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Age of Kings Heaven » Forums » General and Strategy Discussion » Are many people aware of the original Age of Empires 2 graphics?
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Topic Subject:Are many people aware of the original Age of Empires 2 graphics?
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ELiTE TEUTONiC
Squire
posted 01-15-11 08:55 AM CT (US)         
I'm not sure if there are many long termers here (by long termers I mean original Age of Empires 2 fans who were around with its inception) but the game actually had different graphics to what you see in the final game. This version was scrapped, and to be honest with you I find the original graphics quite appealing. I will try and find the original magazine pictures and scan if for you.

Firm believer in micro-management.
Introducing one of the greatest 2D RTS Medieval mods, Sword & Arrow: European Wars

[This message has been edited by ELiTE TEUTONiC (edited 09-12-2011 @ 09:14 AM).]

AuthorReplies:
Thompsoncs
Squire
posted 02-11-11 05:38 PM CT (US)     226 / 1201       
Come on, still nobody ideas on my technology with different starting age problem? How did for example age of chivalry deal with that?

I believe the AI is stored in the drs files, possibly interface.drs. I'm not 100% sure on this, but I've definately seen it for the base AI somewhere in the drs. Most likely also the gamedata.dat... can't remember off the top of my head.
interface.drs seems unlikely since it's mostly about the menu's, unit/tech icons and such. data file could be possible. There are still some thing that we don't know about the data file.

Besides my problem that you quoted has nothing to do with ai files. I meant that normally, when you choose a higher starting age you don't have to do researches that were before that age. This is no longer working in my mod. A big problem, especially for making scenario's with the mod.

Thanks for trying anyway.

Are there any people who worked on the techs of the age of chivalry. If I remember correctly they had a new techtree too. And since aok and RoR are similar in many espects their solution might work for me too.
Paril
Squire
posted 02-11-11 07:09 PM CT (US)     227 / 1201       
I think we've kind of trailed off here, you should move that to a new thread

Matt, if we can't get the source code, is it possible for us to at least get full file format specifications for it? Even that would be a really big help for the community.

I know how Microsoft is with older games and programs, so I'm not sure if I should even think about expecting a new patch, but as you said, first rule of patch club!

-P
Jan dc
Squire
(id: Den cekke)
posted 02-11-11 11:21 PM CT (US)     228 / 1201       
Well the editor triggers has conditions and effects so it's quit basic. And an example of the logic functions that would come in handy would be "if not object in area do..." Or "if civilization equals Britons do...". Such things would make triggering a lot more easier. I don't know if there are people who can add those things or maybe make an external program for it. But I thought it would be worth it to ask.

Regards,
Jan

:Uploaded: The Greece map
:In final stage: Vassal wars, Fall of Rome
:Under construction: The Sassanide Campaign, the real world map pack.

1302AOE@hotmail.be

[This message has been edited by den cekke (edited 02-11-2011 @ 11:25 PM).]

BF_Tanks
Squire
posted 02-12-11 08:56 AM CT (US)     229 / 1201       
Den, "Object not in area" can be achieved using the basics, as can "If Civ = Britains then"

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Basse
Squire
posted 02-12-11 09:24 AM CT (US)     230 / 1201       
Yeah, though it's way more complicated than some simple condition such as "Fewer objects in area" or "Civilization" conditions
Paril
Squire
posted 02-12-11 12:43 PM CT (US)     231 / 1201       
Hey, I found another strange bug; I was building a wall when my villager got attacked by a Bombard Cannon guy on the ground; the cannon hit him down to 2 health, but directly afterwards, his building became SUPER fast! Like, I'm talking 2x the speed of building a wall piece in Turbo Random. I wasn't sure if it was just the wall or not, so with another villager I placed a Castle down while he was building the wall (not to interrupt the guy that was hit), and when the hit villy went over to build the castle, the damn thing was finished in about 7 seconds!

It seems that the villager reaction of being hit by the cannon caused him to, like, 'begin' building every frame or something, and supercharged the building process. Anyone else seen this?

-P
BF_Tanks
Squire
posted 02-12-11 04:37 PM CT (US)     232 / 1201       
That's.. Strange..

Will need looking into.

