraries and specific versions, and even syntax errors in the code (!)

Moreover it seems you have to create folders and copy-paste files in specific locations, which is totally undocumented, so...
If anyone manages to find a way (and write a howto that works) he would be most welcome.

I saw someone started to remove some dependencies (such as boost), which is a very good initiative, but I don't know if this is ready/if this works.
Anda_uro
Squire
posted 04-29-19 02:58 PM CT (US)     2 / 2       
This version is the easiest to compile, I think: https://github.com/sandsmark/genieutils/

On the command line, this should do the trick:

cmake -B build
cmake --build build

output is a .so file on Linux or .dll file on Windows.
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