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Scenario Design and Discussion
|Topic Subject:||Project Thread: Fabula Fatali|
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posted 01-31-10 06:38 PM CT (US)
"I summon thee, o great twenty three,
arise and awake, for land is at stake,
in the name of light and honour, lend me thy favour."
So... my dear grandchildren, you wish to hear an enthralling chronicle that revolves around a world engulfed in turmoil?
Pay good attention to this story then, my merry grand sons and daughters. Find yourselves the most comfortable grass you can sit on, because this tale you will hear is not going to be as short as those told by your mother as she tuck you in bed at night.
The frail realm of Soma, a haven of ephemeral peace and everlasting grief, upon which weary souls hang on helplessly to the recurring wheel of fate, which they nonchalantly refer to as 'life', 'bliss', 'sorrow', and 'death'. A realm beautiful beyond words, she was born and nourished with fertility and prosperity, with which mankind endured a state of tranquility within every straw and brick of their humble abodes, standing feebly on vast lands that stretch from the holy, pastoral backwater of Nirva, to the technological vanguard, cramped metropolis of Escarioth. Her body is comprised of three matters -- 'Spheres'. Biosphere, the sphere that forms nature and any tangible substance in this world you can name of; Esphere, the sphere that provides light and serenity; and Disphere, the sphere that signifies blight and curse.
Distant aeons ago, this glorified land of ours was plagued by an ancient war that lasted for years... "The Black Rain". A worldwide conquest forged between then three great kingdoms -- to the northwest, Altaginea, disciples of Midil the Deity of Light; to the south, Infernia, disciples of Levanth, the Deity of Darkness; and on the northeast, Zenobia, disciples of Silmeria, the Deity of Nature. Even though this so-alleged holy war was ostensibly declared on The Three Deities' behalf, the Gods themselves were infuriated by the foolish offensive acts their followers perpetrated, as endless carnage continuously devastate the sacred soil of Soma. Hence, they resolved to bestow atrocious punishment upon the pathetic beings, by striking down the land with an inevitable predestination -- Peccadillus -- bestial manifestation of the sin of man, the bringer of justice and judgment to the world, bearing the commandment to cleanse every inch of soil from the futility of war.
Unfortunately, it soon became evident that even Deities carry the burden of being vulnerable to erroneous decisions. The gargantuan beast eventually became out of control, causing death tolls to innocent lives on Soma. Consequently, the Deities had to use their powers to immobilize Peccadillus, restraining it from causing worse destruction on the world. Once the war had finally ceased and mankind had learned their lesson, the Deities gave them a second chance of redemption. Thus, seeds they planted as their incarnation, the "Thirty Three", or simply "The Golden Trees", as the lurkers of Soma chose to entitle thecm. Their leaves are sacred, their roots and trunks divine. As they toil to confine the Celestial of Damnation in the oblivion where he was imprisoned, their golden leaves wither away with each misdemeanor and act of transgression committed by Humans. The holy Hymn of Rebirth is the only means of prolonging their existence. A Hymn so chaste, that it could only be processed in the presence of purified hearts and virtuous thoughts.
For ages, the Enchantresses of Nirva have underwent the passage of the Pilgrimage, endeavoring for days, months, and years all for but one cause: deliver the Hymn for the Twenty Three to hear, as they summon themselves into grounds distant in place and time, converting malicious beings into the religious kin while being protected under the sturdy shade of their trusted guardians, called 'Paladins'. The Great Enchantress, Zivana was the one to heed this prophecy revealed by the Deities. She was the first to perform the Pilgrimage and put Peccadillus to a deep slumber in oblivion. When she returned home to Nirva from her escapade, she commanded for the Temple of Light to be built in the village, which until today served as an instrument to inherit the path of the Enchantress.
In the course of that era, the land had been calm... until one day, a catastrophic occurrence transpired. A chain that ties two flames of fate, in a bond of full of hope and despair: Ava Adorilis, the daughter of a passed away Enchantress, and Noir et Blanc, the enigmatic warrior cloaked in darkness. Their roles, along with those of their loyal companions, will solely be the ones to determine, whether the future of Soma is bright or bleak...
