Sneak Peek: On Sunday, June 23, the English force had reached the ford at Bannockburn, a few miles south of Stirling, where the Scottish force of maybe 9,000 was waiting for them under the command of Robert Bruce. The Scots intended to fight in a narrow gap, relying on their disciplined schiltron to blunt the advantages of the English heavy cavalry. The actual battle spread over the few miles of poor ground between BannockBurn and the River Forth. The English advanced across the burn while the Scots waited in schiltrons. The first English cavalry charge was disorganised and costly, few knights managed to break through the schiltrons and they were quickly dispatched. The Scots then advanced, still in schiltrons, forcing the disorganised cavalry back into the English infantry still trying to join them across the burn. The fire from English archers fell on both English and Scots and before they could properly threaten the advancing Scottish infantry a sally of light cavalry drove the archers back.
Definition: Features: -Morale System Teaser: Pictures: -MW [This message has been edited by Ancient War (edited 06-25-2005 @ 05:35 PM).]
-Difficulty Dynamics
-Captivating Gameplay
-Special Scenes
-Possibility of a AI Taunt System
-Renamed Units To Suit the Era
-Bitmap
-Music
-Intriguing Historical Background
:.Medieval Warfare - Local Historian .:
The Battle of Marston Moor 4.7 || The Chu Han Contention
Medieval Workshop Studios