todler
Squire
posted 04-25-13 07:26 AM
CT (US)
120 / 711
Hello Keisari Tapsa and thank you for your work!
Could you tell me, how to add a building to the tech tree?
I added a "make avail" tech for the trade workshop and it's buildable in castle age. At the tech tree i added it to the buildigns in the 3rd age, also i added it to the buildings(left windows) with the correct unit id and research, but never shows up in the game's tech tree.
I was able to add units and techs to the existing buildings in the tech tree though. So maybe i'm missing somewhere that the buiding places are defined, as which is the first, second and etc.
todler
Squire
posted 04-25-13 02:53 PM
CT (US)
122 / 711
Thank you! Btw i tried to replace the castle age tc(the one without the techs) and nothing showed until i brought it back, so i thought it's hardcoded.
AFFA the Cleric
Squire
posted 05-24-13 11:47 AM
CT (US)
132 / 711
@Keisari Tapsa
Would you be so kind as to add the ability to have the 2nd graphics of attack for all units?
Thanks!
AFFA the Cleric
Squire
posted 05-25-13 05:29 AM
CT (US)
136 / 711
Ok, but who have create Advenced Genie Editor, I guess I don't know who created it...
He can't enble other attacking graphic string as was done for the other graphic?
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Another question, the villager that can be trained in two different unit like male and female ID, it is possible to doing for the other military units IDs?