- Cinematic-driven role-playing scenario, filled with many events and dialogues
- Scenario designed with AoK:TC with the aid of UserPatch and absolutely no modding or data editing (however I might switch to DE later if it suits me)
- Hours of gameplay with emphasis on story and character development
- Decent map design with commendable attention to detail
- A linear gameplay similar to Piece By Piece, leaving minimal space for side quests
- 45 distinct music files for every campaign, ranging from instrumental ambient, orchestral, rock, pop, techno, etc mainly from modern Japanese RPG games
- Still unsure whether to implement turn-based combat like traditional JRPGs or just plain AoK battle mechanism
- A huge cast of characters (playable & NPCs) with well-thought-out characterizations, each playing their own role in the story
- My first and last playable campaign for AoK
- Plan to make 4 playable campaigns each containing 2 scenarios (chapters) plus 3 cinematics, but might change if I became too old and tired for this
A young priestess who lives in the village of Nirva. Her mother, Aira, died during her pilgrimage soon after she delivered the Hymn of Rebirth to the last golden tree, after suffering from a mysterious, long-lasting illness, while her father stood by her resting place and left Ava in the care of Gadon. As Ava inherits the bloodline of the Enchantress, tradition obliges her to conduct a holy pilgrimage -- visiting outlying Golden Trees scattered over twenty three places around Soma. Her kindness is pure, as evidently shown by her rather amiable manner towards Noir, compared to her other Paladins. She cares about her Paladins deeply and treats them like her own family.
A mysterious figure wearing a crimson bandana that appeared on the hills of Perciviel out of the blue. The party crossed paths with him along the journey, when he came to their aid in the struggle against a horde of Jotuns. In spite of others' reluctance, Ava enlisted him as her Paladin after witnessing his swordsmanship and combat ability. He harbors a cold and cynical demeanor -- rarely saying a word to his companions aside from occasional snide remarks. Barely any background of himself is disclosed to his acquaintances, including Ava. Even though he seems to be burdened by a dreadful past, he never shows any willingness to come clean.
Biological daughter of Gadon. A young woman of admirable courage -- a trait she acquired from his father -- and proficient skill with a dagger. Being Ava's sister as well as closest friend since childhood, Edel rose up to take his late father's place as a Paladin and a caretaker to Ava. She is very protective of her sister and is never seen far from her at all times, even where no danger is imminent. She acts vigilant towards Noir when they first met, owing to her suspicion of a semblance of hostility around his presence, fearing that he bears malicious intention to Ava. However, as time passes she begins to lower her guard and develop feelings for him.
Origin: El'na Elnea
A skilled warrior in the arts of archery, Calgus is son of the Aira's former Paladin and chief of El'na Elnea, Davub. He voluntarily decided to accompany Ava on her journey after his beloved fiancée, Rayna, was mortally wounded and infected with Disphere toxin when Jotuns suddenly attacked El'na Elnea. He often finds himself in a brief yet perpetual quarrel with Noir, which usually emanated from his resentment towards Noir's abrasive personality and tendency to let out harsh words to criticize the party's incapability. Even so, he genuinely acknowledges Noir's ability of handling Jotuns and Bestials, and furtively revels the chance of having him in tow.
A sage who hails from Zhaoliang. He served as Aira's guardian on the course of her pilgrimage 17 years ago, when she was still alive. Being the eldest, Tao acts as the phlegmatic character of the group, capable of maintaining composure in the most precarious situations. He used to be a mentor of Mantra in Zhaoliang Academy, and is well-endorsed with the ability of healing. However, he was unable to cure Aira of his mysterious illness and thus condemned himself thoroughly for his mistress' eventual death, ultimately exiling himself from Zhaoliang to live as a recluse deep inside the nearby caverns, eternally mourning over the tragedy.
A female crossbreed of hound and fox trained by the chief of Ichidou, Akira Sanada, which is able to understand diverse human language. Yuri is a loyal and tame animal, although she possess the ability to turn into a fearsome fighting beast capable of inflicting vicious physical and mental damage to her enemies whenever deemed necessary, such as when her or her master's life is in peril. She was found by Hiro when she was still a pup, amidst being attacked by Bestials who mauled her parents to the death. After Ava's party helped Akira solve the internal conflict that transpired in Ichidou, Akira commanded her to be Ava's Paladin.
The second-in-command of the Blue Nautilus. Zalc and her sister, Miliam, used to live in Karmine, but moved to Dalan Regis to become a thief after someone murdered their parents, making them orphans and poverty-stricken. One day, Zalc and her sister were caught in the act and sent to the open sea in exile. When their boat stumbled upon the Blue Nautilus, they were recruited. Zalc is highly popular with numerous female in the guild due to his good looks. Among all guild members, he is considered the best when it comes to sword-fighting. His weapon of choice are twin silver short swords named after his late parents, Rubeus and Alba.
