Trigger0 -
Display As Objective: Yes / No
Starting State: On / Off
Trigger Looping: No
---------------------------------------
Condition0:
Effect0: Change Object HP - (-*)
Effect1: Damage Object - (-1)
Effect 2: Change Object HP - (*)
* = the unit's maximum HP
Or:
Trigger0 -
Display As Objective: Yes / No
Starting State: On / Off
Trigger Looping: No
---------------------------------------
Condition0:
Effect0: Change Object HP - (-*)
Effect1: Damage Object - (-*)
Effect 2: Change Object HP - (*)
Effect 3: Damage Object - (*)
* = the unit's maximum HP.
Don't click on the triggers with - in them once you have done it once or it will reset the trigger value to 0.
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