@Basse: Condition: Research Technology (In AoKTS) and set it so it detects the civ bonuses.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Sebastien
Dark Samurai
posted 02-12-11 06:02 PM CT (US)     233 / 1201       
It seems that the villager reaction of being hit by the cannon caused him to, like, 'begin' building every frame or something, and supercharged the building process. Anyone else seen this?
Maybe he got pissed off and become more efficient. Stopped eating, stopped seeing his kids, worked all through the night without sleeping. The sooner the castle is built the sooner his nation may track the enemy and kill that bastard cannon and whoever else stands in their way. For glory, for the survival of his kind. That guy should get a medal or something. Be given a knightship and show inspiration to the rest of the men.

Rumour has it when the castle was under attack he killed 40 men at arms with his bare hands and saved the king by catching an arrow from mid-air. He had huge wings that cast shadows on the enemy, breathed fire and could take a thousand arrows to his chest.

Sadly though, still to this day, no one know his real name - all he goes by is the name 'builder'. They call him a saviour, a legend. Nobody knows how he did it or where he went. It is told that someday in the future, he will rise again and return to his homeland. It will take many more random map tests to find him, who will be the chosen one to make him return, fight next to his side and tell this tale again?

[This message has been edited by Tetsuo Shima (edited 02-12-2011 @ 06:11 PM).]

Basse
Squire
posted 02-12-11 06:36 PM CT (US)     234 / 1201       
Tanks, I know that, but it requires a research that you might not want to research
Jan dc
Squire
(id: Den cekke)
posted 02-12-11 07:20 PM CT (US)     235 / 1201       
I've made the "object in area thing" work but it really takes a while to do. Also it needs a very precise sequence of effects or it might not work. How would you do it? And for the detect civ if you research the duplicate research special tech you get the result?
Well I'm sure there are a lot of other stuff where the conditions could come in handy.

:Uploaded: The Greece map
:In final stage: Vassal wars, Fall of Rome
:Under construction: The Sassanide Campaign, the real world map pack.

1302AOE@hotmail.be
Sarn
Squire
posted 02-12-11 11:41 PM CT (US)     236 / 1201       
Basse, what Tanks is trying to say is that with AoKTS, you can actually set the research technology condition to a civ bonus, not a unique tech. For instance, the Mayans's resource-gathering bonus is technically a technology (automatically researched), and using AoKTS, you can set that civ bonus as a condition. That way, only those civs which have that bonus (aka, only Mayans) will activate that trigger.

"The Dreaming God thinks that Carol should treat his impotence with viagra so that he will be more enthusiastic about the game." - Ash
Basse
Squire
posted 02-13-11 04:54 AM CT (US)     237 / 1201       
I didn't think that was possible, but that's awesome!

Question:

What was your favorite unit in AoE1 (Inclusive RoR)?

Why were the Individual Victory condition messed up when you had allied victory set in AoE1? It doesn't really work as it should.
Thompsoncs
Squire
posted 02-13-11 06:22 AM CT (US)     238 / 1201       
@basse. I'm pretty sure we mostly fixed the allied victory thing.
If you and player 2 are allied and have individual objectives there are 2 options IIRC

1 Uncheck the "allied victory" button. Now you only need to complete your own individual objectives

2 Leave the "allied victory" button checked. Now you need to complete player 2's objectives as well.

Actually this is quite useful, for getting more than 12 objectives.

Gumble started 2 threads about allied victory, 1 and 2
Basse
Squire
posted 02-13-11 06:24 AM CT (US)     239 / 1201       
I know that there is a workaround, but it's not working as it should
ES_MattP
VIP
posted 02-14-11 03:43 AM CT (US)     240 / 1201       
Thompsoncs > I need to know which ai files the game uses in random map games. Any ideas on this?

I honestly don't know. I would assume there is a "default Land AI" file for each civ. I seem to recall that each computer player might pick an AI profile at random to mix up the strategies they use. If I ever get a chance to research it better, I will post here.

Paril > is it possible for us to at least get full file format specifications for it?

Beyond .SLP and .DRS It would probably require access to the source code.

Basse > What was your favorite unit in AoE1 (Inclusive RoR)?

That would be the Hittite Heavy Horse Archer. I liked showing up in the back of people's towns with about 25 of them.

Basse > Why were the Individual Victory condition messed up when you had allied victory set in AoE1? It doesn't really work as it should.

