Maybe your problems with the Balts have the same solution... What about a hillfort-related unique tech, which could drastically decrease the cost of towers (maybe by 50 or 75 stone), accompanied by bringing back the LOS bonus over the palisade hp. Too late for OP trushing, but it could make small fortifications viable in the later stages of the game. The tech could possibly increase palisade hp some as well, not sure if it would be a problem in those circumstances.
The Armenians had bloodlines until shortly before release, but I was worried about their knights taking 60 crossbow bolts (with equal blacksmith upgrades). If lacking it makes them too weak, enabling it (and knocking 20 hp off Ayrudzi) is certainly an option. No husbandry though- I like the idea of slow, powerul Armenian heavies. Besides, I want the Franks to keep at least arguably the best paladins.
I think I will remove the pike square's new weakness. After a bit more testing, it doesn't really seem necessary. Zweihänders will need a bit more effort to open a path.
Levy doesn't need any exe hacks. The behavior arises because I used 0 hp copies of the units that decay into the normal versions. I didn't want the Khmers to be able to make a forward pike production base at almost half cost and less than half size too easily. Besides, this way the copies can have IDs over 900. I would need an exe hack to add mills, which were in the original plan.
The Swiss banking bonus should indeed go. It's been there a while, but I'd forgotten about it since the people I usually play with don't sling.
The Tufans... the free cavalier bonus amounts to +1 attack more than a Magyar knight, which doesn't seem gamebreaking at first glance. It does help a lot, though. Of course, in order to implement your suggestions I need an early economic bonus, which are pretty hard to think up at this point. I'll ponder it over some. Reduced stable tech prices is an Armenian bonus, BTW.
Every game would go Drush-wall-FC-Cavaliers- gg
Just curious, how do think this would go if the Tufans couldn't build militia?
Finally, I don't really expect people to use Heavy cavalry archers much. It's just that their base archers are even worse, so I thought I'd make a ranged option a bit more attractive. Besides, it paralleled the paladin bonus so nicely!
Mahazona, Khmers have camels because they did in Usac's concepts, which I drew heavily from. Looking at the range of the camel, the fact is a bit off, although I suppose the trade with India could have supplied a few. Tufan camels don't really belong either... there's a good chance they won't make it to the next patch.