So, I have been all over the forums and the internet trying to figure out what programs use zlib and what methods could be use to decompress .scx and .sc1 (Star Wars Galactic Battlegrounds: Clone Campaigns) files into an understandable format, maybe even a programming language for something I can understand and I haven't even figured out what goes. Nothing! Zilch! Nada!
I am dog tired of running blindly trying to find something and I even tried some of DiGiT's tools and that worked miserably and now All I am asking for is a little help. Aohh and his friends figured out how to reverse engineer .scx files so he can write out his own editor in PHP coding language and Harrisson figured out how to make an editor in python that does similar functions! Can someone help me out. I figured the files are compressed in zlib and please don't say "Just use a hex editor." I've already tried two and it's not working and frankly, getting a bit old.
The only think I can think of is to build a whole new program or application out of the zlib library available and try to see what to do with that. I have some access to visual studio and might give it a shot, but can someone please tell me what ways did you guys start reverse engineering the scenario files for Age Of Empires 2?
I am dog tired of running blindly trying to find something and I even tried some of DiGiT's tools and that worked miserably and now All I am asking for is a little help. Aohh and his friends figured out how to reverse engineer .scx files so he can write out his own editor in PHP coding language and Harrisson figured out how to make an editor in python that does similar functions! Can someone help me out. I figured the files are compressed in zlib and please don't say "Just use a hex editor." I've already tried two and it's not working and frankly, getting a bit old.
The only think I can think of is to build a whole new program or application out of the zlib library available and try to see what to do with that. I have some access to visual studio and might give it a shot, but can someone please tell me what ways did you guys start reverse engineering the scenario files for Age Of Empires 2?