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Age of Kings Heaven » Forums » Mod Design and Discussion » Age of Chivalry - Download Now!
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Topic Subject:Age of Chivalry - Download Now!
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Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 08-15-06 03:46 PM CT (US)         


GET IT HERE
Present version 2.03 - updated 29 December 2018.


Join the AoCH Discord!

Age of Chivalry - a total conversion modpack for AoE II:TC set in Western and Central Europe 1100-1500 AD.
Requires the c patch (Don't install it if your version of AoK already has the c patch pre-installed!)

The first modification pack for Age of Empires II that changes every civilisation in the game, Age of Chivalry: Hegemony is a unique and critically acclaimed project set in Western and Central Europe during the period 1100-1500.

Changing not only graphics and civilisations, the entire gameplay has been altered to better reflect the intricacies of High and Late Medieval politics and warfare, and to make each country provide a unique playing experience. There's new, civilisation-specific buildings such as the Princely Court, the Guild Hall and the Assembly Hall, as well as over a dozen new technologies, unique and revolutionary Policy Decisions, a mercenary system, new combat dynamics and even a revised history section. An eight-scenario historical campaign featuring some of the period's decisive battles and sieges is included to introduce some of these elements to the player.

New features:
• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, or Scots Guards
• Take up the fight as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Hungary, Liège, Milan, Naples, the Papal States, Poland, Savoy, Saxony, Scotland, Venice, or Wales, each completely different
• Advance your country on one of at least two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Research new, civ-specific, technologies, such as English Longbowmen or Helvetia's Eidgenossenschaft
• Discover the history of each of the 26 countries - plus special articles on the period's conflicts and warriors
• Historical 9-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons' War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the battle of Chioggia, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Comes with auto-installer - no more hassle moving files about!

Download (99 mb)
GET IT HERE (version 2.03, 29 December 2018)
Mirror on ModDB HERE

German language pack
A German language pack is available for version 2.03, made by Marian Spill (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

Italian language pack
An Italian language pack for verson 2.03 was made by JimGam9 (Gianmarco Di Totero) (install after installing the latest release of Age of Chivalry).
[Mirror 1] [Mirror 2]

Spanish language pack
A Spanish language pack is also available, made by igorhp (most of the work), wowegoo and Sak (install after installing the latest release of Age of Chivalry).
Download it from:
[Mirror 1] [Mirror 2]

igorhp - Steam profile
ZyPhr@™ / wowegoo - Steam profile
Sak - Steam profile - Youtube channel

Additional resources:
- Homepage, featuring country profiles.
- The Age of Chivalry wiki, maintained by jordanthejq12.
- A visual tech tree made by HerzogDePuce.

Now includes the Userpatch, which allows you to set the population limit to 1000, play with widescreen, and many more features besides!

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.

[This message has been edited by Kor (edited 05-06-2019 @ 02:17 PM).]

AuthorReplies:
John the Late
Knight
posted 02-04-19 06:43 PM CT (US)     5741 / 5767       
Pepp
Squire
posted 02-04-19 07:18 PM CT (US)     5742 / 5767       
Huh weird. I have 2.03. Well I used 2.02 exe because the 2.03 exe fail to install in my PC. Maybe because of that.

Creator of AoE III: Struggle of Indonesia

Once tried to mod AoK but failed due to laziness
John the Late
Knight
posted 02-04-19 08:01 PM CT (US)     5743 / 5767       
Yes, that's probably it. The effect where a civ's name gets changed only came with UP 1.5
Vardamir
Huskarl
posted 02-04-19 09:15 PM CT (US)     5744 / 5767       
On this subject, would it make sense for the Roman Republic PD to change the Papal States' name?

AoK: Realms
Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

Proteus and Genie Converter - AKX installers for modern times
Pepp
Squire
posted 02-07-19 03:53 AM CT (US)     5745 / 5767       
Kor, do you know what is the building in the middle?
https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/2012-08-30_pano_gdansk_sm2.jpg/640px-2012-08-30_pano_gdansk_sm2.jpg

Edit: done Frauenkirche concept


Creator of AoE III: Struggle of Indonesia

Once tried to mod AoK but failed due to laziness

[This message has been edited by Pepp (edited 02-07-2019 @ 09:06 AM).]

HerzogDePuce
Squire
posted 02-09-19 12:07 PM CT (US)     5746 / 5767       
do you know what is the building in the middle?
St. Mary's Gate (Brama Mariacka) of Gdansk.