I didn't know they were. That's probably a bug.

-----------------------------------------------------------------

It looks like this thread is winding down.

If you have been holding back on asking me any questions, bring them out now.

I'm going to set up a contact email for mod and utility developers to see if I can help them a little.

Just an FYI, I'll be away on and off in the weeks ahead, and may go a few days between popping in to check the forums.
BF_Tanks
Squire
posted 02-14-11 10:03 AM CT (US)     241 / 1201       
@MattP: What is your play style? Do you go for rushes or do you prefer a lovely Late-game?

I can't really think of any other questions to ask that haven't already been asked.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
CarolKarine
Squire
posted 02-14-11 06:02 PM CT (US)     242 / 1201       
@ES_Matt -->

1.as a game designer, what do you think of the domination of shooters?

2. If someone were to do a 2d remake of AoK, would you help (basically a genie engine revamp and increased stability with newer operating systems, while updating the graphics -to an extent)

3. as a game designer, what do you think about some of the RTS ports to consoles (rather than PC or mac)

4. do you know ANYTHING AT ALL about the cancelled game Tiberium (a shooter based on C&C)

@ anyone else, or matt. -->

1. does anyone have a mod or anything that uses beta graphics and AoC graphics? (looking for a combo of the best.)
BF_Tanks
Squire
posted 02-14-11 06:16 PM CT (US)     243 / 1201       
@MattP: What do you think of the upcoming Duke Nukem Forever? Ive been playing the Beta I got with Borderlands GoTY and it's just the greatest shooter ever. I miss the old Duke Nukems. They were fun, but dont run on my system anymore

Why were the Rocks different in AoK:TC? It's hard to find a color scheme they fit with now.

Proud Member of Black Forest Studios
Co-creator of Silent Evil - Voted Best Multiplayer Scenario of 2009
and The Seas of Egressa - Voted Best Multiplayer Scenario of 2010
Paril
Squire
posted 02-15-11 12:31 PM CT (US)     244 / 1201       
@Carol, he mentioned something about it a few pages ago, someone asked him the same question (I believe the response was no, probably due to time and not interested in remakes).

@Tanks, use jfDuke3D

-P
Litude
Squire
posted 02-15-11 03:37 PM CT (US)     245 / 1201       
1. What game did you most enjoy working on at Ensemble Studios and why?
2. Were there ever plans to have herdable goats (in a similar vein to sheep in AoK) or other animals in the original Age of Empires?
3. Who is it that generally took the screenshots that ended up being released by the gaming media? I guess you sent a bunch of screenshots off to Microsoft and then they probably chose the most "exciting" ones, but was everyone generally just snapping away all the time when playing?
4. Were screenshots ever "touched-up" or get some kind of post processing? I'm asking because some screenshots, e.g. this one has more than 256 colors despite being in BMP format and directly from Microsoft itself.
Grubnessul
Squire
posted 02-16-11 05:26 AM CT (US)     246 / 1201       
Having just finished Luttwak's "The Grand Strategy of the Byzantine Empire" (A must read for all Byzantophiles), the Hun's tech tree sounds more like the Avars, as the Huns apparently were very bad at sieging and didn't deploy really heavy cavalry (Paladins). Did I uncover a conspiracy here?

[This message has been edited by Grubnessul (edited 02-16-2011 @ 05:33 AM).]

Jatayu
Squire
(id: Sword_of_STORM)
posted 02-16-11 07:24 AM CT (US)     247 / 1201       
Having just finished Luttwak's "The Grand Strategy of the Byzantine Empire" (A must read for all Byzantophiles), the Hun's tech tree sounds more like the Avars, as the Huns apparently were very bad at sieging and didn't deploy really heavy cavalry (Paladins). Did I uncover a conspiracy here?
Aok 'history' is only loosely based on real history. Some obvious examples of mistakes:

Chinese don't get block printing
Celts have very advanced seige weaponry.
Aztecs/Mayans have petards and demolition ships
Barbarossa's body was carried to Jerusalem in a barrel.

