Trigger 0 (loop=on starting=on)
Condition 0= Timer 1
Condition 1= Accuulate Attribute (player 1, 1 food)
Effect 1= deactivate trigger: trigger 1
Trigger 1 (starting=off loop=on)
Condtion 0= Timer X (the ammount of time you can survive without food)
Effect 1= Activate Trigger= Trigger 2
Trigger 2 (start=off loop=off)
Condtion 1= Timer 3
Effect 1 (up to you, show some instrucions saying your out of food, I'll leave it up to the imagination).
Trigger 3 (loop=on start=on)
Condtion 1= Timer 2
Effect 1= Activate Trigger= trigger 1
Now, you just need eat triggers and markets, you know the like. I haven't tested this, but my mind works like the scn editor and I'm POSITIVE IT'LL WORK! Lets get out of the middle ages of rams and into the ages of... Smart triggers! Not to flame Ex-T, that guy is a genius, but there's a better way of doing everything. Somebody'll kick my *** for that I know.
You want fries with that?