Domo!
I have been working on a cutscene in secret for the past few weeks now and finally it is upon you to go and watch it.
Here is an introductory screenshot.
Blacksmith News Update
3/11 Time reveals the crumbling tops of a once great kingdom, and a wandering traveller seeks answers in the hauntingly poignant cinematic The Spirit of Alessia Prologue by Sebastien.
Thanks to Mashek for accepting the file. It has two reviews rated at 4.9 overall. If you watch it let me know what you think as this helps me get better and motivates me to continue with the campaign to get in finished in reasonable time.
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UPDATE 29th March
Hi well I thought I would update this as it seems it didnt get much interest before.
I have recently started using AGE This means a much better and easier campaign for me to make using data editing to replace doing it by tedious trigger work (I.E. No Decay on dead objects/bodies AND night scenes). God i Love AGE. If only I downloaded it earlier.
Anyway, I have completed the full campaign version of the cutscene with an appropriate ending. I have also nearly finished the playable 1st scenario.
The first scenario is a mix of rpg/rts/fixed force/b&d/puzzle and whatever else thrown in.
Your basically roaming the land unknown by anyone, nor doyou know anyone, or anywhere, your just lost. You encounter things as you go along and the story unfolds from there. Fate?
Your challenged with many things that might surprise you, think on your feet, put yourself in Arlens shoes. Whether your sneaking through forest trying to hide, or kill people silently, ambushed by many, saving villages, or attacking army camps you decide on how to do it, with occasional multiple choice actions, which effect the game as you go along.
Think.
Each playable scenario will be followed by a short cutscene of Arlens dreams. Since being in the spirit world his memories have been getting stronger, and it is the worst ones that haunt him the most. This is a big part in the story, and explains why Arlen does what he does, and how he ended up where he is today.
I wont release it yet for playtesters as I want to test it myself as much as possible, and I am constantly coming up with new ideas, or changing things.
I have restrictions on time due to work but I will try to get it done as quickly as I can. Although please accept it might be in the monthly regions, as these things take time. I will announce more about the project when closer to completion.
For now though,
Enjoy.
Seb.
Update 19th May 2010
Project currently on hold for a couple of reasons, but will be on its way in the future. Currently working on a full mod conversion though, so that should be pretty sweet and I can focus all my efforts on this to make it amazing. Will update when ready. Thanks for following and watching.
I have been working on a cutscene in secret for the past few weeks now and finally it is upon you to go and watch it.
3/11 Time reveals the crumbling tops of a once great kingdom, and a wandering traveller seeks answers in the hauntingly poignant cinematic
------------------------------------------------------------
Hi well I thought I would update this as it seems it didnt get much interest before.
I have recently started using AGE This means a much better and easier campaign for me to make using data editing to replace doing it by tedious trigger work (I.E. No Decay on dead objects/bodies AND night scenes). God i Love AGE. If only I downloaded it earlier.
Anyway, I have completed the full campaign version of the cutscene with an appropriate ending. I have also nearly finished the playable 1st scenario.
The first scenario is a mix of rpg/rts/fixed force/b&d/puzzle and whatever else thrown in.
Your basically roaming the land unknown by anyone, nor do
Your challenged with many things that might surprise you, think on your feet, put yourself in Arlens shoes. Whether your sneaking through forest trying to hide, or kill people silently, ambushed by many, saving villages, or attacking army camps you decide on how to do it, with occasional multiple choice actions, which effect the game as you go along.
Think.
Each playable scenario will be followed by a short cutscene of Arlens dreams. Since being in the spirit world his memories have been getting stronger, and it is the worst ones that haunt him the most. This is a big part in the story, and explains why Arlen does what he does, and how he ended up where he is today.
I wont release it yet for playtesters as I want to test it myself as much as possible, and I am constantly coming up with new ideas, or changing things.
I have restrictions on time due to work but I will try to get it done as quickly as I can. Although please accept it might be in the monthly regions, as these things take time. I will announce more about the project when closer to completion.
For now though,
Enjoy.
Seb.
Project currently on hold for a couple of reasons, but will be on its way in the future. Currently working on a full mod conversion though, so that should be pretty sweet and I can focus all my efforts on this to make it amazing. Will update when ready. Thanks for following and watching.
[This message has been edited by Sebastien (edited 05-19-2010 @ 03:11 PM).]