A warrior monk who teaches martial arts to the monks of Manadil Monastery. He has been estranged from his wife and son for six years ever since he joined the Monastery, since the way of the monks prohibits a warrior from having any kind of personal relationship.
Formerly a Paladin of Aira, he was trusted to provide Ava with the warmth of family and home, as she was left behind in Nirva when her parents embarked on a journey to conduct the Pilgrimage. He was a close acquaintance of Valmir. He is well-known to be a hot-blooded person to his companions, but nevertheless a man of peerless might who wields a broad spear with ease. Originally, he was going to be Ava's Paladin for her pilgrimage before a tragedy involving Jotuns struck the village of Nirva, in which he fell victim to a Jotun's ferocious attack, infecting his blood with incurable Disphere toxin, leading to his inevitable death.
Age: Deceased (aged 23)
The second Enchantress who conducted the last pilgrimage. She carried on with her journey despite her continuing illness, until her body could not suppress it anymore and she eventually died. Her death took place in front of the Golden Tree of Escarioth, after she delivered the Hymn, leaving Ava a motherless child. She was highly respected and loved by her Paladin. Her voice and presence brought smile of joy to the people around him, in every place she visited. Her purity of heart, kindness and physical beauty is said to be bequeathed to her daughter.
The husband of Aira and Ava's father. One day, he washed ashore on Nirva by chance, with no recollection of himself other than his name. He then lived with Aira's family, the ones who found him, and eventually married Aira. He took an oath to be her Paladin when she was chosen to be the second Enchantress and accompanied her through the Pilgrimage. After Aira passed away in Escarioth, he approached his companions and abided by her final requests -- asking Gadon to take care of his daughter in Nirva, forcefully urging them to journey back home, and leave him to watch over her beloved wife's tombstone.
Origin: El'na Elnea
Aira's former Paladin who was appointed as the chief of El'na Elnea.
Ava's foster mother and wife to Gadon the warrior.
The young, cultured Mayor of Duldenberg.
Leader of the Blue Nautilus.
Origin: Dalan Regis
Descendant of the Cladrome family of strategists who owns the Zhaoliang University of Warfare. Being the last and sole surviving member of the bloodline, as war is deemed nothing more than a thing of the past, she closed the university moved away to live a secluded life in her luxurious mansion built on top of a small, private isle to the southwest of Harbeld Island, spending the rest of her life and wealth with her loyal subjects.
Origin: Dalan Regis
Virgo's personal assistant who is never seen far away from his mistress. As Virgo is not married nor have a child, she considers Ignyl to be her own daughter who shall inherit her grandiose abode and possession when she passes away.
The Sultan of Al-Ashgar.
(more to come)
"The Holy Land of all the lands", Nirva is a remote settlement situated in a lush, fertile grassland at the northernmost point of Altaginea continent. At the heart of the village stands the Temple of Faith, an old, sacred structure which serve as praying grounds as well as the place where the Trial of Ascension takes place. Nearby is the village square, where all local activities and ceremonies are conducted, including the Rites of Passage. Toraj, older brother of the first Enchantress Zivana, is the elder of Nirva.
- El'na Elnea
A village situated in the wilderness region of Helben. Despite being an agricultural society, the locals who reside here gradually developed a passion for hunting, as their territory is breeding grounds for deers and other mammals. Thus, game became their main source of food, while their farm products are now mainly traded in Nirva and Zhaoliang markets. This hunting culture hones the art of archery, which is mastered by children and adults alike. El'na Elnea is ruled by a strict yet wise and respected elder, Davub, who once served as a Paladin.
A bustling academic city widely known for their motto, "Knowledge is Golden". Many students from around the world come to study numerous fields within the universities facilitated in the city, ranging from social and biology, to economic and political science. Historically, Zhaoliang was once a gold mining town until a group of four nomadic philosophers found their way there and spread their teachings to the miners and their families, and thus the first learning center, known as the Tower of Wisdom, was established, which now serve as a public library.
A village situated around the central part of Mazus plains, populated by warriors that live by the code of samurai. For many years, the inhabitants have secluded themselves from the world, refusing to be involved in war and diplomatic matters with other lands. The one and only time they will heed the call to arms is when their territorial borders are under attack by external forces beyond. Recently, Ichidou is undergoing an internal conflict caused by a rebellion led by Akuma, a samurai exiled by the leader, Kazuki, who is ironically his own cousin.
