Filthydelphia
Squire
(id: Al_Kharn the Great)
posted 07-12-14 03:36 PM CT (US)
When testing scenarios in the editor, the chat displays lower than when playing campaigns from the campaign menu. Is there a way to make chat displays lower like they are when testing?
Thanks
Filthydelphia
Squire
(id: Al_Kharn the Great)
posted 07-12-14 04:17 PM
CT (US)
3 / 10
It's not display chat. I'm using a taunt-based system and the postings of the player taunts are getting in the way of the 3rd set of Display Instructions.
Filthydelphia
Squire
(id: Al_Kharn the Great)
posted 07-13-14 07:56 AM
CT (US)
7 / 10
Nope. Objectives are active right at the start with nothing written in the scenario instructions and it still does not pop up immediately. It's not a big deal just wondering how the Bari designer did it.
Filthydelphia
Squire
(id: Al_Kharn the Great)
posted 07-13-14 06:31 PM
CT (US)
9 / 10
Yes I tried having objectives fire at start with both text and no text in the scenario instructions screen. The objectives are listed without the sound and glowing you get when you receive objectives but the objective screen doesn't start open in either case.
I also extracted Bari1 and tested it in the scenario editor and, unlike when you play it normally, it did not have the objective screen open at start so it must be a consequence of the campaign format.
It's not a big deal. I was just curious how to do it.