I have encountered a strange problem.
I was making an RPG scenario, and made triggerheavy environment like ferrys and so on. Everything was tested carefully and worked absolutely fine before I had 120+ triggers. After this marvellous number strange things began to happen! Task Object and Unload effects in that environment began to work from time to time. Of course I solved the problem by looping the effects, but it takes at least 1 extra trigger to write for every action.
I have an idea that it's because I have not very fast computer and game itself runs faster a bit, than trigger processing algorithms, but I don't know, actually.
I was making an RPG scenario, and made triggerheavy environment like ferrys and so on. Everything was tested carefully and worked absolutely fine before I had 120+ triggers. After this marvellous number strange things began to happen! Task Object and Unload effects in that environment began to work from time to time. Of course I solved the problem by looping the effects, but it takes at least 1 extra trigger to write for every action.
I have an idea that it's because I have not very fast computer and game itself runs faster a bit, than trigger processing algorithms, but I don't know, actually.
So the questions are:
1. It there any way to solve the problem?
2. If no, then will it work better on fast machines?
Also, if someone wants to get a beta of that RPG, leaveyour email. That one works fine. ------------------
Aundreus, Magister of Hammerfall