The port town of Karmine acts as the main connection between Altaginea and the other two continents. Many ships are anchored here, which serve as transportation for merchants, travelers, students, and pilgrims from all around Soma. The locals are mainly seamen, renowned for their coarse way of speaking, as well as fondness of alcoholic beverages, hence there are many bars and rough-mouthed drunkards to be found all over the place, which eventually lead to bar brawls.
A floating market village situated in shallow Hargalaten waters, Noa is actually a number of wooden boats moored to each other, forming a large, makeshift deck comprised of small ones. A number of anchors are chained to the seafloor to ensure suitable holding ground for the boats. The 'village' itself was established by a family of fishmongers making a living off resources which the Hargalaten sea is rich with -- various kinds of edible seafood such as fishes, shrimps and seaweed, as well as precious pearls used as jewelries or trading commodities. Recently, the village is reported to be suffering from frequent raid by bandits roaming the open water.
Part of the Forsaken Isles of Zenobia, Lagon is an uninhabited cove rumoured to be a pirate's hideout. The scenic cove is naturally surrounded by rocky cliffs which is hard to traverse, hence the only way in and out is through a cave on the southeastern part of the cove. This fact makes the island a perfect stronghold.
- Dalan Regis
A bustling city dubbed "The City of a Thousand Rivers", where buildings are connected to each other with canals, and rowboats are the main transportation to be found.
A village established by refugees from Verdossa.
- Sorna Del Sol
A seaside resort town, a popular place for a vacation among travellers from all around the world.
An old fortress which was used as a pivotal stronghold during the ancient war.
A large city located in the snowy region of Ninel island. During the Ancient War of Soma, Duldenberg has been captured and recaptured between the warring forces of Altaginea, Infernia, and Zenobia. This constant shift of occupation led in an amalgamation of different culture, and thus there are various races living in the city. The current governor of the city, Siesta, is a gifted artist and musician. Once in a month he holds a ball open to local residents and foreign visitors in his own mansion, to promote and symbolize unity in their demographic diversity.
A small fishing village.
A peaceful town surrounding Lake Ramorte.
The renowned monastery in the middle of Jabal Al-sahra Desert where powerful warrior monks live.
A large city divided into two parts -- the inner parts where rich noblemen live in luxurious mansions and palaces, and the outer parts dwelt by common civilians below average economic class. Slavery have been practiced here for years. Previously known to be harsh and dehumanizing, the royals' treatment of the slaves have become more compassionate since King Zakaria's reign, who was born in poverty. Once in a year, a prestigious fighting tournament called 'Melee of Might' is held in the Arena.
An undersea city divided into two levels, the Upper and Lower District. Utilising intricate mechanism of Mechania, the Architects of Escarioth were able to construct a spacious living quarters which are immune from deep sea pressure and provide fresh air for humans to breathe. The Upper District consists of commercial and entertainment sector, while the Lower District is home to a large, beautiful lily garden, residential sector as well as recreational spots for citizens. Standing in the center is the Great Dome, which serve both as house for Governor Gugnac Baranis and meeting site for city counselors and administrators.
A village which stood in the middle of a warzone where fierce battles took place. The villagers of Yrdsil built an underground bunker which have existed for ages, providing them with a temporary safe haven.
- Zelna Nova
A religious town where one of the most famous landmark in Soma, the Cherubim Cathedral is located. The inhabitants are all devout followers of the 'Trinitas' concept, in which there is only One Deity represented in Three Divine Beings, and that Midil, Levanth and Silmeria are believed to be consubstantial to each other. During the Black Rain era, the town, similar with Nirva in Altaginea were the only settlements refusing to take part in the ancient war, condemning those involved.
- Mair Mervelus
An abandoned keep which, at the past used as a stronghold by Zenobian forces, at present turned into a fortified dungeon owned by the rich former cardinal of Zelna Nova, Delgradt Ramuir.
The city which bear witness to castigation brought forth by the Deities, now forgotten by all mankind, lifelessly lying at the edge of the world.
- Nirva Forest
A sacred forest near Nirva that is home to the first Golden Tree of Soma. The entrance path to the forest is guarded by Temple Priests, allowing only Enchantress and her sworn Paladin to enter the forest. Wildlife is preserved here, and the heavenly power of the Golden Tree's roots keeps the other plants and trees alive -- their leaves stay green and dense as time goes by, never dropping a single dead leaf. It is told that some children tried to sneak into the forest and tread deep, but were always strangely led back to the village somehow.
