Well, obviously I think this might have been used before... the time system where at different time of a day different things will happen: EX. of Time system: *when the game starts* trigger 1 trigger 2 trigger 3 so now you will have a looping time system which you can add different things to it! like at night the blacksmith will be not available and you can also create more wolves on the way. By the way, you can also add the food eating system in it. Well usually when in RPG games you enter buildings, you only see the change ownership thingy, but for this one, you can actually control ur unit in somebody's house!!! trigger 1 so then you can make stuff inside like click on relics to buy weapons and such. I will probably update it later... [This message has been edited by The_Conqueror (edited 05-20-2001 @ 05:19 PM).]
on, not looping
effect: send chat * I think send chat's better *: It's now morning.
effect: activate trigger 2
off, not looping
condition: timer: 120
effect: send chat: it's now noon
effect: activate trigger 3
off, not looping
condition: timer: 120
effect: send chat: it's now night
effect: activate trigger 1
on, loopin
condition: bring object to area: blacksmith
effect: change ownership * you know what to do *
effect: change view: to another place where a REAL inside of a blacksmith is already set up.
effect: change ownership: the hero inside that blacksmith to player 1
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