Tocaraca
Squire
posted 04-06-17 09:05 PM
CT (US)
571 / 711
I've already done all of that and it just didn't work. I know how garrison arrows work for the most part. Based on the Teutonic Bombard Tower stuff it seems as if you don't actually need to have a secondary projectile in order to fire multiple projectiles, and the only reason that arrow-shooting towers have secondary projectiles at all is to make Watch Tower fights come down to who is garrisoning the most vills in the towers (the first arrow of a tower deals 1 damage to other towers, but the garrison arrows deal bonus to buildings and therefore they can kill each other quickly, and each vill adds a lot of attack). I'm not sure why Castles have different secondary projectiles to their primary one, but they always fire at least 5 arrows, and the extra ones deal bonus to stone defenses while the first one does not. If Bombard Towers have a "Total Projectiles *" value of 0, then obviously extra projectiles only comes down to "Max Total Projectiles *" which is usually also 0 for Bombard Towers but gets increased to 4 by a Teutons bonus (which increases the max projectiles of the Tower class by 4, most likely its intended use is to make Watch Towers able to fire more arrows after being garrisoned with 10 units).
It's very interesting stuff.
Tocaraca
Squire
posted 04-06-17 11:05 PM
CT (US)
572 / 711
I actually managed to make Longboats fire 1 arrow normal and multiple arrows when garrisoned inside by archers by doing the same thing as how Bombard Towers work. How strange! I love it! Now I need to nerf the default attack of the Longboat otherwise it's OP as ever :P
Jineapple
Squire
posted 04-20-17 04:46 PM
CT (US)
574 / 711
If you check the Age of World Empires mod (thread on it also in this mod design forum) it does something similar, with different unit sprites for some civilization groups.
In general, you can use the genie library to do stuff like this with programming instead of doing it manually with the genie editor. However, installing the required libraries for that can be a bit tricky.