Sorry for answering instead of Kor.
I was wondering whether it was more than just a gatehouse, as it looks kind of like an old hanseatic building, so I did a quick search. Unfortunately, it's not the original. It was rebuilt after it had been destroyed in WW2.
The original looks less impressive, imo: gdansk.fotopolska.eu
I wouldn't be surprised, though, if the 15th century gatehouse did feature the same red brick as today.


Regarding the Frauenkirche:
I am no expert, so I always look for pictures to compare them to the models posted here, and your model looks absolutely stunning. I love the look of the bell towers. Apparently, though, the copper domes were first added in 1525.

Qui nescit dissimulare, nescit regnare.

[This message has been edited by HerzogDePuce (edited 02-09-2019 @ 12:44 PM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-14-19 10:35 AM CT (US)     5747 / 5767       
On this subject, would it make sense for the Roman Republic PD to change the Papal States' name?
It's one change I've considered but haven't really decided on, either way. I'm still thinking.
Huh weird. I have 2.03. Well I used 2.02 exe because the 2.03 exe fail to install in my PC. Maybe because of that.
There weren't really any changes to the way the installer makes changes to the exe so I don't really see how you could install 2.02 but now 2.03. Did it give an error? Sometimes it can help to install in admin mode, or to uninstall AoCH before installing the new version. You're missing out on all the features of UP 1.5, which makes quite a difference!

---------

A lot of discussion about Age of Chivalry has by now moved over to our Discord community, and people who have an interest in the mod are more than welcome to join! You can join the community HERE. There's regular updates on progress, you can report bugs or offer gameplay suggestions, and there's room to ask people to join in with multiplayer games.

A bunch of things are currently in progress. A new scenario is in the works, with development coming along nicely. More will be revealed about it closer to release, but I can say you'll be playing as Genoa.



Also, while the next patch is more concerned with improving balance (including the internal balance between Policy Decisions for each faction), some graphical work has taken place as well. The monuments for the Papal States (the Sistine chapel), Friesland (the abbey of Aduard) and Brandenburg (the St Stephanskirche in Tangermünde) have been remade from scratch or, in the case of Brandenburg, seriously reworked. This should bring them more in line with the graphical quality of the other monuments!

Pepp
Squire
posted 02-15-19 05:34 AM CT (US)     5748 / 5767       
It says that I am missing some dll files, but then the same error happened too in 2.02. Weirdly it only fail to put the exe this time.

Creator of AoE III: Struggle of Indonesia

Once tried to mod AoK but failed due to laziness
IperLogan
Squire
posted 04-18-19 04:52 PM CT (US)     5749 / 5767       
Do you need some help with a translation in Italian?
I've started doing it with Resource Hacker a few time ago.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 04-19-19 04:01 AM CT (US)     5750 / 5767       
Thanks for your offer! As I understand it, the Italian translation was completed this week, I'm just waiting on the translator to send me back the files so I can create an installation program.
AFFA the Cleric
Squire
posted 04-19-19 08:37 AM CT (US)     5751 / 5767       
oh my god, finally an Italian version of the game, uh, the Mod I say!

__________________________________________________________________________________________________________________________________________
MY GAME VERSION:

Age of Empires II The Conquerors 1.0 without any patches, just the ES release in August 24th 2000, proud to playing this game version!
Charging_Knight
Squire
posted 04-24-19 07:42 PM CT (US)     5752 / 5767       
Hello guys. I love this mod so much. I am adding some graphics to replace a few of the graphics in the gamedata_x1_p1.drs of AOC. However this .drs file cannot be read by the Turtlepack editor for DRS files. How can I access the DRS file please?

Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ
Giullianus_kun
Squire
posted 04-27-19 02:26 PM CT (US)     5753 / 5767       
Hey Kor!Nice to hear that AOC will have another update.

For the last Weeks,I've been making an RPG scenario for AOC(Here's some screenshots of I've done so far https://imgur.com/a/nu8XWBJ).

I was wondering if you could add some more GAIA objects to the scenario editor in the next update,if it's not too much to ask,especially the new mountains from the HD version.Truth be told,I don't know any yellow mountain in Western Europe :P

Thanks for creating this awesome mod,I've been having tons of fun as of late.

[This message has been edited by Giullianus_kun (edited 04-27-2019 @ 04:40 PM).]

Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 05-02-19 09:35 AM CT (US)     5754 / 5767       
The Italian translation has been uploaded to ModDB, and will soon be uploaded to the Blacksmith as well. Remember, to install this you first need to install version 2.03 of Age of Chivalry!
However this .drs file cannot be read by the Turtlepack editor for DRS files. How can I access the DRS file please?
Thanks for the kind words! I actually always use Turtle Pack to edit the drs files, so I'm not sure what's going wrong there. But perhaps you could try editing it with slx studio instead? It also has a drs viewer, afaik.
For the last Weeks,I've been making an RPG scenario for AOC(Here's some screenshots of I've done so far https://imgur.com/a/nu8XWBJ).

I was wondering if you could add some more GAIA objects to the scenario editor in the next update,if it's not too much to ask,especially the new mountains from the HD version.Truth be told,I don't know any yellow mountain in Western Europe :P
Thanks for your kind words and nice work. I don't really like adding too many HD assets, because people paid for those, and the mountains are a bit annoying because they seem to be particularly prone to cause pathfinding problems. But do you have any pictures of the particular mountains you meant?

Incidentally, it looks like you're using an older version of the mod. The Italian set has been updated in its entirety since, and a lot more editor objects have already been added.
Giullianus_kun
Squire
posted 05-02-19 08:31 PM CT (US)     5755 / 5767       
Oh,I haven't noticed I had an older version.I've downloaded the mod a while ago after all.Now I have to rebuild the lore of my scenario a little bit :P those reddish italian buildings might be a nice replacement for that town in particular

Well,people paid for the CD version of the game too,so I don't see any problems using the HD assets as well,although sparingly.As for the mountains,here's a link for screenshots of them: https://imgur.com/a/XBXwObb.Those last ones were quick attempt of mine to see wheter I could copypaste mountains.TBH,I'm better at doing buildings and anime art,landscapes are a new territory for me to explore.

[This message has been edited by Giullianus_kun (edited 05-02-2019 @ 08:39 PM).]

Charging_Knight
Squire
posted 05-04-19 10:23 AM CT (US)     5756 / 5767       
Thanks Kor, the SLX studio worked. What is the best tool to modify the .dat file? Would it be possible to post a screenshot of your AGE editor (if you use it?) command lines for when you wish to edit the AOC dat file?

Domus Dulcis Domus --- Home Sweet Home...ZzZzZzZzZ
Pawelec_POLAND
Squire
posted 05-08-19 06:31 AM CT (US)     5757 / 5767       
The St. Mary's Gate was indeed made from red brick and served as an armoury until a new one was built in the 17th century.

Source: I'm from Gdansk.

[This message has been edited by Pawelec_POLAND (edited 05-21-2019 @ 09:34 AM).]

HerzogDePuce
Squire
posted 05-09-19 07:02 PM CT (US)     5758 / 5767       
Thanks for the info/confirmation, Pawelec.

Qui nescit dissimulare, nescit regnare.

[This message has been edited by HerzogDePuce (edited 05-09-2019 @ 07:04 PM).]

Khan Ivayl
Squire
posted 08-11-19 02:29 PM CT (US)     5759 / 5767       
Kor, forgive my very late feedback, I only found time to play version 2.03 now

It is always amazing to me, how you manage to combine very different types of graphics without annoying my eye It somehow fits, magically, after all. The new Italian houses in particular really keep me glued to the screen
Khan Ivayl
Squire
posted 08-20-19 03:40 AM CT (US)     5760 / 5767       
Oh... and what did you use to make civilizations change name mid-game?
Vardamir
Huskarl
posted 08-20-19 08:02 PM CT (US)     5761 / 5767       
It's a Userpatch addition
New tech effect type 9: Set Player Data, which can set DATA_CIV_NAME_ID (0) to a new lang id.

AoK: Realms
Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

Proteus and Genie Converter - AKX installers for modern times
Khan Ivayl
Squire
posted 08-21-19 04:09 PM CT (US)     5762 / 5767       
@Vardamir: Thank you, dearly!

@Kor: Also I really dig the new Welsh buildings and Hungarian castle
Draco_Wolfgand
Squire
posted 09-22-19 09:13 AM CT (US)     5763 / 5767       
I just wanted to say I have been plaiyng this mod and I really like it. If I am going to be nitpickety, my only major complaint is that, the removal of the Halberdier upgrade( Yes, technically, he was made into the Halberdier Militia ) kind of makes the game even more... Cavalry-centric, on the late game, then the original game was. I guess it might be part of the point, though, considering how cavalry really was the dominant force of most European armies on the past.

