(AoE2 Definitive Edition)
So long story short, I'm making a scenario where the player needs to take towns from an enemy. One of the enemy civs is static, ie. the AI is set to 'None'. This civ has troops stationed to guard towns and forts around the map.
So at one point, this AI receives reinforcements, and I want all their troops to attack-move on the player's TC. I've tried both a Task Object and Attack-Move effect, targetting all of Player 6' units (ie. just specified P6 and nothing else, or P6 and Military units), and when that didn't help, I also designated an Area that covered the entire map.
No matter what I try, only a few of P6' units start moving, the rest just remain in place. I have a feeling I'm missing something really obvious. Any help?
(if it helps,here is the scenario I'm working on. The trigger in question is 'Falckwick army goes dynamic'. You can activate its trigger chain ingame by clicking the P1 palisade wall in the leftmost corner of the map. Cavalry will arrive in 200 seconds, and then the 'move out trigger' will fire a short time after that)
So long story short, I'm making a scenario where the player needs to take towns from an enemy. One of the enemy civs is static, ie. the AI is set to 'None'. This civ has troops stationed to guard towns and forts around the map.
So at one point, this AI receives reinforcements, and I want all their troops to attack-move on the player's TC. I've tried both a Task Object and Attack-Move effect, targetting all of Player 6' units (ie. just specified P6 and nothing else, or P6 and Military units), and when that didn't help, I also designated an Area that covered the entire map.
No matter what I try, only a few of P6' units start moving, the rest just remain in place. I have a feeling I'm missing something really obvious. Any help?
(if it helps,