,
Jatayu O===| /
`
Battle of Saraighat, 1671|Atlantis, the Lost Realm|AOE Roman Modpack|My profile
ि
StormWind Studios
marathon
Squire
posted 02-16-11 07:40 AM CT (US)     248 / 1201       
And Byzantines had eastern mercenaries: very heavy cavalry, good light cavalry and cavalry archers. And good fast light infantry. And bad swordsmen. And the best scorpions. But during middle ages. The Byzantine tech tree is taken from the time of Julian, when the Roman capital was still Rome, when Romans were fighting Persian Elephants with pikes, when they had heavy infantry, when they didn't have many eastern mercenaries, when during their campaign in Persia they had a hard time deploying their siege in an open battle.
The only thing that is from later times is their lack of Blast Furnace, as Roman soldiers were the strongest swordsmen in their time but Byzantium switched to lighter troops later.

Huns probably represent a number of eastern nomad invaders. None of them had good heavy cavalry. But also no good heavy infantry. Maybe for balance reasons they gave them Paladins. The alternative might have been to discount their light cavalry and skirmishers or give skirms a bonus vs infantry. I don't know, they are better now, they have more of an identity even though their tech tree is very colorless and their bonuses too few.
ES_MattP
VIP
posted 02-16-11 12:51 PM CT (US)     249 / 1201       
BF_Tanks > What is your play style?

I like to take my time, and build up for a late game. Because of that I play primarily against AI's. Most humans I play against are too competitive for me, and I get too frustrated at them and wish them much harm. So it's better for my health if I don't. I have enough gray hairs already.

What do you think of the upcoming Duke Nukem Forever? >

I'm very hopeful for it. I have been fortunate enough to play it multiple times during the last 5 years. (it's good to know the developers). There is a particular 'flavor' (I can't think of a better word) of design that some FPS games had in the 1990's, and DNF has some of that flavor. I like.


BF_Tanks >Why were the Rocks different in AoK:TC? It's hard to find a color scheme they fit with now.

Rocks? I don't understand.

CarolKarine >as a game designer, what do you think of the domination of shooters?

I am not a (game) designer per-se. I'm mostly a programmer/engineer, and am more focused on the technical and implementation aspects of a game. That said, I enjoy a good shooter, but think a lot of the are not good. There are plenty of other games I prefer, mostly in the RPG and Strategy genres.

CarolKarine > If someone were to do a 2d remake of AoK, would you help.

I might advise and brainstorm with the developers, but I have a day job that I am more than happy with, and would not get involved in actual development.

CarolKarine > as a game designer, what do you think about some of the RTS ports to consoles (rather than PC or mac)

Console ports are hard, and the games need to be modified to account for control scheme, TV output and other factors. RTS games really work because of mouse & Keyboard input, and high resolution monitors.

CarolKarine > do you know ANYTHING AT ALL about the canceled game Tiberium (a shooter based on C&C

Nope.

Litude > What game did you most enjoy working on at Ensemble Studios and why?

Probably Age of Kings and the Expansion pack(s). AoK more than AoE because we were able to build on AoE and the Genie Engine, and focus on making a good game into a great game. Some of the unfinished / prototype games were very technically interesting and satisfying to work on, but not as much satisfaction as standing on the shoulders of giants (building on AoE and coming close to realizing the original visions, and in some cases surpassing it).


Litude > Were there ever plans to have herdable goats (in a similar vein to sheep in AoK) or other animals in the original Age of Empires?

Maybe. Don't remember. In any event, the sheep seemed enough.

Litude > Who is it that generally took the screenshots that ended up being released by the gaming media?

I don't remember who did that. Probably several people as needed.

Litude > Were screenshots ever "touched-up" or get some kind of post processing?

Oh I am sure. Some of the posters were made in photoshop by combining many screen shots together (I remember being able to see lots of errors, like elephants with missing heads, etc.

Grubnessul, Jatayu, marathon > Aok 'history' is only loosely based on real history.

We never claimed that AoE or AoK was about teaching history. They were always games first. Historically themed games, but very much games. We could take liberties with historical fact and still have a great game that sold millions, but if we put history first and the game sucked and suffered, we would not have sold very many, and gone out of business. We saw ourselves as game developers, and purveyors of fun, not historians.
Joshua4missions
Knight
posted 02-16-11 01:11 PM CT (US)     250 / 1201       
What's your opinion about the new Age of Empires Online. Any chance you'll play?

joshua4missions
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