How do you apply 'Immobile Units' to a scanrio?Its just in my campaign im gonna need to keep many things still for a long time, and a looped 'Stop' or 'Freeze' trigger doesnt work...
Author
Replies:
Tom Edwards Squire
posted 08-30-02 02:50 AM
CT (US)
1 / 5
Put the .ai and .per files into the /AI Directory, then go to the 'players' menu in the editor, choose the player you want to apply the AI to, and select it from the list in the bottom right of the screen.
"The difference between fiction and reality? Fiction has to make sense." - Tom Clancy Staff Member, Dragon Gaming Design Network
LoserWithCoolName Squire
(id: The Kestrel)
posted 08-30-02 08:11 AM
CT (US)
2 / 5
Yes, tom is correct. Why doesn't anyone try to figure anything out anymore. I learned triggers with no manual or help articles. You can, too.
You want fries with that?
Tom Edwards Squire
posted 08-30-02 12:23 PM
CT (US)
3 / 5
I've leart HTML, Triggers and AI all through making changes to work already availiable. It's remarkably easy that way. You work out what you want, andinsert the tag (or whatever) for it, then get someone to hepl if you can't iron out the bugs.
"The difference between fiction and reality? Fiction has to make sense." - Tom Clancy Staff Member, Dragon Gaming Design Network
Sen Squire
posted 08-30-02 02:09 PM
CT (US)
4 / 5
Oh right that means im thick then.
And does immobile units just mean they are still unless you make them move with triggers?i.e
Player AI:Immobile units
Trigger:Tak objectwhereever)
And the unit will move?
[This message has been edited by Sen (edited 08-30-2002 @ 02:12 PM).]
Tom Edwards Squire
posted 08-30-02 02:25 PM
CT (US)
5 / 5
Yes. If you open the .per file, there will probably be a description of what the computer does when running with it. No, it does not mean you are stupid.
"The difference between fiction and reality? Fiction has to make sense." - Tom Clancy Staff Member, Dragon Gaming Design Network