1. old AoK - The AI can only task 50 villagers. Any villagers in excess of 50 will stand around idle.
new AoK:TC - The AI can task 100 villagers. Any villagers in excess of 100 will stand around idle.
2. old AoK - The AI will only assign 1 builder to a wonder.
new AoK:TC - The AI will assign up to sn-cap-civilian-builders to building a wonder. (Only 40-50 builders will fit around the base of the wonder, so the rest will stand around watching until it is done.)
3. old AoK - When under attack, the AI will only garrison villagers in the one main town center; thus, only a maximum of 15 villagers will be protected from attack and will have to walk all the way back to the center of town to seek safety.
new AoK:TC - When under attack, the AI will garrison villagers in whatever buildings are closest: town centers, towers, and castles. Multiple town centers, towers, and castles can be garrisoned at the same time.
4. old AoK - After building a wonder, the AI player will no longer be able to build any other buildings for the remainder of the game. This means that farms and other buildings can no longer be replaced once they have been used up or destroyed in addition to being unable to build anything new. This also means that the AI only has one chance to build a wonder; the wonder can't be rebuilt.
new AoK:TC - No change. It is still the kiss of death for an AI to build a wonder. (At least it actually has a chance of finishing it now - see #2.)
5. old AoK - The AI will not fill in holes in the wall caused by clear-cutting a forest that is part of the wall perimeter.
new AoK:TC - No change. The AI still can't count on being able to build a complete wall.
6. old AoK - When trying to attack another player's town, the AI attackers will often endlessly march up and down the length of a defender's wall.
new AoK:TC - No change. (Maybe watching a few more games will prove me wrong, but I haven't noticed anything different yet.)
7. old AoK - The AI can only build one of each type of building at a time. For example, it is impossible for the AI to build 2 farms at the same time.
new AoK:TC - No change.
8. old AoK - The AI will only assign one builder to build each building.
new AoK:TC - No change, with the exception of building a wonder (#2).
9. old AoK - Unpacked trebuchets are not counted by unit-type-count and unit-type-count-total.
new AoK:TC - No change.
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I find it discouraging that hardly anything was fixed. Fix #1 is welcome (although still too few villagers compared to a booming 200-pop human player), and fix #3 was an unexpected surprise, but fix #2 is useless since bug #4 still makes building a wonder a form of suicide. I have a few more things to test; I expect more disappointment...
Bingmann's Age of Kings AI Scripting Kitchen Party - http://aok.xhounds.com
AoK:TC AI Tournament League - http://aok.heavengames.com/ai-tourney