Hi!
I'mre-implementing the genie engine (just trying to get AoC playable for now, though), and I just started implementing scenario support.
I chose to start by making the Montezuma campaign work (since that's what is included in the trial version and that is easier to get for most people). But the first scenario there (C3_Montezuma_1.scx) has a weird condition for a trigger, so got kind of stuck immediately.
It is supposed to be a condition for when the player has collected 4 relics, but AoKTS thinks it means that the player needs to have 4 boars:
In AGE what I thought was the same variable is called "Combat Level" (0 = Other, 1 = Base, 2 = Building, 3 = Civilian, 4 = Soldier, 5 = Priest), but looking at AoKTS it seems to interpret it differently, and what AGE calls "Base" it calls "Boar".
For reference, here is the log output from my own code, I use genieutils as well (same as AGE), so that's why it shows it as "Base":
Anyone have any idea how this trigger condition is supposed to be interpreted, or work?
I'm
I chose to start by making the Montezuma campaign work (since that's what is included in the trial version and that is easier to get for most people). But the first scenario there (C3_Montezuma_1.scx) has a weird condition for a trigger, so got kind of stuck immediately.
It is supposed to be a condition for when the player has collected 4 relics, but AoKTS thinks it means that the player needs to have 4 boars:
In AGE what I thought was the same variable is called "Combat Level" (0 = Other, 1 = Base, 2 = Building, 3 = Civilian, 4 = Soldier, 5 = Priest), but looking at AoKTS it seems to interpret it differently, and what AGE calls "Base" it calls "Boar".
For reference, here is the log output from my own code, I use genieutils as well (same as AGE), so that's why it shows it as "Base":
Anyone have any idea how this trigger condition is supposed to be interpreted, or work?