- Helben Highlands
A wilderness serving as hunting ground for Kyril hunters.
- Perciviel Mountains
The mountain range which separates Helben Highlands and Mazus Plains.
- Zhaoliang Cavern
A large, labyrinthine man-made cavern located at the foot of Perciviel in the outskirts of Zhaoliang that was once a gold mine.
- Mazus Plains
A large grassland which is considered a wildlife preserve for various species of birds and mammals. The samurai of Ichidou act as guardians of the region by strictly prohibiting any human being from hunting game, letting the force of nature takes care of itself.
- Arcades Ruins
Ruins of the Altaginean city of Arcades.
- Elm Ramsa Jungle
A jungle filled with dense trees and large marsh.
- The Deathly Wetlands
- Hargalaten Sea
- Forsaken Isles of Zenobia
- Ordoval Island
Today, the island merely holds the remnants of the Zenobian city of Verdossa, which were destroyed by the ravaging hands of Pecadillus.
- Leilandr Island
A tropical island of astounding scenery. It is rumored that an ancient Zenobian imperial treasure which could make even the richest man in Soma show the widest smile he has ever shown, is supposed to be buried somewhere in the island.
- Ninel Island
An island located at the easternmost edge of the world, which is renowned as the coldest place to live in all of Soma.
- North Osma Forest
A snowy forest.
- Osmaria Stream
- South Osma Forest
- Gulfnir Cavern
- Gulfnir Ruins
Ruins of the Zenobian city of Gulfnir.
- Mount Palador
Named after Palador Gustava, the great General of Zenobian Maritime forces.
- The Grand Rapture
The Grand Rapture is one of the most famous landmarks in the world. A huge stone bridge, high above the highest clouds of Soma, traverses across the canyon, connecting the two Great Mountains -- Mount Palador and Mount Silbrus. The state-of-the-art platform was built using Mechania.
- Mount Silbrus
Named after Silbrus Balthirr, the great General of Infernian Dragoons.
- Jabal Al-sahra Desert
- Al-sahra Cavity
- Cristelon Sea
- The Sleeping Grounds
- Hal'Nan Prairie
- Xaxern Forest
- Loden River
- The Snake Rock
- Pesmergal Ruins
Ruins of the Infernian city of Pesmergal.
- Lumina Woods
A peaceful forest lying in the edge of Stromblad Steppe where itinerant orbs of Esphere float around the area. An invisible Esphere barrier surrounds the enchanted forest, preventing Disphere substances from flowing in, and "choosing" the human being whom is allowed a passage.
- Stromblad Steppe
A large steppe which separate Pesmergal and Escarioth.
(more information comes later)
1st Suite: Release
Chapter I ~ A New Dawn
Chapter II ~ Coerced Coexistence
2nd Suite: Escapade
Chapter III ~ Where the Dead Ships Dwell
Chapter IV ~ Black and White
3rd Suite: Ordeal
Chapter V ~ Another Day in Quicksand
Chapter VI ~ Our Infinite Struggle
Final Suite: Salvation
Chapter VII ~ Pacing Death's Trail
Chapter VIII ~ March to the Shore
The Least Skilled Member of StormWind Studios
-:|:- Blacksmith Files -:|:- Fabula Fatali -:|:- Photography -:|:- Age of Kings Heaven -:|:-
[This message has been edited by Andanu Trisatya (edited 04-26-2020 @ 09:15 PM).]
MI6 Scenario-Making Machine
04-21-20 07:48 AM
71 / 73
Nice! Good to hear you're keeping this project alive!
OF | [/ \] |¯| [/ \] | ME
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The Relics of Athalën (5.0) | AoK Opus - 95,000+ downloads | StormWind Studios | "I consider the conversion of Basse to be one of the great triumphs of my modding crusade" - Matt LiVecchi
06-26-20 07:08 PM
72 / 73
Hey Andan just wanted to give you some encouragement. I finally got round to viewing the prelude for this and was absolutely blown away by it. I’ve written you are review for it and can’t wait to play more so keep up the good work mate!
06-27-20 01:49 AM
73 / 73
Hey, Poss. Thank you very much for your time, as always. I know I can count on you to review my dusty, cobweb-infested unfinished projects.
Thanks for the encouragement -- I've gotten lazy (again) ever since the cinematic reached the point where elaborate triggerwork and action-packed scenes take place.
Also just noticed your review for Tender. I really like it, makes me want to re-explore that tiny little town once more, I've almost forgotten about it. Cheers!
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