I also like the idea of the Crossbowman operating more like-Well, like crossbows. Though personally I would have preferred it if archers and crossbows were two completely separate unit lines altogether, but hey, it is your mod

Another thing. I notice how all civilizations on the new game are European civilizations. I get that that is probably also part of the point. However, out of idle curiosity, I kind of begun thinking up some possibilities on how to convert some non-european civilizations from the original game, into this one. Keep in mind, these are just suggestions. Unfinished, untested suggestions. And how I am aware some of the civilizations on the new game are also meant as counterparts of civilizations on the old game, but... I just thought they deserved being shared. Hey, who knows, if someone really likes then, they might end up making a mod, if your mod.

Japanese.

Bonuses:

Knightly Infantry attacks 33% faster.
Mounted Crossbowman/Mounted Crannequiers have +1/+2 range.
Mills, Lumber Camps, and Mining Camps are 50% cheaper.
Castles cost Wood instead of Stone.
Fishing Ships have 100% more Health and work 5/10/15/20% faster on the 12th/13th/14th/15th century.
Access to the Princely Court
Team Bonus: Light cavalry-line units have +2 Attack against archers

Unique Unit.

The Samurai( Similar to its counterpart on the original game, though with a bit more health. Like, 80/90 for the Normal/Elite Samurai. Also, instead of having a attack bonus against unique units, it would have a +10 Attack bonus against cavalry units. )

Unique Technologies: Yabusame( Mounted Archers now have a +4 Attack bonus against Artillery ) on the Castle Age, Kataparuto( Like on the original game ) on the Imperial Age

Tech tree:

Infantry: The Japanese get all infantry-related upgrades, except Drill Pikeman.

Cavalry: The Japanese lack Knights and Royal Knights, as well as Lancers. They do get Militia Lancers, and fully upgradeable Hobelars.

Archers: The Japanese lack Arbalest and Plackart, but everything else is avaliable.

Navy: Like just about everyone, they lack the Galeass and the Holk, but they get everything else that is relevant.

Defenses: The Japanese would lack Architecture, Hoarding, Fortified Wall, and Bombard Tower

Siege: The Japanese lack Siege Onagers, Heavy Scorpions, and Florentine Gunners.

Currenttly need help with: Deciding on the policies.

Overview: So, originally, it seemed, the Saxons were the intended counterpart for the Japanese. I am suppose that, if they were to be included, either their own or the Saxon fishing bonus may have to be changed( Then again, this game does seem to include a couple of "repeated" bonuses, so maybe not ). However, I decided the Japanese should, as far as their infantry is concerned, have more of a focus on the "elite" infantry units. Yes, this is indeed, a blatant referrence to Samurai. But... Can you blame me?

For the sake of historicity, though, I decided that, to make up for it, in their cavalry, they would revolve around "lighter", more mobile units. You may remember that, on the original game, the Japanese lacked Plate Barding Armor but got Cavaliers, while on here, it is the other way around. Both are meant to referr to the same thing( How Japanese cavalry usually went about very lightly armored ), but on here, to make then not too overly specialized, I decided their lighter cavalry units should be made more viable. I also decided that to put in some bonuses affecting their light cavalry and mounted archers, even if small ones, was called for, as that was actually the basis of the Japanese army for quite a while.

If you decide this wouldnt thematically fit on the game, that is fine, though I would be flattered if you found a excuse to include a European civilization with similar bonuses.
Mahazona
Squire
posted 09-22-19 10:38 AM CT (US)     5764 / 5767       
Might fit for a Ireland civi?

You cant really pick a PD for a Asian civi in chivalry,but something like Portuguese trade to enable the gunpowder units and something to represent unification of japan or independent states much like the Scotland PD's.

[This message has been edited by Mahazona (edited 09-22-2019 @ 11:12 AM).]

Soldiers_TODD
Squire
posted 09-27-19 04:48 PM CT (US)     5765 / 5767       
Kor, I'm sorry, are you doing the animation yourself?
P.S. The crossbow animation reminds me of the animation from M2TW.
Mahazona
Squire
posted 09-27-19 09:11 PM CT (US)     5766 / 5767       
Units are made by Jorgito,new ship hulls Caracoma made them.
Buildings are all copy paste jobs done by Kor.
Vardamir
Huskarl
posted 05-07-20 07:49 AM CT (US)     5767 / 5767       
For anyone who's interested, I've assembled a collection of graphics used in previous versions of Age of Chivalry. They're set up in a modular way that can be easily applied and removed with Proteus Installer, so you can try out any combination of them for any length of time.

AoK: Realms
Adds Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians, Jurchens, Khmers, Malays, Mandinkas, Moors, Muisca, Tamils, Tufans, Turcomans, and Viets

Proteus and Genie Converter - AKX installers for modern times
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